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Post by Discoalucard on Jun 7, 2017 19:58:18 GMT -5
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Post by nerdybat on Jun 8, 2017 8:35:35 GMT -5
What a nihilistic game.
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Post by JoeQ on Jun 8, 2017 9:30:35 GMT -5
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Post by toei on Jun 8, 2017 14:16:39 GMT -5
ooooh, Fatal Labyrinth. The weirdest part about this game is that if DON'T press start (or whichever button it was) at the title screen, you can walk around a small town and talk to a few NPCs at the beginning; if you do, you go straight to the dungeon. I think the article's author might have missed it, unless he counts it as part of the introduction.
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Post by magic89 on Jun 9, 2017 7:03:58 GMT -5
Ive played first Fatal labyrinth on Sega Mega Drive Classic Collection Volume 2 few years ago i must say its nice game. I love throw option, imagine your backpack are full cant pick up anything else. You can drop on floor stuff but olso throw unwanted weapon at monsters .
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Post by Allie on Jun 9, 2017 7:08:16 GMT -5
Fatal Labyrinth is interesting, but Dragon Crystal with it's stupid tree-shaped fog mechanic drives me up a wall, even when I'm watching a video of someone else playing it.
Also kind of interesting that instead of being completely randomized, apparently Fatal Labyrinth has a set number of layouts that matches the number of floors and just randomly assigns one to each floor (with 3 floors that will always be the same every game no matter what).
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Post by Resident Tsundere on Jun 10, 2017 5:02:33 GMT -5
Fatal Labyrinth is a guilty pleasure of mine.
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Post by r0ck3rz on Jun 10, 2017 14:16:21 GMT -5
I'm glad to see the MegaNet mention. People have criticized it as being subpar for the time of release and everything, but it's like, what do you expect? It was a downloadable put on a cartridge.
I've always found it fun enough to play. Some hints: *Note to people without a manual: Press, I believe A(it's been a while) to search for extra passages, when you seem to be stuck. *Don't eat meat unless you're hunger level is 50 or below. I think it's at 71 that it starts to slow you down from being too full. *If you make it to a certain floor(every 5[or 10? it's just a large, wide open area]), you have infinite continues from then on. *Try to lure enemies into narrow passages, where you can safely fight them 1 on 1. *Favor spears, if you can. Accuracy tends to be better than high attack power here.
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Post by g40rc3thesecond on Jun 18, 2017 18:18:46 GMT -5
I vaguely remember the dragon/egg in the Game Gear version did serve one useful purpose: you could use it to prevent monsters from attacking you from behind. I don't know if this was a factor in any of the other versions.
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Post by backgroundnoise on May 4, 2018 16:46:47 GMT -5
Since someone on Discord was asking about the contemporary critical reception of Fatal Labyrinth, here is a transcription from the EGM April 1991 issue:
"Even though the mazes change constantly, the gameplay itself never changes, let alone the music! How irritating! The price is right, however, for the Gauntlet fan who hates playing the same levels over and over. Since no passwords exist, you can only finish in one sitting. Yikes!" (5/10) (Steve, 1991)
"There are two good points to this game. One, things change from one game to the next and two, the price. At least Sega is starting to realize that not everybody can afford a bigh 8 meg game and since everything changes the game will have a longer life span" (6/10) (Ed, 1991)
"I'm not into RPGs and this game isn't very impressive. The graphics and sound are OK, but the game is just boring. The only thing that keeps this game from being fatal is every time you play the mazes change. You never play the same game twice. Nothing to get excited about." (4/10) (Martin, 1991)
"Fatal Labyrinth is a good game, but not a great game. It lacks the excitement of an action and the challenge of an adventure game. The best feature in Fatal Labyrinth is that the item functions and maze layouts change each time you play. The music is too repetitious as well" (5/10) (Sushi-X, 1991)
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Post by ResidentTsundere on May 8, 2018 19:50:02 GMT -5
Since someone on Discord was asking about the contemporary critical reception of Fatal Labyrinth, here is a transcription from the EGM April 1991 issue: "Even though the mazes change constantly, the gameplay itself never changes, let alone the music! How irritating! The price is right, however, for the Gauntlet fan who hates playing the same levels over and over. Since no passwords exist, you can only finish in one sitting. Yikes!" (5/10) (Steve, 1991) "There are two good points to this game. One, things change from one game to the next and two, the price. At least Sega is starting to realize that not everybody can afford a bigh 8 meg game and since everything changes the game will have a longer life span" (6/10) (Ed, 1991) "I'm not into RPGs and this game isn't very impressive. The graphics and sound are OK, but the game is just boring. The only thing that keeps this game from being fatal is every time you play the mazes change. You never play the same game twice. Nothing to get excited about." (4/10) (Martin, 1991) "Fatal Labyrinth is a good game, but not a great game. It lacks the excitement of an action and the challenge of an adventure game. The best feature in Fatal Labyrinth is that the item functions and maze layouts change each time you play. The music is too repetitious as well" (5/10) (Sushi-X, 1991) ...If Sushi-X thought it was a good game, why did he give it a five out of ten?
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Post by backgroundnoise on May 11, 2018 10:29:39 GMT -5
ResidentTsundere: i guess not everyone is under the impression that 7/10=barely passable
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Post by toei on May 11, 2018 15:49:15 GMT -5
ResidentTsundere : i guess not everyone is under the impression that 7/10=barely passable Still though, isn't 5/10 a failing grade in most education systems?
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Post by dsparil on May 11, 2018 17:10:01 GMT -5
ResidentTsundere : i guess not everyone is under the impression that 7/10=barely passable Still though, isn't 5/10 a failing grade in most education systems? Yeah, 5/10 is conceptually failing—it's 40th-50th percentile so the top of the bottom half— even if it isn't directly translated as 50% correct, but reviews sometimes treat it as the "middle" even though it clearly isn't. I personally prefer an out of 4 system since that better correlates with both percentage grading and percentile/standardized/curved grading. When I was in high school, some of the AP exams that I took only needed 50% correct to get a 5/5! In one of my college classes every did so badly—the highest percentage was 60% so still an F—that the grades ended up being scaled up 35%.
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Post by jackcaeylin on May 12, 2018 2:29:17 GMT -5
Comparing with educational system doesn't make sense to me. At university, I always needed to have at least 80 % to have a positive grade. At the commercial academy, I alwas needed to have at least 60 %. A friend of mine studied medicine and due to the high failures, they only need to have 30-40 %, if they want to suceed at the entrance exam.
The system of points just doesn't make sense to me, if you don't explain it. Let us assume we only have 3 categories: "Gameplay/graph/story", they divide it with 3,33 points from 10, then games without a story or awful graphics, but good gameplay won't ever get more than 4-5 points from 10. I mean, you kinda see the point-system during a test. You can see how many points certain question can have. (well, it depends on the subject)
Lots of people just suck at expressing, thus they use points to point out their overall feeling about the product. (I mean, how many people scream "best game of all time", instead of creating well thought arguments?)
Yours sincerely
Jack Caeyin
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