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Post by dsparil on Feb 28, 2024 12:59:38 GMT -5
Mega Man X (SNES, Replay)
Everyone else was doing it…
I finished in 1:49:50.
Rating: 8
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Post by Woody Alien 2 on Feb 28, 2024 19:16:02 GMT -5
Small bunch of free games courtesy of Steam's "Robot and Dinosaur Festival", whatever that is, plus other stuff.
Gearbits: Gear Angels (Steam, first time, about 45 minutes?)
Short horizontal shmup starring a trio of "mecha musume" or floating spaceship girls against an alien invasion. Only 3 levels but it has a nice progression and it imitates fairly well the feel of 1990s shmups and of old school sci-fi mecha anime like Macross and such. It also has a nice animated intro for what is little more of an amateur production. It has an interesting gimmick of balancing between shooting and constantly picking up power-ups as not to overheat the weapons or deplete the shields, it takes a bit to get used to but it's a cute idea. When you complete the game the other girls get unlocked and they have different stats for example one has no auto-regenerating weapon energy but can carry twice of the secondary weapons, or one who doesn't regenerate shields etc. so that there is a little more strategy instead of just mindlessly shooting all the time. Cool little game for when you want to spend a couple hours to get all the achievements. 7/10
A trio of hidden object games: 100 Ninja Cats (Steam, first time, 10 minutes) 100 Dino Cats (Steam, first time, 10 minutes) 100 Robo Cats (Steam, first time, 3 minutes)
Not giving these a score or anything because they are barely games and I don't even know why anyone would spend money for these with the DLC and all, I will talk about it in the other topic. Posting the pic here though to show that it took me literally 3 minutes to complete one of them.
Athenian Rhapsody: Thunder Goober's Personality Dungeon (Steam, first time, time is in the image)
Playable demo/spin-off for an upcoming (?) RPG called Athenian Rhapsody, comes off as a comedic one and a cross between EarthBound for the general style and aesthetic, and Undertale for the original bullet hell-style battles against foes and the opportunity to either befriend or kill them. Really wacky but with some clever ideas, hidden stuff and some alternate endings. The "Personality Dungeon" moniker is linked to the "Token" gimmick, that is an evaluation of the choices you made and things you did during the adventure turned into a literal token that will somehow be exported to the main game, or whatever. It's all really weird but it has its charm, though I have no idea how the full game will eventually become... 7/10
(have you spotted the reference? )
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Post by personman on Feb 29, 2024 4:40:43 GMT -5
Mega Man X 4 (PS1, emulated on 3DS, replay)
Seems like every Mega Man sub series has one that is praised to high heaven that I just don't get along with nearly as much. Classic has 2, Zero has 3, Battle network I may have the same deal with too as everyone seems to love 6 but I never got around to it. And the X series... has 4. Yeah as I'm sure you all heard if it isn't X1 being lauded as the best most people point to this one and even back in the day, much as I enjoyed it I never saw what other people do in this one. It's still very good but the best? No, not even close. I do have to hand it to them though the thing is utterly gorgeous and I love its late 80s/early 90s aesthetic though. The thing had a big budget and it is impressive there's no denying but still, something doesn't do it for me.
The stages are fine but I didn't find any of them too interesting beyond the looks. They're pretty short and the gimmicks are just so typical, like they have spectacle and has even more of that arcade feel that Mega Man 8 does but without the cool interactions with the weapons and levels save for like two or so spots. The weapons themselves are good though and I found good uses for about all of them, even a good number of their charges are pretty decent. Still though while I never had a BAD time playing this I was reminded a lot of X2 and just how slight the gameplay left me feeling, the bosses are pretty weak sauce on top of it and like hell Frost Walrus barely freaking does anything. The armor is obscenely powerful on top of it too which hey that's cool and all game was already really easy and like the only one who can stand up to you once fully equipped is the last boss, even if you pick the far inferior buster option. Having X's hover against Colonel just feels like cheating lol.
