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Post by X-pert74 on Apr 8, 2019 21:20:11 GMT -5
Resident Evil 2 (REmake 2) (Windows 7 64-bit) (first-time completion)
(did Claire A, which took 09:01:27 (I think that's hours/minutes/seconds?), and Leon B, which took 07:13:57)
uuuuuuuuuuugh I love this so much uuuuuuuuuuuuugh it's so goooooooooooood uuuuuuuuuuugh
It's a masterpiece.
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Post by Snake on Apr 9, 2019 13:15:09 GMT -5
The Goonies II, NES (replay, approx. 2 hours)
Haven't played this game in well over 20 years. I forgot a lot of how this game worked, but this is essentially a pre-Castlevania 2 Metroidvania, with limited PC-Sierra adventure game elements. Most of the in-game hints are useless, but opening chests are a gamble and sometimes you really need the item. I didn't gather all the implements. I couldn't find the candle, so some of the rooms, I just had to randomly guess where to hit with a fist or hammer, or guess where the doors were. Like a lot of licensed games, there is a lot going on that has little to nothing to do with the actual Goonies movie, like dinosaurs and skeletal monsters. It's easy to get lost, and it is a must to backtrack completely, to get to the end of the game. Like Castlevania Harmony of Dissonance, the maps have "2-sides," making it easier to lose track of where you are. The game synth rendition of Cyndi Lauper's "Good Enough" still holds up very well.
7/10.
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Post by GamerL on Apr 10, 2019 5:32:18 GMT -5
Vampire The Masquerade: Bloodlines (replay, 50 hours)
Was very interesting replaying this after 9 years, it's probably the most flawed game that I would still consider absolutely great that I've ever played.
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Post by alexmate on Apr 10, 2019 12:08:50 GMT -5
Bulletstorm (360 - First playthrough, roughly 7 hours)This game was a surprise it's what Duke Nukem Forever should have been. Genuinely funny and every action, sci-fi, dystopian movie cliche thrown in. The game is actually very fair for an FPS with a decent ammo system and even the "flash events" weren't tedious. A joy to play, I'm keeping a list of the top games I've completed and this is number 30, just behind Vanquish and above The Darkness. Game score 8/10 - I would say it was an hour too long and no rocket launcher. Like FPS do buy it and it's on every current gen console and PS3\360. My version is the Epic Edition, but I don't think any additional content is redeemable anymore .
SiN Episodes: Emergence (PC - Windows, First playthrough, 4hours 30 minutes) This ran badly on my XP PC with massive loading times. I can't believe this game came out in 2006 I had it in my head it came out in 2001. In my opinion it almost looks worse than the first unreal game. That said the AI can either be really smart or really dumb, only 4 weapons, each with secondary fire mode - come on we expect double. I would put it at tough difficulty level with many respawning enemies. I actually really like the first SiN game, despite its bug it is worth a playthrough. This one has bugs (getting stuck in walls) and loads of really bad slippery controls and platforming elements which I hate in FPS. There is some charm to the game and the voice acting is good. SiN Episodes scores a respectable 6/10.
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Threads
Full Member
the disco before the breakdown
Posts: 122
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Post by Threads on Apr 10, 2019 20:46:28 GMT -5
Resident Evil HD Remaster (Windows, replay) - 3 hours, 20 minutes - 5/5
Just replaying my fave game of all time for the seventeenth time, don't mind me.
Resident Evil: Director's Cut (PS1, replay) - 2 hours, 21 minutes - 4/5
Did a run on Arranged difficulty with Jill. Played with no saves going as fast as I possibly could. What a rush that was.
Spyro: Year of the Dragon (PS4, first playthrough) - 10 hours, 51 minutes - 2.5/5
A marginal improvement over Ripto's Rage when it comes to level design and platforming but god did the mini-games suck. There were so many of them too...
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Post by Woody Alien on Apr 11, 2019 9:15:05 GMT -5
Trog! (NES, replay, ca. 30 minutes)
I put "replay" but i think I played just a few levels with a friend on his NES when I was 10 or so, it's probably a new game...
