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Aladdin
Mar 17, 2018 22:36:50 GMT -5
Post by alphex on Mar 17, 2018 22:36:50 GMT -5
I don't think the snes compositions hold up to the offical ones or the best original MD ver. tracks, but overall it has the advantage in sound design. MD Aladdin tends to sound like the average midi to fm interpretation in old PC games and there are no samples or psg used IIRC. The mod tracks on PC/AMI are sometimes better though, for example the cave escape sequence music. www.youtube.com/watch?v=joSSOJe-towHoly shit, that was unexpected. Is that really the DOS music? Sounds like a MOD track. EDIT: Checked out a longplay - wow, really nice quality for a DOS midi. Reminds me of Kart Race a bit. Also saw a blind jump into a death in that longplay right as the track played - the screen crunch really is quite terrible in that stage it seems.
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Aladdin
Mar 18, 2018 7:56:31 GMT -5
Post by phediuk on Mar 18, 2018 7:56:31 GMT -5
I don't think the snes compositions hold up to the offical ones or the best original MD ver. tracks, but overall it has the advantage in sound design. MD Aladdin tends to sound like the average midi to fm interpretation in old PC games and there are no samples or psg used IIRC. The mod tracks on PC/AMI are sometimes better though, for example the cave escape sequence music. www.youtube.com/watch?v=joSSOJe-towHoly shit, that was unexpected. Is that really the DOS music? Sounds like a MOD track. EDIT: Checked out a longplay - wow, really nice quality for a DOS midi. Reminds me of Kart Race a bit. Also saw a blind jump into a death in that longplay right as the track played - the screen crunch really is quite terrible in that stage it seems. The DOS soundtrack all sounds like compressed versions of the Amiga soundtrack: also note the vocals on the intro track; pretty cool.
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Aladdin
Mar 18, 2018 8:28:36 GMT -5
Post by ommadawnyawn2 on Mar 18, 2018 8:28:36 GMT -5
Yeah they are mod tracks, like I said. In case you didn't know, it's different to midi in that it sounds the same on any sound setup, besides the mixing and quality of the final output anyway (later SB cards had 16-bit bit depth, 44.1khz sample rate and stereo output IIRC). But in earlier mod music you don't get as high quality as on an MT-32 midi module for example so there would still be a certain fuzziness to it on later sound cards. From the mid 90s or so you had more advanced mod music that would be hard to distinguish even from redbook CD music at times (Crusader: No Remorse for example). Compared to the Amiga game it seems the sfx don't cut out the music channels nearly as much, not sure how that works. Some of the better early 90s mod music in PC games: www.youtube.com/watch?v=6zYWaaPSjsYwww.youtube.com/watch?v=MSaohyJ_E2w&t=28swww.youtube.com/watch?v=QvBbyhSqW9A&t=40swww.youtube.com/watch?v=Yg0CYATS69oHey I hadn't heart Kart Race before, it sounds pretty good too.
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