I can't deny it has a ton of charm though to make up for it. Again that flavor of anime is something I actually really like, the soundtrack is pretty damn nice and as low budget as the animated cutscenes are I still like them (yes, even THAT one. It still makes me laugh). Definitely could have done without all the goddamn noise X and Zero make but nothing I can't tune out. And hell this was the first time Zero was fully realized as a character so I'm sure it gets huge points with most people for that novelty alone. Yeah he's neat and all and feels different enough though personally I don't find him much more interesting to play as, especially since for the most part he just had his moves recycled in the next two games and holding up or down to do simple moves I wouldn't call super technical lol.
I still like the game, but I just take issue with how much it gets raised up. I respect it a lot and heck I get the feeling the team behind both this and 8 really loved what they were doing here but past all the glitz and glamour it just plain falls short for me; I liked 8 much better and I'd maybe only put it above X2. I also can't help but see this as the mark of the series SHARP decline in quality too so there's that. It's good but best? Sorry I don't see it at all, give me X1 and 3 any day.
Rating-7
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Post by dsparil on Feb 29, 2024 10:05:50 GMT -5
Dynowarz: Destruction of Spondylus (NES, First Time)
I was looking at what Advance Communications had developed (they did Tiger Road on PCE), and I noticed this oddly titled and apparently US exclusive NES action game. It's got robot dinosaurs and not much else going for it. Each level has a mecha dinosaur section with a variety of weapons and an on-foot portion with only a three-way shot. Advance possibly developed Mashin Hero Wataru / Keith Courage in Alpha Zones, and there definitely a resemble although this game is somewhat worse. There's no enemy variation between levels, the bosses get reused and the on-foot portions are made up of recycled rooms. If it wasn't for the fact that the last unique dino boss was used for the last two levels, you'd see just about everything after just a few.
Rating: 5
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Post by personman on Mar 1, 2024 3:29:17 GMT -5
Mega Man 11 (Switch, first time, 12 hours) Good to finally get around to this one. Been meaning to it just kept slipping through the cracks. I wasn't so sure on it when it was first announced and I had a feeling the whole bullet time thing would go to be neglected and I didn't like the way it looked at first. The completely mixed reception also gave me pause though not enough that I wasn't going to grab it when it went on sale. Well having gone through it now I can safely say I'm in the positive camp and maybe its a bit of recentcy bias but I would even put it in the higher ranks. The whole gear thing I was thinking was going to be slapped on but nah, the levels and bosses demand you make proper use of the thing all the time which is just what I wanted. As such the stages are actually pretty tough to the point where you'll see a shared love of spikes all over the goddamn place that MM9 has. However with the speed gear thing you have a great tool to help you get through it all reasonably and it's all even doable without if you want to challenge yourself; I think they hit a great balance. At first I wasn't too hot on the turbo gear as timing it to be useful with the buster is awkward and hard to do and found it better to just go speed gear and spam normal shots much as I could. However once I got a power and they showed me the turbo changes the effect considerably I was happy with it lol, pretty much they included the charge variants of weapons you get in the X games just more spamable and I am for it. Plus the powers are all really damn handy too, just about all of them I got great use out of save for Blast Man's, his sucks. I do like that they swiped an idea from Mighty No.9 and he gets outfits now instead of just palette swaps, even if most of them look really dumb; but they're a funny kind of dumb lol. Liked the bosses too, they switch things up and have loads of personality though it was curious how quick they go. Like even if you just manage to land a turbo charged buster shot on them it'll utterly devastate them but at the same time they can just as easily do the same to you so it's fair and if I had to choose I'd rather these be quick affairs than being drawn out. Big props to making the weaknesses being useful against them without not just putting them into a boring loop. Only let down I would say is it petters out on the end. The two actual stages are damn good requiring proper use of both gears and weapons and it was awesome. After that its just boss rush then Wily already. Like could we get one more stage please? I didn't want it to end so abruptly lol, Wily's fight was fine but