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Post by Discoalucard on Oct 19, 2017 19:43:03 GMT -5
www.hardcoregaming101.net/blade-runner/Originally written for the Graphic Adventures book but published here for the first time, since the sequel movie came out a few weeks ago. There's a C64 game too that I've never played...I'd held off posting this before until I got around to featuring it, but we'll still get to it some day.
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ruzan
New Member
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Posts: 15
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Post by ruzan on Oct 19, 2017 20:05:03 GMT -5
One of my most favorite games of all time! Back when I first bought it, I was amazed because the world really felt alive. You could play it for a while, mess up and reload your save, and NPCs would be in different locations doing different things the next time around. I also enjoyed the fact that the game made you feel like you were working alongside Deckard the whole time. What a great look back on a simply amazing game.
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Post by magic89 on Oct 19, 2017 22:54:53 GMT -5
Im never read it book but im aware its much diffrent than film because ive seen some Blade Runner film documentary and they mettion Decard on book had wife while in film are single.
But about game never played either but ive seen gameplay videos on YouTube and im must say game are very faithfull to Film and i totally recommend not only Blade Runner film fans but adventure genre symphathiers Many thanks by Multiple Endings. Sadly game are hard to get. You cant count on Origin, Steam or even GOG because Source Code are lost. So....As Roy Batty said
"All those moments will be lost in time, like tears in rain. Time to die"
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Post by JoeQ on Oct 20, 2017 1:34:50 GMT -5
Great game, though occasionally annoying when you get stuck because you couldn't find the right hidden hot spot or NPC. There's also a part early in the game when the only way to progress is to visit your apartment's balcony, though beyond your character musing on the case a bit it has nothing to do with anything. Also worth mentioning that the fan made installer (you still need the game files though) is the best way to get the game working on these days. IIRC it still doesn't fix the shooting range, though thankfully that's only optional anyway.
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Post by elektrolurch on Oct 20, 2017 8:04:09 GMT -5
Honestly... I always thought do androids dream of electric sheep was one of dicks lesser works, and the film is kinda good despite there being way batter novels and short stories by dick around. My favorite movie adaption of a Phillip K. Dick work has to be, by far, a scanner darkly... That being said- funnily enough, I never played the game. I read about it when it was new in magazines (i was kinda too young to appreciate serious point and clicks back then), and somehow I never tried it later:( It's abouttime I do......
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Post by ResidentTsundere on Nov 3, 2017 2:12:09 GMT -5
As someone who has always loved the movie, the game sounds pretty interesting.
Too bad it's so hard to get.
I would love to see someone like LGR or Pushing Up Roses review it.
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Post by Gendo Ikari on Nov 27, 2017 4:16:02 GMT -5
Great licensed game but not without its problems. I honestly hated some instances of the Esper, it was impossible in the movie already but with limitations, here it goes well beyond that and the most egregious cases are mentioned. Also, the supposed "life on their own" of characters is more limited than it seems; for example near the end of a run there was a character waiting for me; if I just passed beyond him, I'd find his ally alive and well in the next screen, but then I reloaded, killed the first character, and I found the other dying on a bed. I also cannot but agree that too often it apes the original story rather than telling one in the same world; the Italian version has MCoy voiced by the same guy who's been dubbing Harrison Ford in everything except the original Star Wars trilogy, further strenghtening this feeling.
On the other hand, among the details I loved is that some of the endings have McCoy escape with a female character, in a way that pays homage to the original theatrical happy ending. Also, for its technical shortcomings (the extreme blockiness of characters up close was noticed even at the time), it manages the atmosphere in a way that few other licensed games have ever done.
One detail that has always surprised me is the character of Lucy. She's clearly a "lolita", you can find a pamphlet about such a model of replicant, and one of the endings has McCoy escaping with her like he'd do with other female characters, with all the consequent implications. Even in a Western game targeted at a mature audience, I think it's a rarity and many developers and publishers would still be wary of including something like that.
AFAIK the game barely broke even, if at all, also due to the very costly rights for the movie license (and to think they couldn't still get neither the soundtrack nor Ford's likeness); it was the last Westwood adventure game and, by the time EA shut them down, they had transitioned to only RTS. Petroglyph, born from their ashes, has stuck with that genre.
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Post by GamerL on Nov 28, 2017 4:59:22 GMT -5
I think this game is probably a victim of catch 22 circumstances.
Blade Runner was probably not as quite well known in 1997 as it became over time, if the game had been made a decade later it would have been a bigger deal, save for the fact that the adventure game genre had mostly dried up by then, so what can you do?
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