Anyway, I thought this game was hard but it's really quite easy, especially when you know the warp "trick" skill to skip levels by grabbing items in a certain way. Kinda sad that the game was more or less forgotten, it had personality and the original arcade with the claymation sprites was cool, too bad that Midway just wanted to do tons of shitty Rampage sequels.
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Post by zerker on Apr 11, 2019 17:54:11 GMT -5
Resident Evil (2002) (Windows, replay) - 3 hours, 20 minutes - 5/5 I'm assuming you mean the Remake that was originally on GameCube? Because that didn't come out on Windows until 2015...
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Post by dsparil on Apr 12, 2019 6:54:10 GMT -5
Resident Evil (2002) (Windows, replay) - 3 hours, 20 minutes - 5/5 I'm assuming you mean the Remake that was originally on GameCube? Because that didn't come out on Windows until 2015... I mean, this should technically be listed as Resident Evil HD Remaster, but having the 2002 is clear enough.
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Post by dsparil on Apr 12, 2019 7:08:05 GMT -5
OutRun (Arcade/Switch, Replay)
I don't have any particular attachment to OutRun as my local arcade never had it or at least didn't keep it around long term. I only ever played it at some pizzeria that was a little out of the way but would stop by every once in a while. The Sega Ages version is pretty nice with unlockable driving enhancement for every new "ending" you get (better handling, reduced collision, high speed, off road) plus the original arcade version once you clear all 5. The high speed mode is really the star though and being able to go up to about 220 MPH is so thrilling. I'm not sure when the Testarossa got dropped for some eagle badged knock off, but it looks similar enough. I honestly prefer Pole Position, but that hasn't had a good home release (or any release?) since the Jakks Pacific Ms. Pacman 15 years ago.
Rating: 8
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Threads
Full Member
the disco before the breakdown
Posts: 122
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Post by Threads on Apr 13, 2019 1:46:07 GMT -5
I'm assuming you mean the Remake that was originally on GameCube? Because that didn't come out on Windows until 2015... I mean, this should technically be listed as Resident Evil HD Remaster, but having the 2002 is clear enough. Yes, I meant the remake. I put the 2002 to differentiate from the original but I fixed it to make it more clear. --- Tomb Raider: Anniversary (Windows, replay) - 6 hours, 44 minutes - 2.5/5 More of the same from Legend problems and all. This benefits from a better atmosphere due to it following the original game and cutting back on the human enemies and overall interactions throughout the game. Having said that a lot of levels are condensed or flat out gutted and that's a huge bummer. The level design in the original Tomb Raider games can be obtuse/difficult and not in the greatest ways but this veered too far in the other direction. The platforming is not solid enough (glitches galore when grabbing ledges or poles) for how much precise stuff they want you to do later on. The big climb you do in the penultimate level was a disaster.
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Post by alexmate on Apr 13, 2019 11:08:15 GMT -5
Star Fox 64 (AKA Lylat Wars - first playthrough, time taken 2hr 30, originally on N64, but I played on Original XBOX via Project 64 emulator no savestates or cheats used) So this is a game I had heard about back in the day, but it passed me by due to not owning an N64. I completed Star Fox on the SNES last year which I consider to be a better game. First of all the music is great (shame it's not CD audio) and some good voice acting. I could have beat it in about an hour, but I had to restart it due to running out of lives. I played the main course which I think is six or seven levels. This game really did show off the big N's 3D powers, but it is dated now, a fun little game, but not the masterpiece it is made out to be. Emulation was perfect apart from some stutters which would be classed as loading times (maybe overclocking would solve it). Also, plays really well with the XBOX S controller, but suffers from not being precise enough.
Game Score: A worth 7/10
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Post by Snake on Apr 13, 2019 11:24:34 GMT -5
Choujin Sentai Jetman, Famicom (1st time, about 45 minutes)
Made for kids. Super, super easy. Well, mostly easy. You could button mash your way past the bosses, up until the last boss. Then you need some strategy. I kept failing and continuing on that last boss. Short and sweet, and from the looks of the credit, it only took a staff of 4 people to create the game. The gameplay movement and feel itself is quite reminiscent of Shadow of the Ninja and Shatterhand. No surprise, since it is a Natsume game. It's as if they just took the gameplay programming, and did a sprite swap. All while toning down the difficulty level. And there is just enough actual Jetman material to give it that sense of fun and nostalgia of the TV series. Seeing the Jet Garuda and Jet Icarus cut scenes, the opening theme music at the title screen is all fantastic for its time. White Swan and Blue Swallow fight with the Bird Blaster! Yellow Owl as the Wing Gauntlet, while Red Hawk and Black Condor have the Bringer Sword! So cool!!! Jet-O! Jet-O! Jet-O Man!