just so typical and really had no twists which was a bummer. I just wanted a little more. The music is just kinda there too like it's fine and works while your playing but its very typical forgettable stuff. I wouldn't say it's unfitting for Mega Man but doesn't really feel like it either if I'm making sense. Also Mega himself just needs to shut up but at least he doesn't sound like hes 5 years old now. His run cycle still looks really off too which bugs me but I got used to it, otherwise I love how the game looks. It does feel like this is a bit of a test run of sorts and I feel like they were holding back a bit. Good as the stages are I would have liked some secret items to collect, or making the parts you can buy set up like they were in 8 and perhaps it was time/budget constraints but the end definitely could have used some fleshing out. But what is there is damn good and I hope to see them take another crack at it and see how much farther they can take this all further. Course right now it's looking like the series has gone dormant again save for all the collections (Legend is next Capcom, do that one right... or else!) but as I see it at least our blue buddy has gone back into retirement on a high note. Rating-8 Hot damn, I did it. Finished the whole classic series, did not think I was going to make this the year of Mega Man but here I am lol. And I'm still not done cause I'm in too deep with the X series and will continue with that. I need help. Going through all of these its made me realize that the classic series has a MUCH higher consistence of quality over the X series, even if I still like X series a bit more really it has like 4 games I'd actually call good. Classic? I don't think any of them are bad. Even the first one border line as it is I wouldn't call it outright bad. It has its low points for sure like 4 and 5 and I get why many may not take a shine to 7 but it's all remarkably playable. I guess its been so long going through these I just forgot and its just nice to see. Maybe that's why I'm not sick of it yet lol. So yay! I'm gonna commemorate getting to the end by sharing some art from Phillip Summers :
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Post by spanky on Mar 1, 2024 9:34:34 GMT -5
Final Fantasy II Pixel Remaster (Switch, First Time)
I haven't played a new FF game since X. Is this one still considered the black sheep? I've made several attempts to play through this in the past but I've never gotten very far. Anyway, this is the weird stat leveling system where your stats raise based on usage. Use swords a lot and you get stronger with swords, use spells more and you get better with magic, get hit a lot and your defense and HP will raise. This allows you to develop your characters however you want. Want the big beefy Guy to be a back row wizard that uses bows? No problem. This sounds fine on paper but the way it's implemented leads to lots of balancing issues. Namely that physical attacks end up being...WAY more strong than offensive magic in this game. Magic in particular takes ages to level up and is only really useful if your foe has a weakness to it. Even Ultima, which the game makes a HUGE deal about is less preferable to a standard attack in most cases. I understand this is a big problem in the original game as well.
While in battle your characters are blank slates, they actually have personalities in this game...Sort of. No one is especially well developed. Frionel is probably the dullest named Final Fantasy protagonist and really the only memorable moment he has is when he almost gets seduced by a Lamia. Playing through the entire thing I am actually impressed how many story elements in this game are re-used later on in the series. You have multiple guest party members and the game seems to take great glee in having them meet terrifying deaths. The villain at one point summons a massive tornado that destroys many of the towns in the overworld, painting a very grim picture. A character betrays you only to rejoin up later, but still harbors guilt over what he did. I'll give this game credit for already trying to break away from the "collect the 4 magic crystals" or whatever type story. There's a surprising amount of drama going on here.
The dungeons are gigantic and the game likes putting chests in all corners of the floors and forcing you to take the longest path to get there. Moreover, there are the famous "monster closets." These are doors all over dungeons that usually lead to empty rooms though occasionally there might be some chests in there but more often you're just going to trigger an encounter. Sort of like with FF1, by the end of the game I was fighting so many encounter that my characters were overpowered and I just turned off the encounters to make the bosses a bit more challenging. Even the final boss was pretty easy - I used the Blood Sword trick, which I knew was effective but I didn't know it was that effective.
