|
Post by excelsior on Apr 16, 2023 4:52:13 GMT -5
Last weekend I did a replay of Sumo Digital's wonderful puzzle-exploration-platformer Snake Pass and it was the first time in a while that I was able to fully immerse myself in playing a video game to the point that I felt driven to continually play. The main reasons for this were it's exploration-driven design and that there were no enemies or combat in sight, which allows for solving it's puzzles with a relaxed environment.
I'm looking for other exploration-based games that allow me to relax in a similar way. They can be level based, open world or whatever and feature puzzles but they should either not include or heavily deemphasise combat. I look forward to hearing your suggestions.
Edit: I'm only interested in games with a 3D environment since they enable me to relax more easily.
|
|
|
Post by dsparil on Apr 16, 2023 9:21:32 GMT -5
No Man's Sky has a mode (Creative) that disables all the combat and makes the player invincible so you can focus on just base building or following the story which has no combat in it anyway. There's also fine grain difficulty options now too although I'm not sure if you have to start in Custom mode to get access to them in-game.
|
|
|
Post by ommadawnyawn2 on Apr 17, 2023 18:02:12 GMT -5
Within a Deep Forest Fantastic Dizzy IIRC Rime Fez Subnautica Forza Horizon 4 Journey
|
|
|
Post by excelsior on Apr 18, 2023 0:16:28 GMT -5
I think Rime may be the closest to what I'm looking for from the suggestions so far. I think it's meant to run fairly badly on Switch unfortunately.
Subnautica does have death that is fairly punishing and is quite a stressful game which is really what I'd like to avoid. It's also terrifying.
Forza Horizon is an action game of sorts. Racing isn't technically combat, but it's not a game for relaxation.
Fez is suitable but just quite frustratingly designed imo. Actually, this, along with Dizzy and Within a Deep Forest being 2D is something I just find less relaxing, so I prefer games with 3D movement/environments. I enjoy the space given in a 3D environment, I find myself less pressured. I'll add that to the OP. Sorry.
The problem I have with No Man's Sky is I believe it's not really objective driven? Unless that's changed since launch. It does fit the topic, but I tend to get a overwhelmed when a game doesn't have any real objectives, especially with a high degree of openness. I have significant difficulty in decision making and can handle things when the number of choices are clear and more limited. Something like Breath of the Wild is fine because there's enough markers and checklists to aid me, but I don't think No Man's Sky is like that.
Thanks for the replies so far though.
|
|