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Post by Woody Alien on Jul 20, 2018 5:34:41 GMT -5
Motion Controls
They've gone from "the future of the industry" and something that could let even old people play games to clunky shit nobody cares about anymore.
Music Peripherals
Remember when we had plastic bongos, plastic maracas, plastic DJ sets and the like? Now with the catastrophic failure of Guitar Hero, caused by too many games at once, everybody sees them as stupid and costly add-ons and pretty much all musical game players forgot that they even existed. By the way, do people still play rhythm games outside of the arcades and Just Dance?
Augmented Reality
I don't really understand why it never catched on, but it's a fact. Maybe it consumes too much power? Not even Pokemon GO players use it anymore.
Interactive Toys/Figures
Outside of amiibo, that is supported by Nintendo fanboys and collectors, they have pretty much disappeared. Disney Infinity was canceled, Lego Dimensions ended and Skylanders is on its last legs. Again, I don't understand why all of a sudden everyone decided that they weren't worth it. I thought that the big companies were more able to understand if a product is profitable or not, instead of making lots of them and then going "oh shit, we've spent too much".
Do you have any other examples to add, or other gimmicks you think are going to be extinct? Personally I hate all those "hero shooters" and MOBA, but right now they are too big to fail.
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Post by JoeQ on Jul 20, 2018 5:56:59 GMT -5
I don't have much faith in VR, could see it joining those soon. I don't see it being much more than an expensive fad. The VR exclusive games a mostly gimmicky or essentially walking sims and the nausea factor is a big problem with no real solution
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Post by spanky on Jul 20, 2018 6:05:34 GMT -5
It's definitely not a craze anymore but I see people playing Pokemon Go pretty frequently for whatever it's worth.
FMV/CG cutscenes
These still exist, but you don't see them quite as much as you used to. Probably because in game graphics can be used for cutscenes in a lot of cases. Remember how the ad campaigns for all the PS1 Final Fantasy games consisted *only* of FMV shots?
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Post by 🧀Son of Suzy Creamcheese🧀 on Jul 20, 2018 6:41:00 GMT -5
Motion Controls They've gone from "the future of the industry" and something that could let even old people play games to clunky shit nobody cares about anymore. Motion controls is pretty much the biggest missed potentional in gaming in the last decade. Just as things were getting exciting with games like Wii Sports Resort and Skyward Sword giving some truly unique experiences, people stopped caring about them. Thankfully, gyro controls are still pretty commonplace, so we can at least play console shooters these days. But man, if only the Wii Motion Plus came out in 2006. There would've been so many more interesting motion controls games. Outside of Guitar Hero failing, I think the rhythm genre is still going on pretty well. They're not the big, mainstream kind of titles like GH or Rock Band, but it found a nice niche I think. I think amiibos will stay for a while, since they're pretty much only a figurine, with the in-game content just being small extras. The rest I never really saw the point of. amiibo are mostly recognizable characters that will still look nice in a collection years from now, but who is going to proudly display their Skylanders collection after that series finally dies out? The figurine aspect of them is just less appealing, making them essentially relatively expensive DLC.
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Post by JoeQ on Jul 20, 2018 6:53:43 GMT -5
Amiibo are kinda different anyway, Skylanders and it's clones were very much aimed squarely at kids. They're meant to be toys, not precious collectable figurines (they can be both, of course).
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Post by ReyVGM on Jul 20, 2018 13:27:57 GMT -5
Motion Controls They've gone from "the future of the industry" and something that could let even old people play games to clunky shit nobody cares about anymore. I think you are confusing motion controls with waggle. Motion controls is still something people care about. There wouldn't be good VR controllers without motion controls. In the Switch, being able to point the controller to shoot is a million times better than using a joystick to move a crosshair.
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Post by Snake on Jul 20, 2018 14:39:12 GMT -5
Light gun games. I've seen Silent Hill at the arcade, and Golgo 13, Silent Scope style.
But for the current crop of home consoles? Nothin. Nada.
I would love to get a collection of all the Namco or Konami light gun games. Time Crisis Collection + Gun Bullet + Crisis Zone! The kids of today are missing out!
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Post by X-pert74 on Jul 20, 2018 14:50:36 GMT -5
I love motion controls; it's a travesty that the Wii didn't get more games that really made use of its controls. At least we got a few neat ones, like The Crystal Bearers and Silent Hill: Shattered Memories.