There's a lot to admire about FF 2 but the high encounter rate simultaneously makes the game a bit of a slog while also making it too easy. 6/10.
On to Final Fantasy III which I've NEVER played but have heard good things about.
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Post by dsparil on Mar 1, 2024 10:59:56 GMT -5
On to Final Fantasy III which I've NEVER played but have heard good things about. People that say nice things about III have almost certainly not finished it. It's relatively breezy for most of it only to become an absolute nightmare at the end. It's also incredibly easy to screw yourself by sticking to old jobs for too long because stat gains are tied to the job not a modifier to base stats. The caveat is that I played the original version. From what I've read, the PR does make some balance changes but it doesn't give it a thorough rethink like the DS remake.
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Post by dsparil on Mar 1, 2024 11:11:53 GMT -5
Here are the current rankings:
Total Game Completions:
Apollo Chungus - 26 dsparil - 24 personman - 20 Woody Alien - 10 spanky - 8 JoeQ - 6 excelsior - 4 Digitalnametag - 3 Snake - 1
First Time Game Completions:
dsparil - 23 Apollo Chungus - 20 Woody Alien - 10 personman - 6 spanky - 6 JoeQ - 5 excelsior - 4 Digitalnametag - 1 Snake - 1
Total Time Spent (Reference Only):
Apollo Chungus - 122h 30m dsparil - 96h 30m personman - 85h 30m spanky - 64h excelsior - 52h Digitalnametag - 39h 30m Woody Alien - 36h 30m JoeQ - 27h 30m Snake - 18h
First Play Time (Reference Only):
Apollo Chungus - 96h dsparil - 93h spanky - 59h excelsior - 52h Woody Alien - 36h 30m personman - 36h Digitalnametag - 32h JoeQ - 19h 30m Snake - 18h
Total Time Spent (Timer + Estimated + Reference):
Apollo Chungus - 117h 17m (29h 27m/2h 20m/85h 30m) dsparil - 103h 18m 19s (19h 18m 19s/25h/59h) personman - 94h 30m (0s/16h/78h 30m) spanky - 64h (0s/0s/64h) excelsior - 50h 30m (0s/14h/36h 30m) Woody Alien - 49h 17m 46s (18h 32m 46s/30h 45m/0s) Digitalnametag - 37h 30m (0s/34h/3h 30m) JoeQ - 35h 2m (17h 32m/0s/17h 30m) Snake - 10h (0s/10h/0s)
First Play Time (Timer + Estimated + Reference):
dsparil - 101h 28m 29s (17h 28m 29s/25h/59h) Apollo Chungus - 90h 47m (29h 27m/2h 20m/59h) spanky - 59h (0s/0s/59h) excelsior - 50h 30m (0s/14h/36h 30m) Woody Alien - 49h 17m 46s (18h 32m 46s/30h 45m/0s) personman - 43h (0s/12h/31h) Digitalnametag - 31h (0s/31h/0s) JoeQ - 19h 36m (2h 6m/0s/17h 30m) Snake - 10h (0s/10h/0s)
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Post by Woody Alien 2 on Mar 3, 2024 12:43:35 GMT -5
Ufouria: The Saga 2 (PC Windows, first time, about 5 hours)
After more than 30 years, the sequel to the cult classic NES game comes out. Only, it's not really a sequel, it's not a metroidvania either, what it is is a disappointment, to me as a fan of the series at least. The progression and the environments of the story are exactly the same as the 1991 game, beside the bit at the very end before the final boss. What changed is the gameplay loop: you have to face the bite-sized areas to grab as many coins as possible, in turn you have to use them to buy items at the vending machine under Hebe's house that sells the items, some of them can be used to explore the levels more thoroughly as to find cans that can be used to buy more stuff, that can be used to find more levels and cans, which in turn lead to more coins and optional challenges to get more cans and coins, which... you get the point.
