Another Random Ramble About RPGs
Mar 27, 2007 22:14:32 GMT -5
Post by jameseightbitstar on Mar 27, 2007 22:14:32 GMT -5
Authored by me.
www.angelfire.com/comics/nes_star/RanRam_RPGs2.html
Anyone else feel like this?
www.angelfire.com/comics/nes_star/RanRam_RPGs2.html
It's funny how my feelings on this genre flux so much. I mean, easily they're one of my favorite game types--as evidenced by that I've dedicated two full articles to them and not even one to any other genre--but... I hate them. It's kinda weird. How can they be my favorite yet I hate them?
Maybe they're my favorite thing to hate? I dunno.
What really gets me is that the average RPG is really fun at first, but then it gets boring. I almost kinda understand what the storyists mean when they say that the one thing that makes an RPG good is the storyline--its easier to stay hooked when you're waiting for the next meaty detail or revelation. The counterpoint is that of all 100+ RPGs I must've played only one of them (the Playstation game Xenogears) had anything near what I'd consider a good storyline. That held me to it the first time, but when I tried to replay it again half a decade later, the game just plain blew.
You know what though? Speaking of enjoying RPGs, there have been two periods in my life where I really enjoyed them: One was when I first experienced them, after getting over the initial culture shock, as I said in my first Random Ramble. The second time was sometime after I had been on a gaming purge and not played any RPGs for like years, and then at random decided to heat up Dragon Warrior on the Nintendo. Now, Dragon Warrior was a game I hated the first time around--I couldn't get used to the primitive game mechanics--but this time it was like it just wouldn't let me go.
It makes me wonder if RPGs actually have any inherent quality, or if they're only good as a novelty, or as a "break" from other genres.
Yeah, so far it sounds like I'm only talking about "Console RPGs," and that none of this applies to "PC RPGs." But you know what? The distinction is pretty much fanboy bull. I mean, the difference between PC and console RPGs is like the difference between ice and snow.
Both types of RPGs have many of the same things that irritate me time and again. I hate random battles. I hate those periods where you're not sure exactly what the hell you're supposed to do so you have to look it up on GameFAQs. I hate how the battle systems often lack any sort of strategy and come down mostly to just "attack attack attack aura no senshi!" I hate how you have a bazillion spells and yet only five of them are even useful. I hate how you'll get stuck trying to get past a locked door because no matter how powerful you are the damn thing can't be broken down (even if the game does technically allow for it, often they program a failsafe to prevent you from taking the easy way out in storyline areas).
Actually, the magic thing kinda makes sense, since in traditional fantasy literature wizards weren't great for being walking spell cannons, they were great for their knowledge and intellect. The magic was rarely used (I mean seriously, look at how often Gandalf uses magic in The Hobbit and The Lord of the Rings--I think he only uses five spells in all those books combined). It kinda goes into the role-playing aspect I guess. I mean, that wizard might not ever use all those spells, but you get the feeling that he's powerful anyway, because you know that he could if he felt like it.
Though that brings me to the other thing I hate about Magic in RPGs: I hate those times when the only spells you have are combat-centric, and worse limited to just direct damage and healing. I mean, this goes back to what I said about lacking strategy. And I guess with the immersion thing too, it turns spells less into a mystical force and more into that Chi stuff as interpreted by Dragonball Z. And I've always thought that was one of the lamest parts of DBZ--I mean the original Dragonball was cool, and those fights were real. DBZ was just a bunch of guys flying around throwing fireballs at each other.
One of the funnest moments in Elder Scrolls: Arena--which I played very recently--was when I was on this quest to rescue a kid from a stone golem. Now, I found the golem and I knew I would never be able to defeat the sucker, so I just put up some magical protection spells and used floor-destroying magic to trap the mofo where he was, then I grabbed the kid and jumped into the nearest ditch and swam under a wall. That kinda stuff is cool. Unfortunately even RPGs that technically allow this usually aren't programmed in a way where this kind of thing occurs often. But then, maybe its like with the magic--just knowing its an option is good enough.
You know, so far it sounds like I'm kinda shooting holes in my own criticisms. See what I mean about being confused?
But the thing about RPGs is that as I said at the beginning, they get boring after awhile. Every RPG I've played in the last nearly a year and a half has had a consistent pattern of me booting it up and thinking "Oh my this is the greatest game ever!" Then two or twelve hours in I'm like "You know what, I wanna do something else." Maybe that's how RPGs should be played: In small increments, the same way you would watch episodes of your favorite TV show--one day at a time, one episode at a time. After all, that TV show is usually good in small doses but when you have the DVD set and you marathon through the episodes you start to realize "Hey this really sucks."
When you think about it that way, RPGs really are like episodes of Dragonball Z--"episodes" at a time can go by with nothing really advancing. Ten episodes of filler, one episode of plot. And people play these things for their storylines?
Actually, now I remember something I said in the previous Random Ramble, which was that I like RPGs specifically for the adventure. That seems correct--the ones I like the most tend to be the ones where there's an interesting world to see. I mean I was playing Phantasy Star II recently and at first it was okay but now it's just boring because the world is just so dull. I always hear what a classic this game is, but the world is flat (I don't mean as in two-dimensional, I mean as in featureless), I mean all the dungeons you explore are some sort of ruined technological place with the exception of one mountain and one undersea cave and I really wanna see something else, you know? I honestly liked the first Phantasy Star more. Lots of places to explore and they were, you know, different. I haven't beaten the game yet, so maybe it gets better eventually.
