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Post by Discoalucard on Apr 15, 2018 21:52:26 GMT -5
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Post by JoeQ on Apr 15, 2018 23:33:13 GMT -5
Obligatory mention of the oft forgotten Shattered Steel (still waiting for that sequel BW!). MDK2 wasn't their first shooter.
Also, avoid the Xbox versions of KOTOR1&2 like a plague. Both have missing content and various potentially gamebreaking glitches. Though the Zaalbar glitch is pretty funny and kinda turns KOTOR1 into horror. If triggered, he will slowly replace the other companions and fill your ship with his clones.
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Post by GamerL on Apr 16, 2018 8:17:52 GMT -5
I tried to replay the original KOTOR in December of 2015 in honor of the release of The Force Awakens.
Unfortunately while I made it pretty far into the game I eventually had to bail, like I literally couldn't force myself to keep playing.
The game just hasn't aged well at all if you ask me, the main problem lie in the environments, almost every single one is the same handful of assets copy pasted ad nauseum, at times within 5 minutes you can see everything you're going to see for the next few hours, this is most hilariously apparent early in the game in a city made up of nothing but identical buildings (and we're talking about a skybox too, Bioware couldn't even be bothered to not make a copy pasted skybox)
It's a shame because the writing and voice acting hold up really well and you can see why the game got so much attention in 2003, but over a decade later it's good voice acting and writing wrapped up in a dated game.
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Post by Maciej Miszczyk on Apr 16, 2018 9:54:32 GMT -5
this has nothing to do with old vs new designs of RPGs. the game also feels like a slapdash mess to anyone used to more elegant systems of Bioware's older games like Baldur's Gate. it just isn't very good mechanically in a way that many of the older RPGs were. it's weird that I need to point this out on a retrogaming site: older RPGs were not a random mess and the dumbed down stuff that AAA devs (including modern Bioware) give us today isn't necessarily a step in the right direction.
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Post by backgroundnoise on Apr 16, 2018 11:58:45 GMT -5
I mean, it's not a step in the wrong direction either (if mitigation of random chance isn't your idea of entertainment and you desire complete control over your character). The old vs new divide implied in the article doesn't exactly apply in an era where something like Pillars of Eternity can coexist alongside Mass Effect Andromeda. Also, we have varying degrees of old and new, as in, it's not strictly binary (unless you're going to tell me that Might and Magic VI and Baldur's Gate are completely indistinguishable from one another in terms of what they're trying to achieve).
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Post by Maciej Miszczyk on Apr 16, 2018 12:14:51 GMT -5
I mean, it's not a step in the wrong direction either (if mitigation of random chance isn't your idea of entertainment and you desire complete control over your character). The old vs new divide implied in the article doesn't exactly apply in an era where something like Pillars of Eternity can coexist alongside Mass Effect Andromeda. Also, we have varying degrees of old and new, as in, it's not strictly binary (unless you're going to tell me that Might and Magic VI and Baldur's Gate are completely indistinguishable from one another in terms of what they're trying to achieve). I don't really think that M&MVI is relevant when talking about Bioware games, and Pillars is obviously meant as a throwback to Baldur's Gate (especially Baldur 1). also, I'd say that if you desire control over your character, old-style RPGs give you a greater range of meaningful choices. basically, what I mean is that KOTOR1 isn't a mess because it's old. Bioware made games before that and they were better than their modern output. it's a mess because it isn't really designed that well. its systems are as disappointing when coming to it after Mass Effect as when coming to it after BG2.
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Post by jackcaeylin on Apr 16, 2018 12:29:13 GMT -5
Very interesting, although the article regarding the first Star Wars: Knights of the Old Republic game sounds really negative. I can't say much about the first one, because Telos felt like a giant tutorial stage. In certain moments, it felt like a fan fiction like the giant monster scene. I wasn't really interested in the first game, but I played that 12 years ago.
I really loved the 2nd game. I played the 2nd game first. I really hate what the Kotor online game made about the 2nd game. It mostly ignored it. I kinda get the impression that Lucas Arts or Bioware were mad/angry at Obsidian. What they did to the MC of the second game..... it was really cheap. (I never played KOTOR online, but read the story)
Yours sincerely
Jack Caeylin
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Post by backgroundnoise on Apr 16, 2018 12:31:28 GMT -5
Maciej Miszczyk: When I said direct control, I meant in terms of input, movement and action as opposed to giving the character orders to follow. And Pillars may be partially a throwback, but it has its own systems that don't quite resemble anything D&D related.
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Post by lurker on Apr 16, 2018 12:43:41 GMT -5
I remember people being disappointed with the second game, mainly the story.
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Post by Deleted on Apr 16, 2018 15:59:20 GMT -5
I remember people being disappointed with the second game, mainly the story. That's interesting. I usually hear the plot and characters being praised most of all for Sith Lords, particularly Kreia.
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Post by GamerL on Apr 16, 2018 17:38:51 GMT -5
I remember people being disappointed with the second game, mainly the story. I decided not to play the second game back when it first released because I assumed it was a rush job, coming only a year after the first. I wasn't completely wrong about that, as a lot of content had been cut out that has since been restored, but today I'd still like to play it simply due to curiosity about the story, which I've heard good things about.
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Post by Deleted on Apr 16, 2018 17:40:21 GMT -5
Get the Steam version. It includes all of the cut content along with controller support.
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Post by GamerL on Apr 16, 2018 17:46:36 GMT -5
Get the Steam version. It includes all of the cut content along with controller support. I already have it thankfully.
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Post by JoeQ on Apr 17, 2018 1:58:56 GMT -5
KOTOR2 was definitely considered a disappointment back in the day, but it's been redeemed by history (and fans). I used to have it on the Xbox, but never played past the intro.
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Post by dsparil on Apr 17, 2018 17:36:37 GMT -5
KotOR is pretty garbage in my opinion. What is the point of even having a light/dark system when you still basically just pick which ending you get? The plot twists are super obvious too. KotOR II is without question the better game even in the original version. Atton alone is better than any character in the original.
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