Basically you will face the same self-contained stages over and over again, it's a sort of rogue-lite but very "lite", since the variations are minimal and after like 3 hours you've seen pretty much everything. It also offers no challenge at all: bosses and challenges are a joke that literally last a few seconds, there's very few obstacles and enemies (the same ones from 1991 actually... there's just one wholly original character in the entire game) that don't do much of anything, everyting is railroaded and there's tons of healing items either buyable or left by enemies, so it's almost impossible to get a game over unless you're a little kid and this is your first action game. Also there's no options at all in the menu, you can just either change the language or quit.
Sure, the new art style is really cute and cool, the translation and adaptation is very well-made, the rearrangements of the 8-bit melodies are very nice (it helps that Sunsoft games always had excellent soundtracks) and there's lots of little nods to the NES predecessor and to other games in the series. But if the whole game feels like repetitive drivel and pointless busywork, with lots of fluff that feels nice but adds nothing to the overall experience, there's no real point in buying it at full price unless you're a huge Sunsoft fanboy, a maniac of completionist games or you just love aggressively Japanese games. 5/10
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Post by nightdreamer on Mar 4, 2024 20:28:18 GMT -5
Mega Man 11 (Switch, first time, 12 hours) Good to finally get around to this one. Been meaning to it just kept slipping through the cracks. I wasn't so sure on it when it was first announced and I had a feeling the whole bullet time thing would go to be neglected and I didn't like the way it looked at first. The completely mixed reception also gave me pause though not enough that I wasn't going to grab it when it went on sale. Well having gone through it now I can safely say I'm in the positive camp and maybe its a bit of recentcy bias but I would even put it in the higher ranks. The whole gear thing I was thinking was going to be slapped on but nah, the levels and bosses demand you make proper use of the thing all the time which is just what I wanted. As such the stages are actually pretty tough to the point where you'll see a shared love of spikes all over the goddamn place that MM9 has. However with the speed gear thing you have a great tool to help you get through it all reasonably and it's all even doable without if you want to challenge yourself; I think they hit a great balance. At first I wasn't too hot on the turbo gear as timing it to be useful with the buster is awkward and hard to do and found it better to just go speed gear and spam normal shots much as I could. However once I got a power and they showed me the turbo changes the effect considerably I was happy with it lol, pretty much they included the charge variants of weapons you get in the X games just more spamable and I am for it. Plus the powers are all really damn handy too, just about all of them I got great use out of save for Blast Man's, his sucks. I do like that they swiped an idea from Mighty No.9 and he gets outfits now instead of just palette swaps, even if most of them look really dumb; but they're a funny kind of dumb lol. Liked the bosses too, they switch things up and have loads of personality though it was curious how quick they go. Like even if you just manage to land a turbo charged buster shot on them it'll utterly devastate them but at the same time they can just as easily do the same to you so it's fair and if I had to choose I'd rather these be quick affairs than being drawn out. Big props to making the weaknesses being useful against them without not just putting them into a boring loop. Only let down I would say is it petters out on the end. The two actual stages are damn good requiring proper use of both gears and weapons and it was awesome. After that its just boss rush then Wily already. Like could we get one more stage please? I didn't want it to end so abruptly lol, Wily's fight was fine but just so typical and really had no twists which was a bummer. I just wanted a little more. The music is just kinda there too like it's fine and works while your playing but its very typical forgettable stuff. I wouldn't say it's unfitting for Mega Man but doesn't really feel like it either if I'm making sense. Also Mega himself just needs to shut up but at least he doesn't sound like hes 5 years old now. His run cycle still looks really off too which bugs me but I got used to it, otherwise I love how the game looks. It does feel like this is a bit of a test run of sorts and I feel like they were holding back a bit. Good as the stages