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Post by jackcaeylin on Jul 22, 2018 2:01:33 GMT -5
Light Gun games had a comeback during the Wii era. House of the Dead got ports and we even got House of the Dead Overkill. Then, these games were ported to the ps3 due to the playstation move gimmick.
I guess these ports and Overkill sold poorly? Since, nobody tried to copy SEGAs business decison. We haven't got the most recent Time Crisis game, instead Bamco is focusing on shitty rpg Anime games. I guess people aren't interested in the arcady light gun games. I guess, it depends, if these kind of controls gets another renaissance. Who knows, if the new House of the Dead Game (the name is Scarlet Red, if I remember correctly) gets a console port.
Too bad, that mame has strong trouble with light gun games.
Yours sincerely
Jack Caeylin
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Post by JoeQ on Jul 22, 2018 3:41:37 GMT -5
Hmm, now that I think about it, light gun games and VR could really be a match made in heaven.
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Post by acidonia on Jul 22, 2018 14:41:22 GMT -5
Hmm, now that I think about it, light gun games and VR could really be a match made in heaven. But your missing the key part of what makes it a light gun game because your not aiming a gun at a actual real screen.
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Post by JoeQ on Jul 22, 2018 16:57:47 GMT -5
Hmm, now that I think about it, light gun games and VR could really be a match made in heaven. But your missing the key part of what makes it a light gun game because your not aiming a gun at a actual real screen.
Include a virtual arcade cabinet as well.
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Post by dsparil on Jul 22, 2018 17:15:56 GMT -5
But your missing the key part of what makes it a light gun game because your not aiming a gun at a actual real screen.
Include a virtual arcade cabinet as well.
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Post by lurker on Jul 22, 2018 18:10:16 GMT -5
All those microphone based games (like Hey You, Pikachu! and Dreamcast’s Seaman).
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Post by eatersthemanfool on Jul 26, 2018 23:29:41 GMT -5
I think if someone wanted to do a microphone based game, the technology is there now in a way it wasn't for those previous games. Voice recognition has come a long way.
I also have a fear of VR being a flash in the pan. So far I've only seen a couple of games that really do anything interesting with it, and nausea is definitely a thing. I played Arizona Sunshine for an hour and I had a great time, but after taking the helmet off I immediately hurled.
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Post by Woody Alien on Nov 27, 2018 9:49:02 GMT -5
All those Facebook/browser "Something-ville" games (Farmville, Petville etc.) have gone the way of the dodo and I don't think anyone misses them and all those annoying notifications. The next fad were the clones of "2048" for smartphone and they lasted only a short amount of time. Then it was the time of another browser game, specifically Cookie Clicker, and all of its clones, that were just a flash in the pan (I don't even know if it's still being updated by creator Orteil or not).
I bet/think/hope that the next casual games to go will be all the matching puzzles a la Candy Crush.
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Post by retr0gamer on Nov 27, 2018 14:23:45 GMT -5
And 2048 was a total rip off of the far better threes anyway.
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Post by eatersthemanfool on Nov 30, 2018 6:21:43 GMT -5
The problem with AR is that to be useful or fun you need to meet certain criteria, and a device that meets those criteria is still prohibitively expensive.
Big one, it needs more than just a camera. It needs to measure distance and depth. At least two cameras and some very fancy software, realistically it'll probably be more like a Kinect where it has a separate IR emitter.. thingy.. (I'm not entirely clear on how Kinect works)
AR that can't accurately map the location around the user ends up looking janky as hell.
Also a device that doesn't lag when using it, and that can actually match the resolution/grain/etc of whatever it's projecting to the camera on that device so it doesnt' look pasted on.
And it's got to be smart enough to know what it' slooking at a reasonable amount of the time. And we don't even have that down yet.
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Post by Owlman on Nov 30, 2018 7:34:21 GMT -5
The next fad were the clones of "2048" for smartphone and they lasted only a short amount of time. And 2048 was a total rip off of the far better threes anyway. What's 2048 about?
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Post by Woody Alien on Nov 30, 2018 17:51:02 GMT -5
It's a puzzle game app where you have to slide numbered tiles in order to combine these numbers and finally reach the number 2048. As retr0gamer pointed out, it was based on the earlier game Threes, where you had tiles with multiples of 3 on them. However 2048 is a copy of a copy, in fact it was based on "1024", which in itself was but a clone of Threes. And it became viral for basically no reason. Cool huh?
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Post by Owlman on Dec 1, 2018 5:44:39 GMT -5
Sounds like another Angry Birds or Flappy Bird story.
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Post by Woody Alien on May 10, 2019 5:53:44 GMT -5
Found another thread with a similar premise, and it included games generating characters by reading CD tracks, barcodes and such... why does nobody do it anymore? I bet it's funny and comical to see people trying to make a strong creature by scanning random absurd items.
Another thing I miss is parody games. I don't mean games mocking other titles or genres to make a point, but actual parodies/comedic versions of existing titles such as Parodius, Mighty Final Fight, Star Parodier etc. I can guess that in movies this trend died because of all those shitty "[Something] Movie", but in games? Are devs and players not able to take stuff lightly anymore?
Outside of Nintendo Labo I also don't see other dedicated peripherals anymore (such as those huge controllers for mech simulators!), but maybe I'm just not looking hard enough.
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Post by GamerL on May 10, 2019 6:38:05 GMT -5
The biggest dead gimmick I can think of is "bullet time" like in Max Payne.
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