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Post by Discoalucard on Sept 2, 2016 23:00:33 GMT -5
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Post by JDarkside on Sept 3, 2016 6:31:14 GMT -5
Jim Sterling is so perfect in this game.
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Post by Bobinator on Sept 3, 2016 8:27:53 GMT -5
I kind of feel like this article talked a little bit too much about Jim Sterling being in this, and not enough about the rest of the game. I mean, what are the puzzles like? Can we get a general synopsis of the episodes? Stuff like that.
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Post by JDarkside on Sept 3, 2016 9:06:52 GMT -5
I kind of feel like this article talked a little bit too much about Jim Sterling being in this, and not enough about the rest of the game. I mean, what are the puzzles like? Can we get a general synopsis of the episodes? Stuff like that. There are no puzzles. Also, there is practically no story. The only things I could bring up are too spoilerly, and those are the only actual things that happen. Most of the game is trying to fuck with you, but it does it really badly. When I said this was a prequel to a much more interesting game that has yet to exist, I wasn't kidding. Jim really is the only single noteworthy thing in there that isn't a spoiler, outside Wadjet's beautiful sprite work. If you really want to know what the deal is The train is a ghost train maybe but not really but maybe and there's some Earth based thingie that likes works or something and the guy ends up getting trapped in a bag of dirt of maybe something maybe and the actual story has the girl end up discovering that her ex was murdered by Jim Sterling's character, a man who's mind broke at the death of his daughter. He sees the main character as his new daughter in a way, and does some really messed up shit too "keep her safe." She kills him in self-defense after the train conductor and the bartender, who is the spirit except maybe not really maybe of the ex, talk about how they're tired of this ghost shit on the train.
Cut to the place the train was headed, some port town somewhere where a heart is thrown threw a window and a girl finds it and a spooky, barely explained thing happens. The only actual concrete explained thing in the story ends with this game, leaving a lot of ridiculous abstract bullshit that gets explained in a completely different game, and it's hard to talk about because it's so BOOOOOOOOOOOOOOOOORING. There is absolutely nothing done with the horror elements in this game that works at creating actual horror. I did laugh when the train conductor snaps a bird's neck randomly and stuffs it in his jacket, though. That never gets brought up again.
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Post by GamerL on Sept 3, 2016 20:01:48 GMT -5
I read Jim Sterling when he used to write for Destructoid, I liked how you always knew you were getting an honest opinion from him, he wasn't afraid to give a high profile game a bad review no matter how many people it would piss off.
Problem is, I soon realized his taste and mine were pretty different, I felt like he was a bit too harsh on a number of games, but I kept following him even after he left Dtoid until the jumping the shark moment for me was when he gave The Evil Within a bad review, not that it's a flawless game but I feel he was way too harsh on it and that was pretty much the end of me following his reviews.
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Post by neodoggopocket on Sept 7, 2016 12:24:46 GMT -5
Thank you for the Jim Sterling review, is he available on GoG or just Steam?
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Post by JDarkside on Sept 7, 2016 12:27:18 GMT -5
Thank you for the Jim Sterling review, is he available on GoG or just Steam? You can buy him for free on Youtube, where he masturbates with pogs.
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Post by neodoggopocket on Sept 7, 2016 12:30:52 GMT -5
Thank you for the Jim Sterling review, is he available on GoG or just Steam? You can buy him for free on Youtube, where he masturbates with pogs. Thank God for that.
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Deleted Member
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Post by Deleted on Sept 7, 2016 16:42:49 GMT -5
/me pages Weasel and designates another 'un for the quotepile
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Post by Weasel on Sept 7, 2016 19:39:00 GMT -5
/me pages Weasel and designates another 'un for the quotepile Added.
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Post by Deleted on Sept 7, 2016 19:39:50 GMT -5
PRAISE BE.
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Post by onionski on Sept 7, 2016 19:52:02 GMT -5
Worth mentioning that if you dig the game but kinda hate how vague and cursory it is like I did, I'd recommend checking out the writer Ashton Raze's fiction, which is really strong and they tend to actually hold up as cohesive narratives. There's the short story "The Haunting of Winchester Lane" and a collection of stories available free on Smashwords.
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Post by JDarkside on Sept 7, 2016 20:08:55 GMT -5
Worth mentioning that if you dig the game but kinda hate how vague and cursory it is like I did, I'd recommend checking out the writer Ashton Raze's fiction, which is really strong and they tend to actually hold up as cohesive narratives. There's the short story "The Haunting of Winchester Lane" and a collection of stories available free on Smashwords. As I played it, I had the feeling it would work better written. There's a lot of great ideas, but they all work best when they aren't shown in a concrete way. I think Wadjet Eye presentation may have been too conventionally good, weirdly.
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Post by actraiser on Sept 11, 2016 1:36:59 GMT -5
Thanks for the article! I have never heard about this game, and it's cheap too... so I have started playing it and I like it. I like the melancholic atmosphere (music is good too), but it doesn't feel like horror to me. Epic bird kill was kind of funny, yes.
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Post by JDarkside on Sept 11, 2016 6:22:00 GMT -5
Thanks for the article! I have never heard about this game, and it's cheap too... so I have started playing it and I like it. I like the melancholic atmosphere (music is good too), but it doesn't feel like horror to me. Epic bird kill was kind of funny, yes. I would love a spinoff just following the conductor and the bartender shooting the shit.
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