are I would have liked some secret items to collect, or making the parts you can buy set up like they were in 8 and perhaps it was time/budget constraints but the end definitely could have used some fleshing out. But what is there is damn good and I hope to see them take another crack at it and see how much farther they can take this all further. Course right now it's looking like the series has gone dormant again save for all the collections (Legend is next Capcom, do that one right... or else!) but as I see it at least our blue buddy has gone back into retirement on a high note. Rating-8 Hot damn, I did it. Finished the whole classic series, did not think I was going to make this the year of Mega Man but here I am lol. And I'm still not done cause I'm in too deep with the X series and will continue with that. I need help. Going through all of these its made me realize that the classic series has a MUCH higher consistence of quality over the X series, even if I still like X series a bit more really it has like 4 games I'd actually call good. Classic? I don't think any of them are bad. Even the first one border line as it is I wouldn't call it outright bad. It has its low points for sure like 4 and 5 and I get why many may not take a shine to 7 but it's all remarkably playable. I guess its been so long going through these I just forgot and its just nice to see. Maybe that's why I'm not sick of it yet lol. So yay! I'm gonna commemorate getting to the end by sharing some art from Phillip Summers : I kinda felt like Mega Man 11 should have done more. Yes, it's cool to have the time slow feature and the stages were pretty cool, but the one thing I found, especially now that I'm years removed from beating the game (it's been what, 6 years?) is that I don't remember anything else from it. Not the bosses, their weapons, and especially the music. I felt like Capcom should have released DLCs because this was one instance where I wouldn't mind paying extra for more content, with the same mechanics but just more levels, more bosses, and ideally more than half a game's worth of new stuff. At least I didn't dislike playing it. It was good. I'd give it a 7 out of 10 at best though. The classic Mega Man games were really my comfort food gaming, and I am really itching to play them again. My tier list for the classic series (in no order) would probably look like: S - 2, 3, 7 A - 4, 9, 10 (say what you will about 10's being samey but darn the wily levels had amazing songs) B - 1, 5, 6, 11 Dumpster fire tier - 8, MM&B (it's not that I resented the aesthetic, I do love them, it's the level design and weird difficulty that I couldn't get with...)
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Post by Apollo Chungus on Mar 5, 2024 5:19:31 GMT -5
The Harmony of Buku (Android; First Time; 40 minutes)
I'm not entirely sure why I decided to give this a shot, I stumbled across a recommendation for it while looking up lists of neat Android games and figured it'd be worth a shot with the Retroid Pocket's controls. It's a 3D platformer in the vein of Crash Bandicoot where you play as a sword-wielding hero, released back in 2015 or thereabouts and eventually delisted some time ago. When I say it's like Crash Bandicoot, it really is just Crash, with full of crates you can smash through. Sadly, there's not a whole lot to it; you can collect music notes from the crates but those only help you buy unlockables from an in-game shop, and you'll also need treasures hidden in secret areas to get those things as well. The game doesn't care if you smash all the crates in a level, so there's not much incentive to revisit earlier stages unless you need to find enough treasures to access the final boss.
It's not a bad game or anything. It plays adequately enough, there's a fair bit of variety and challenge in the level design, and the fact that each level only lasts a minute or two makes for a solid game to play on the go. But there's nothing I had any kind of affection or fondness for. I'll be surprised if I manage to remember much of this one in a few weeks' time. Shame.
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Post by dsparil on Mar 5, 2024 9:25:53 GMT -5
Baldur’s Gate II: Enhanced Edition (Switch, Replay) (or Baldur’s Gate II: Shadows of Amn as the original subtitle was dropped).
In a lot of ways, Baldur’s Gate II is the inverse of the first game mostly for the better. The side quests are front loaded, there’s basically no dull filler, the storyline is much stronger although the main story is a bit short all things considered. WotC also didn’t keep Bioware on a short leash this time around so you both start in a major city, Amn’s capitol Athkatla, and go off on adventures much more significant than in the first game.