The counterpoint here is that it kinda makes some RPGs unreplayable. I mean, if you've seen the world you've seen the freaking world, it's not gonna change any on subsequent playthroughs and usually there's an impatient urge making me want to just go to the next story point and get the thing overwith quickly, maybe trying a different response to a multiple-choice question to see all the different outcomes I can get or something like that. But then once you've done it you've done it and you can't play it again until you've dun forgotten it.
Maybe.
Cripes, now I really want to play an RPG.
Maybe they're my favorite thing to hate? I dunno.
What really gets me is that the average RPG is really fun at first, but then it gets boring. I almost kinda understand what the storyists mean when they say that the one thing that makes an RPG good is the storyline--its easier to stay hooked when you're waiting for the next meaty detail or revelation. The counterpoint is that of all 100+ RPGs I must've played only one of them (the Playstation game Xenogears) had anything near what I'd consider a good storyline. That held me to it the first time, but when I tried to replay it again half a decade later, the game just plain blew.
You know what though? Speaking of enjoying RPGs, there have been two periods in my life where I really enjoyed them: One was when I first experienced them, after getting over the initial culture shock, as I said in my first Random Ramble. The second time was sometime after I had been on a gaming purge and not played any RPGs for like years, and then at random decided to heat up Dragon Warrior on the Nintendo. Now, Dragon Warrior was a game I hated the first time around--I couldn't get used to the primitive game mechanics--but this time it was like it just wouldn't let me go.
It makes me wonder if RPGs actually have any inherent quality, or if they're only good as a novelty, or as a "break" from other genres.
Yeah, so far it sounds like I'm only talking about "Console RPGs," and that none of this applies to "PC RPGs." But you know what? The distinction is pretty much fanboy bull. I mean, the difference between PC and console RPGs is like the difference between ice and snow.
Both types of RPGs have many of the same things that irritate me time and again. I hate random battles. I hate those periods where you're not sure exactly what the hell you're supposed to do so you have to look it up on GameFAQs. I hate how the battle systems often lack any sort of strategy and come down mostly to just "attack attack attack aura no senshi!" I hate how you have a bazillion spells and yet only five of them are even useful. I hate how you'll get stuck trying to get past a locked door because no matter how powerful you are the damn thing can't be broken down (even if the game does technically allow for it, often they program a failsafe to prevent you from taking the easy way out in storyline areas).
Actually, the magic thing kinda makes sense, since in traditional fantasy literature wizards weren't great for being walking spell cannons, they were great for their knowledge and intellect. The magic was rarely used (I mean seriously, look at how often Gandalf uses magic in The Hobbit and The Lord of the Rings--I think he only uses five spells in all those books combined). It kinda goes into the role-playing aspect I guess. I mean, that wizard might not ever use all those spells, but you get the feeling that he's powerful anyway, because you know that he could if he felt like it.
Though that brings me to the other thing I hate about Magic in RPGs: I hate those times when the only spells you have are combat-centric, and worse limited to just direct damage and healing. I mean, this goes back to what I said about lacking strategy. And I guess with the immersion thing too, it turns spells less into a mystical force and more into that Chi stuff as interpreted by Dragonball Z. And I've always thought that was one of the lamest parts of DBZ--I mean the original Dragonball was cool, and those fights were real. DBZ was just a bunch of guys flying around throwing fireballs at each other.
One of the funnest moments in Elder Scrolls: Arena--which I played very recently--was when I was on this quest to rescue a kid from a stone golem. Now, I found the golem and I knew I would never be able to defeat the sucker, so I just put up some magical protection spells and used floor-destroying magic to trap the mofo where he was, then I grabbed the kid and jumped into the nearest ditch and swam under a wall. That kinda stuff is cool. Unfortunately even RPGs that technically allow this usually aren't programmed in a way where this kind of thing occurs often. But then, maybe its like with the magic--just knowing its an option is good enough.
You know, so far it sounds like I'm kinda shooting holes in my own criticisms. See what I mean about being confused?
But the thing about RPGs is that as I said at the beginning, they get boring after awhile. Every RPG I've played in the last nearly a year and a half has had a consistent pattern of me booting it up and thinking "Oh my this is the greatest game ever!" Then two or twelve hours in I'm like "You know what, I wanna do something else." Maybe that's how RPGs should be played: In small increments, the same way you would watch episodes of your favorite TV show--one day at a time, one episode at a time. After all, that TV show is usually good in small doses but when you have the DVD set and you marathon through the episodes you start to realize "Hey this really sucks."
When you think about it that way, RPGs really are like episodes of Dragonball Z--"episodes" at a time can go by with nothing really advancing. Ten episodes of filler, one episode of plot. And people play these things for their storylines?
Actually, now I remember something I said in the previous Random Ramble, which was that I like RPGs specifically for the adventure. That seems correct--the ones I like the most tend to be the ones where there's an interesting world to see. I mean I was playing Phantasy Star II recently and at first it was okay but now it's just boring because the world is just so dull. I always hear what a classic this game is, but the world is flat (I don't mean as in two-dimensional, I mean as in featureless), I mean all the dungeons you explore are some sort of ruined technological place with the exception of one mountain and one undersea cave and I really wanna see something else, you know? I honestly liked the first Phantasy Star more. Lots of places to explore and they were, you know, different. I haven't beaten the game yet, so maybe it gets better eventually.
The counterpoint here is that it kinda makes some RPGs unreplayable. I mean, if you've seen the world you've seen the freaking world, it's not gonna change any on subsequent playthroughs and usually there's an impatient urge making me want to just go to the next story point and get the thing overwith quickly, maybe trying a different response to a multiple-choice question to see all the different outcomes I can get or something like that. But then once you've done it you've done it and you can't play it again until you've dun forgotten it.
Maybe.
Cripes, now I really want to play an RPG.
Anyone else feel like this?