6/10.
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 14, 2019 7:20:00 GMT -5
Master Levels for DOOM II (Windows 10, 1st play, Time: 10h)
This is nothing more than a collection of random levels made by some different people. I played each stage via GZDOOM, so I didn't use the launcher it came with, but in effect it's the same thing. If that doesn't count for you, dsparil, that's fine. Tim Willitis, Christen David Klie and Tom Mustaine's levels are all kind of a random mish-mash of stuff. All pretty easy, too. Perhaps that's just because I just finished Plutonia, but they're definitely the kind of difficulty I expected from something called 'Master Levels'. They're mostly fine. Nothing special, but nothing as crazy or creative as DOOM II or Plutonia. Jim Flynn contributes two stages. Both are very good, although one (Trapped on Titan) took me 40 minutes straight to complete. John Anderson's stages are all part of the same series. As such, they flow nicely and get progressively harder. They're the high point of the collection, though there is one stage where you have to run on an invisible edge to get to a key. How anyone is supposed to figure that out, I don't know. Cranium's stages are about what I expected from this collection. All four of them are hard, but not in a good way necessarily. Bloodsea Keep is fine, but the other three are all annoying. TEETH and Black Tower are just the worst. So, it's fine, overall, but you can safely skip it. Most maps also look kind of bland. Rating: 7/10. I mean, it's still DOOM...
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Post by dsparil on Apr 14, 2019 8:16:58 GMT -5
Final Fantasy VII (Switch, First Time [technically]) I have mixed feeling about FFVII which haven't really changed since playing it the first time. The first disc was better than I remembered, but the second disc was worse. Midgar is the high point of the whole game, and you get a good sense of the dystopia. Even the parts immediately afterward aren't too bad although the game does start to pull its narrative punches. It's the end of the first disc when things start to go south. (I mean, everyone knows what happens at this point) Aeris dying is all shock with no drama and the cutscene for it is super cheesy. Having Cloud do it would have been a billion times better especially since that moment is player controlled. Imagine if instead of it being just "Aeris dies" it was "You kill Aeris". She's not really that interesting of a character overall, and even Cait Sith's monologue preceding his pseudo-death in the temple is much better. There is also so much wheel spinning in the second disc. Huge chunks of it end up having no narrative purpose, and not that much actually happens compared to the first disc. The huge materia gathering in particular feels like pure padding even if you do get the submarine as part of it. All the stuff with the weapons is pretty so-so too. The backstory with Cloud, I didn't think was all that good in the past, but other sources have fleshed it out to make more sense. That just isn't in this game though. Disc 3 is why this is technically the first time I'm finishing. I originally played the Eidos PC version which was quite buggy. I simply could not get past the first screen or two without the game crashing without fail. A few other parts like the submarine mini-game would crash all the time until the stars aligned just right, but that never happened for the crater. That is a shame though as it has some nice elements. The best part for me are actually the graphics. They have a certain charm particularly in the way that field models are just a stack of polygons with gaps if they flex. The general lack of textures does give this a distinctive look. The backgrounds and the FMVs are quite blurry though. I recently read that Square lost the sources for everything released up to and including Kingdom Hearts, so this is the best we're going to get. I mean, they could have tried to upscale everything since techniques have gotten much better, but I suppose that's a bit much to ask for in a "budget" release. The timer seems to be slightly off. The play log time is 25+, but my final save was only 22:03. Max battle speed and 3x speed up really let you zip around. Rating: 7
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Post by dsparil on Apr 14, 2019 8:20:54 GMT -5
Master Levels for DOOM II (Windows 10, 1st play, Time: 10h)
This is nothing more than a collection of random levels made by some different people. I played each stage via GZDOOM, so I didn't use the launcher it came with, but in effect it's the same thing. If that doesn't count for you, dsparil , that's fine. That seems okay to me in this case.
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