The party members are also more developed which is a double edged sword. If you like the characters, they have more dialogue, one or two quests attached and possible romance options for people into that. If you don’t like the characters either from a personality or gameplay perspective e.g. your thief options are kinda weird because the game wants you to do something very specific, you have fewer options. I stuck with my created party due to bad memories of the party I ended up with when I originally played the game.
The “bonus” experience points from Siege of Dragonspear does make the beginning a little easier than it would be otherwise, but like I’ve written before, the difference can be as little as one level. Where it helps more is actually at the end of the game. In a normal game, you’ll likely end it right at the normal experience cap, 2.95m. The EE version uses the cap from Throne of Bhaal, 8m, so you get a few extra levels at the end. Plus, ToB added High Level Abilities selectable at each level-up beyond the cap. I’ll say more about that when I get to ToB.
Regardless, the difficult is actually not that high anyway with a caveat. Depending on your party composition it is either an absolute nightmare or a complete joke a few specific combats aside. At the levels the game operates at*, any enemy that isn’t a mage is a non-issue. Even without factoring in the overpowered equipment you’ll likely have relatively quickly, everyone including mages can take a good deal of damage. Enemy mages are tougher because they put up numerous protections that have to be dealt with.
This is where the dichotomy comes in. Inquisitor Paladins have access to a special version of Dispel Magic that works at twice their character level to a max of 40, casts almost instantly and is unaffected by the one thing that normally blocks it. Suffice to say, mages stand about no chance against this. In addition, any paladin can use a special sword that inflicts Dispel Magic at level 30 on hit. Except for Evil parties, there’s also no reason to not have an Inquisitor as one of the recruitable characters is one with good enough stats. There are several spell options, but none are as quick.
On a technical level, things are still a mess though. It doesn’t crash as much SoD, but it also seemed more likely to take save games with it even if saving wasn’t the cause of the crash. UI slowness on the inventory screen is also a persistent issue with dropped inputs. Character AI is still a mess as is the configurable Party AI. New to this game is some freezing and a weird bug where an area exit may just disappear.
Again, just don’t play any of these games on a console. This is definitely a game worth playing, but there’s just so much headache.
I finished in about 40h.
Rating: 6 (Really an 8 with minuses for bugs)
* I don’t want to get into the weeds about this especially since I have little to no tabletop experience, but I’ve always been under the impression that D&D is really only “meant” to be played to around level 10 which is about where Siege of Dragonspear ends at. From what I’ve read recently, there’s a lot of debate as to if and by how much the rules start to collapse beyond that point; the default cap is 20 for reference. I think it is safe to say that at a minimum, 2e was half designed with the assumption that levels 11 to 20 wouldn’t be seen much. Ironically, non-Advanced D&D eventually scaled up to level 36 and then godhood with its own book, rules system and setting.
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Post by alexmate on Mar 5, 2024 14:17:34 GMT -5
Sonic Advance 3 (GBA, timer: 2hr37m, 1st time) Decent entry. Suffers from poorer level design than the early two GBA outings. Still a fun game for Sonic fans.
Rating: 7
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Post by spanky on Mar 5, 2024 15:19:58 GMT -5
I finished a couple of games recently and realized I didn't log them.
Socket (Genesis, First Time)
One of the more blatant Sonic clones featuring a...really hideous bird duck thing. This is one of those games that combines your health and time limit and you have to find lightning bolts to keep filling it. Not bad, just completely average, even as far as these sorts of games go. It has some cool music though. 5/10.
Kung Fu (NES, Replay)
Does this count? It's very short and loops but it does have an ending. Very simple and addictive. A great way to blow off some steam.
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Post by dsparil on Mar 7, 2024 8:36:09 GMT -5
City Hunter (TurboGrafx-16, First Time)
I'm not familiar with the City Hunter manga/franchise, but it certainly must have deserved better than this.
I finished in 01:22:57.
Rating: 4
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