3d games.... 2d games....
Mar 24, 2007 3:53:43 GMT -5
Post by ninjarygar on Mar 24, 2007 3:53:43 GMT -5
A while back... I got into a little arguement ONLINE. Yes, this is SERIOULS BUSINESS.
I was on a forum and I was trying to make a point and it was falling of deaf ears. Even though it was a long time ago, I'm still curious as to what people think on the subject, since all I got out of them was giant red letters that say "FAIL". (Of course, natrually, this is how most forums argue their points...)
Anyway, sombody suggested that Sega sucks. They claimed that they're a mediocre developer and are only living off of their past success. They became a shitty company as soon as they started making 3d games.
Now I started thinking about that bold statement and I said that many of Sega's past successes have actually been 3d.... just not the same 3d he was thinking of. Games like Super Hang on, Galaxy force 2, space harrier, after burner... you know the ones. I realize they're not polygonal... that they're just pixelated sprites being scaled to create an illusion... I'm not dumb. However, those games WERE 3d according to the standards created WHEN they were made. You see, now the illusion is weak because polygons are the norm, but then, BACK THEN, the perspective was 3d, the illusion was strong, so the effect in the end was a 3d game, just like the ones you play today.
(I also pointed out a few other things like Virtua Fighter being the first 3d fighter and many other things to try to point out that Sega can't be judged just by Sonic Team)
Of course nobody listens.
Here's a copy and past of the only arguement I got... "FAIL! Since when those games were 3D? All they did was scale different sprites to give a pseudo feeling of depth in the stage. It's just like what the SNES did with the mode 7 although using a different formula."
I tried to argue.... in that case... how are today's games 3d? All they do is shape together several polygons to give a pseudo feeling of depth in the stage. It's still just a 2d image on a screen... in that case there is no 3d game. Of course they're not 3d in today's terms. 20 years ago, if you went to an arcade, you'd call that a 3d game.... THAT was 3d. It was as 3d as it got. Polygons weren't standard yet, so Sega was using what technology they had to make great arcade games.
Of course the only arguement I got back was "FAIL*2"... and that was the end of it.
So I'm curious... do I really fail? Or is it because I was trying to argue with children... who just don't understand?
I was on a forum and I was trying to make a point and it was falling of deaf ears. Even though it was a long time ago, I'm still curious as to what people think on the subject, since all I got out of them was giant red letters that say "FAIL". (Of course, natrually, this is how most forums argue their points...)
Anyway, sombody suggested that Sega sucks. They claimed that they're a mediocre developer and are only living off of their past success. They became a shitty company as soon as they started making 3d games.
Now I started thinking about that bold statement and I said that many of Sega's past successes have actually been 3d.... just not the same 3d he was thinking of. Games like Super Hang on, Galaxy force 2, space harrier, after burner... you know the ones. I realize they're not polygonal... that they're just pixelated sprites being scaled to create an illusion... I'm not dumb. However, those games WERE 3d according to the standards created WHEN they were made. You see, now the illusion is weak because polygons are the norm, but then, BACK THEN, the perspective was 3d, the illusion was strong, so the effect in the end was a 3d game, just like the ones you play today.
(I also pointed out a few other things like Virtua Fighter being the first 3d fighter and many other things to try to point out that Sega can't be judged just by Sonic Team)
Of course nobody listens.
Here's a copy and past of the only arguement I got... "FAIL! Since when those games were 3D? All they did was scale different sprites to give a pseudo feeling of depth in the stage. It's just like what the SNES did with the mode 7 although using a different formula."
I tried to argue.... in that case... how are today's games 3d? All they do is shape together several polygons to give a pseudo feeling of depth in the stage. It's still just a 2d image on a screen... in that case there is no 3d game. Of course they're not 3d in today's terms. 20 years ago, if you went to an arcade, you'd call that a 3d game.... THAT was 3d. It was as 3d as it got. Polygons weren't standard yet, so Sega was using what technology they had to make great arcade games.
Of course the only arguement I got back was "FAIL*2"... and that was the end of it.
So I'm curious... do I really fail? Or is it because I was trying to argue with children... who just don't understand?