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Post by alphex on Aug 29, 2017 21:44:47 GMT -5
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Post by surnshurn on Aug 30, 2017 3:09:37 GMT -5
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Post by ruysan on Aug 30, 2017 5:19:53 GMT -5
I never liked EGA colour palette. It made games just too garish.
But, colour limitations could in fact benefit games. Most Amiga games had 16 colours, but chosen from a much bigger palette, and some developers Like the bitmap brothers used it to their advantage.
Also, loom looked way better on the Amiga than on VGA. At the time it seemed some developers didn't know what to do with so many colours.
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Post by surnshurn on Aug 30, 2017 5:45:56 GMT -5
I never liked EGA colour palette. It made games just too garish. But, colour limitations could in fact benefit games. Most Amiga games had 16 colours, but chosen from a much bigger palette, and some developers Like the bitmap brothers used it to their advantage. Also, loom looked way better on the Amiga than on VGA. At the time it seemed some developers didn't know what to do with so many colours. one thing you might not know about the commodore - while it had 16 colors allowed to be drawn at one time, it used a matrix of 16x16 (i believe) cells that only allowed 2 colors in each. if you look closely at the pictures i posted, you will see that the colors are spread out in twos within those squares. by comparison, the new trend of retro-looking games just feels lazy to me.
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Post by elektrolurch on Aug 30, 2017 6:39:19 GMT -5
I do love EGA Adventure games. Loom is awesome..
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Post by Bumpyroad on Aug 30, 2017 9:59:26 GMT -5
This isn't from the game, but i've got the whole video, that i like, if that's OP fitting
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