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Post by vnisanian2001 on Sept 26, 2017 20:08:48 GMT -5
1) In DQ2, is there a strategy to stopping the wheels on three suns in the Lottery game? Basically a trick to getting the timing down perfectly.
2) Why did they think that it would be a good idea to port the first two games to the MSX? I looked at gameplay footage of them, and they looked awful. Choppy scrolling, mot to mention the character titles are in black in DQ2. And why is the music in DQ2 two octaves lower than in the original NES game? I wonder if Enix planned on selling the MSX versions of both games for a limited time only, considering how rare they are?
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Post by kingmike on Sept 26, 2017 20:46:16 GMT -5
I haven't looked closely but is the scrolling choppier than usual for an MSX game? My understanding is that MSX wasn't designed with hardware scrolling capability (unlike the NES. Well, NES was designed for single-axis scrolling anyways), so games had to do software scrolling (manually shifting everything on the screen), creating some choppiness.
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Post by blackdrazon on Sept 26, 2017 21:17:37 GMT -5
Final Fantasy 1 also has an MSX port, with basically the same problems, though imo FF's scrolling is not as bad (though slower). The MSX FF1 also has a different colour palette.
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Post by vnisanian2001 on Sept 26, 2017 21:50:20 GMT -5
So no one knows the answer to my first question.
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Post by 🧀Son of Suzy Creamcheese🧀 on Sept 27, 2017 12:37:45 GMT -5
2) Why did they think that it would be a good idea to port the first two games to the MSX? I looked at gameplay footage of them, and they looked awful. Choppy scrolling, mot to mention the character titles are in black in DQ2. And why is the music in DQ2 two octaves lower than in the original NES game? I wonder if Enix planned on selling the MSX versions of both games for a limited time only, considering how rare they are? Why would scrolling or any other graphic effect stop them from porting a turn-based RPG to the MSX? You could remake DQI and II in ascii graphics and still play them just fine.
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Post by ReyVGM on Sept 27, 2017 16:51:12 GMT -5
2) Why did they think that it would be a good idea to port the first two games to the MSX? MSX Final Fantasy is not for the MSX, but for the MSX2, which was more powerful than a NES. You have to remember that the actual NES hardware is not powerful at all. The reason you get impressive titles like Castlevania 3, Punch Out, Kirby's Adventure, etc. is due to the extra chip included in each cartridge (called Mappers) that allow the NES to perform things it would never be able to do on its own. If you want a clearer example, the NES is the equivalent to a CPU on your computer, and those cartridge mappers are the Graphic Cards needed to run most games. Dragon Quest 1 was not a port, but developed in tandem with the Famicom version by Enix themselves, which had actually been making more MSX, MSX2, FM7, PC88, PC98, Sharp X1 games than Famicom games. They actually kept making more games for other systems than games for the Famicom. In 1986 they made just 1 Famicom game, 5 for the MSX, and 9 for other systems. In 1987 they only made 1 game for the Famicom, while they released 10 for other systems. The rest of the years were no different. People think Enix gave this huge support for the Famicom, but in fact they only released 1 or 2 games per year, while releasing over 5 on other systems. Dragon Quest 2 seems to be a port since it was released a year after the Famicom version, but the MSX1 version specifically (there was also a MSX2 version), had additional content the Famicom version didn't have. And those games were ported because the MSX/MSX2 were very popular in Japan back then. mot to mention the character titles are in black in DQ2. And why is the music in DQ2 two octaves lower than in the original NES game? You were looking at footage of the MSX version, not the MSX2 one. The MSX2 one looks comparable to the NES version, although it still had choppy scrolling. So no one knows the answer to my first question. You could also thank people for answering at least one of your questions.
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Post by vnisanian2001 on Sept 27, 2017 17:19:39 GMT -5
Very well. I will. Thank you for answering my second question.
Also, it should be mentioned that there were claims of a PC-98 and X68000 versions of the first game. But as far as I know, those were fanmade.
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Post by edmonddantes on Sept 27, 2017 19:25:21 GMT -5
I highly doubt there's a trick to the gambling. From what I understand Yuji Horii only added that because he's a gambling addict in real life so I doubt he'd intentionally put in an easy out.
In video games generally the only way to win at one-armed bandit is with timing and then not even always (damn you, Capcom Classics Reloaded for PSP)
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Post by 1upsuper on Sept 28, 2017 0:35:49 GMT -5
On the plus side, the MSX port of II added an infamous and bizarre secret that was later parodied in La-Mulana.
As for your first question, it's been way too long since I played through II.
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Post by edmonddantes on Sept 29, 2017 0:12:16 GMT -5
What is that "infamous and bizarre secret?" If you don't wanna spoil, you can PM me.
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Post by vnisanian2001 on Sept 29, 2017 0:17:06 GMT -5
What is that "infamous and bizarre secret?" If you don't wanna spoil, you can PM me. Speak to the king without having anything equipped for the Princess, and he'll give her a skimpy swimsuit. Basically, the king says"Woah, that lady behind you isn't even wearing cotton clothes! It's pitiful that somebody so cute doesn't have anything to wear."
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Post by Jungyin on Sept 29, 2017 12:20:19 GMT -5
Not just that, when it happens you get a fullscreen, two-colour blue and black pin up of her wearing it. Yes, La-Mulana parodies that part as well.
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Post by vnisanian2001 on Sept 29, 2017 13:13:04 GMT -5
Speaking of DQ2, here's a little tidbit I added to TCRF. If you have the manual for the original Famicom version, you'll notice a 1986 copyright date on the title screen, among a few other differences. Wikipedia says the game was supposed to come out in time for Christmas 1986, but they delayed it to fine-tune th difficulty. Apparently, the screencaps in the manual are from the 1986 prototype. tcrf.net/Prerelease:Dragon_Warrior_II_(NES)
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ryall
New Member
Posts: 38
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Post by ryall on Oct 2, 2017 8:51:03 GMT -5
I'm pretty sure it is possible to get the timing right on the DQ 2 lottery. I played it last year on mobile and I remember gradually getting a sense for the timing, and reaching a point where I could consistently get two lined up but kept struggling to get the third.
I'm not sure it's something that you could describe. Just a case of doing it over and over again until you start to get a sense for when to press.
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Post by edmonddantes on Oct 4, 2017 5:05:37 GMT -5
But is the mobile port an emulation of the original game or is it a remake?
That's something I think we forgot to ask, since DQ1-3 exist in both Famicom and Super Famicom versions and from what I recall, there were small differences like this that could prove substantial to those interested.
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