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Post by wyrdwad on Jan 10, 2018 3:50:05 GMT -5
Some of the games listed may be a little generic, but most of the ones I recognize seem pretty on point. Pandora's Tower, for example, may be split into stages, but you can actually see where these stages are located on the titular tower -- like, it's a tower with multiple entrances, and each "stage" is behind one of them. And the last two stages are connected, too, IIRC (you complete them both at the same time, skipping back and forth between them), further driving home the idea that each "stage" is part of a larger single structure.
-Tom
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Post by GamerL on Jan 10, 2018 6:32:16 GMT -5
Onimusha has you exploring the areas in and around a Japanese castle, it's the only entry in the series to follow that motif whereas the sequels have you jaunting around to different areas.
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Post by Bumpyroad on Jan 10, 2018 8:26:42 GMT -5
Games like Sweet Home, Home Sweet Home '17 or Gone Home are pretty self explanatory, although Sweet Home takes place in a spooky mansion rather than a house. Layers of Fear seems to be pretty "indoors-y" too.
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Post by 1upsuper on Jan 10, 2018 15:25:26 GMT -5
Thanks for all the suggestions, everyone! Looks like I've got a lot of games to check out now, which is great. Plus you guys reminded me about a bunch of games I have played but didn't think about in this context, like Unepic, Luigi's Mansion, Maniac Mansion, Day of the Tentacle, Solstice, Brandish, Sweet Home, Deception, Milon's Secret Castle, and Antichamber.
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Post by eatersthemanfool on Jan 11, 2018 23:34:08 GMT -5
IIRC Castlevania: Curse of Darkness took place mostly inside a sprawling castle. (I know it's not super popular but I really liked it)
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Post by magic89 on Jan 12, 2018 0:31:14 GMT -5
Never played but ive think Siege Of Avalon are fit.
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Post by Null0x00 on Jan 12, 2018 9:08:07 GMT -5
System Shock where the entire game takes place inside a giant multi-level space station, if that counts.
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Post by Snake on Jan 12, 2018 12:06:44 GMT -5
Time Crisis.
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Post by 320x240 on Jan 13, 2018 7:01:28 GMT -5
A lot of older computer games where set inside a single house/building/castle. Games like Mission Impossible, Ghost Chaser, Bruce Lee, Gumshoe (C64) etc. Out of the ones I can remember only the Mission Impossible games can be considered anywhere near complex though.
SOS/Septentrion on the Snes is set inside a single Titanic-like ship.
Edited to mention Castle Quest for the Msx/Nes and it's follow up Castle Excellent.
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Post by deatheagle on Feb 1, 2018 2:46:48 GMT -5
The Professor Layton games I feel fit in with what you're looking for. They take place in small towns (the ones I played at least) that are very dense with puzzles and secrets to find. The first one in particular takes place in a town that is about 3 blocks total, and everything in the town is interconnected and has a purpose.
There's also also the dark spire for the ds but it is first person and somewhat similar to etrian odyssey so you may not want that one.
THere is also baroque but it is randomly generated each time you die or progress. It does however all take place in one building from what I understand.
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Post by jorpho on Feb 1, 2018 10:10:47 GMT -5
A lot of older computer games where set inside a single house/building/castle. Games like Mission Impossible, Ghost Chaser, Bruce Lee, Gumshoe (C64) etc. Out of the ones I can remember only the Mission Impossible games can be considered anywhere near complex though. I think you mean Impossible Mission. What a lovely game. It conveyed a real feeling of claustrophobia. Among the disappointments in the sequel is that they ditched the crazy room layout in favor of a bunch of generic towers. I recon Baroque ought to qualify. hg101.kontek.net/sting/sting2.htmPerhaps Breakdown and Hybrid Heaven? hg101.kontek.net/breakdown/breakdown.htmhg101.kontek.net/hybridheaven/hybridheaven.htmBut the example I most fondly recall is the Empire Porky Building in Mother 3, even if it is only at the end of the game. A charmingly insane piece of architecture.
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Post by 1upsuper on Feb 1, 2018 17:24:58 GMT -5
The Professor Layton games I feel fit in with what you're looking for. They take place in small towns (the ones I played at least) that are very dense with puzzles and secrets to find. The first one in particular takes place in a town that is about 3 blocks total, and everything in the town is interconnected and has a purpose. There's also also the dark spire for the ds but it is first person and somewhat similar to etrian odyssey so you may not want that one. THere is also baroque but it is randomly generated each time you die or progress. It does however all take place in one building from what I understand. Thanks for your post. I'm actually a big Layton fan, and a HUGE The Dark Spire fan. It still blows my mind that it included an optional classic wireframe mode with 16 bit sprites. I've heard of Baroque but haven't played it. I'll look into it.
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Post by Sac (a.k.a Icaras) on Feb 2, 2018 8:23:18 GMT -5
A lot of older computer games where set inside a single house/building/castle. Games like Mission Impossible, Ghost Chaser, Bruce Lee, Gumshoe (C64) etc. Out of the ones I can remember only the Mission Impossible games can be considered anywhere near complex though. SOS/Septentrion on the Snes is set inside a single Titanic-like ship. Edited to mention Castle Quest for the Msx/Nes and it's follow up Castle Excellent. Minor correction, Impossible Mission is the game you mean. If you put the "Mission" 1st, that's the tom cruise film franchise, which also has its own set of video games, tho well out of this "genre". I used to make the mistake of calling it the wrong way as a kid (because of the tv show, which I don't think I ever watched. I can only guess I must have heard the title from ads), even when I was sat in front of the loading screen with the title in front of my face for ages as the C64 loaded (before I realized I could just change the channel and watch TV while games loaded, anyway, lol.)
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Post by kingmike on Feb 2, 2018 13:12:19 GMT -5
Mission Impossible "the Tom Cruise film franchise"? The TV show dates to about 30 years before Tom was involved.
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Post by Arale on Feb 3, 2018 22:11:59 GMT -5
I was thinking about this and it occurred to me that certain mystery/VN games are examples of this for the protagonist, if not so much the player (as they need to wait for the story to progress to where they find the new areas.) That said, though, all three Zero Escapes, Hotel Dusk, Last Window, and the first and v-third Danganronpas all fit this. I'd say the linearity is made up for by how the locations themselves, and the mysteries surrounding them, always factor heavily into the plot and reveals.
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