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Post by acidonia on Jul 20, 2018 19:01:00 GMT -5
Light gun games. I've seen Silent Hill at the arcade, and Golgo 13, Silent Scope style. But for the current crop of home consoles? Nothin. Nada. I would love to get a collection of all the Namco or Konami light gun games. Time Crisis Collection + Gun Bullet + Crisis Zone! The kids of today are missing out! Why has no one tried this on Switch? Im sure you could use the joy cons as pointers and to aim at the screen in handheld mode. As for Interactive Toys/Figures genre what happened coming from someone with lots of them from a UK perspective. Skylanders was doing fine until the 4th Game Trap Team when they made anything featuring the new Light or Dark type Skylander toys hard to find. Along with the fact the Traptanium Characters was not playable in the next two games unlike every other Playable character ever made. Though 10 of them got reworked versions with Toys for the 6th game. The 5th Game Super Chargers did not do as well because next to no one wanted to buy the Vehicle toys and the racing mode tracks was to short. Game 6 Imaginators added the ability to create your on character so I do not know how they are gonna Surpass that. The development team is working n the Spyro Trilogy remake at the moment and the other part of the team did the Crash one so Skylanders is having a break currently outside of bad Mobile games. Disney Infinity was doing fine for 1.0 but they over produced figures for 2.0 and the fact 75% of that years content was marvel based did not help and both the Avengers and Spider man playset was both set in the same map felt lazy though the game still had lots of improvements.3.0 improved things more and finally added a mode everyone could be played in which should of been in series to begin and a even bigger mode was planed for 4.0 until it got canceled due to them over producing too many 2,0 marvel figures. The PC Gold ports have all figures and content built into them without any extra costs except 3.0 because the last 10 or so figures,the finding dory world and marvel power stone like mode was never added to the PC version. All versions had the level sharing servers shut down so are local only multiplayer though there quite a bit to to in single player. Lego Dimensions was doing ok the first year. For the second year they decided to make 4 single level packs and 3 larger more expensive packs with 6 levels each which where lego batman,Fantastic Beasts and Ghostbuster 2016 (which was better than the movie). Year 3 was going to have a story mode continuing the one from year 1 you got buying the game about Gandalf,Wildstlye and Batman. Out of the three games listed you need to buy the most figures to see all areas and content in this but you can play as anyone anywhere. Really wish they would make a version not needing any figures of this a cross over this crazy deserve it but it wont happen. Amiibo's was a pain to find in 2014 but by mid 2015 was becoming much easier to find with plenty of stores having them. Then Animal Crossing Ammibo Festival happened and no one wanted those toys and everywhere stopped selling Amiibos altogether including massive big toy stores who stock loads of Nintendo games. So by 2017 Amiibos are stupid hard to find again and your not even guaranteed to find them in shops even at launch date no matter how popular the series is.
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Post by Bumpyroad on Jul 21, 2018 0:35:19 GMT -5
PS Vita
I haven't heard any rumors, so to speak, that Sony might be prepping a successor. No upgrades, nothing.
Go, get it now!
Any OUYA or Nvidia Shield owners here btw?
3rd party streaming services
Have some vague memories about Onlive, who'd been touting themselves as some sort of miracle in a video games world, but that's about it really.
How's Sony own one doing these days? Like Gaikai, as Sony's subcontractor?
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Post by Woody Alien on Jul 21, 2018 16:33:04 GMT -5
Motion Controls They've gone from "the future of the industry" and something that could let even old people play games to clunky shit nobody cares about anymore. I think you are confusing motion controls with waggle. Motion controls is still something people care about. There wouldn't be good VR controllers without motion controls. In the Switch, being able to point the controller to shoot is a million times better than using a joystick to move a crosshair. You're right, I just couldn't find the right expression for it.
I wasn't implying that people stopped playing Pokemon Go, I play it myself almost every day, I was saying that nobody is using the augmented reality feature that makes it look like you're catching them IRL. Outside of the new Kid Icarus I also don't remember other mainstream games that used that feature.
Thanks for the detailed explanation acidonia. I'm no expert on the matter, but maybe it's difficult to make them work on TVs that are not CRT?
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Post by dsparil on Jul 21, 2018 17:32:21 GMT -5
Yeah, traditional light guns only work with CRTs. They rely on very specific aspects of how the display is refreshed and other display types don't work the same way. The Wii has okay for stuff like that although not as accurate. The Switch is even worse since it's all accelerometer based.
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Post by toei on Jul 21, 2018 17:36:37 GMT -5
On top of the technological issues, light gun games typically work better in small doses, like most arcade-centric experiences, and few people are ready to accept paying for a game with 30-40 minutes' worth of content anymore. I like light gun games, but marketing-wise, they're a hard sell.
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Post by ZenithianHero on Jul 21, 2018 17:52:43 GMT -5
They could survive on Arcade Archive pricing. That also means the companies care about this genre anymore. Sega would be willing to make a Switch or VR version of House of the Dead. It would be surprising if we see Time Crisis remasters.
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Post by Gendo Ikari on Jul 22, 2018 0:52:16 GMT -5
Augmented Reality I don't really understand why it never catched on, but it's a fact. Maybe it consumes too much power? Not even Pokemon GO players use it anymore. I think it's just a matter of being too early for that. I'm convinced AR has a much better future than VR or 3D Glasses (if anything for the simple fact you wouldn't need to put something on your eyes) but it needs time to be better developed and viable. Looking at least on Steam, the current VR fad isn't going away although the rate of releases seems to have slowed down. Valve obviously want to push the Vive; back when Greenlight still existed, it was often noticed how with few exceptions, basically any VR submission was quickly greenlit. Doesn't change the fact that only a few titles don't look like low-budget stuff just to justify owning an headset, and most times the really interesting ones are also playable normally. It has to be noticed how Oculus, originally the symbol of the supposed new and "true" VR-evolution, has ended up becoming almost a footnote. Palmer Luckey's antics have probably not helped. Also, remember when Steam Machines should have bridged the gap between PC and consoles and bring Sony, Microsoft and Nintendo on their knees before Gabe Newell? [There's such fanatical people.] It has ended up with their disappearance from the Hardware section on Steam.
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