|
Post by derboo on Sept 15, 2008 13:50:27 GMT -5
It definitely should, what do you think, would it better fit into the section whith similar games, or directly into the review of the arcade game?
|
|
|
Post by derboo on Sept 15, 2008 16:04:57 GMT -5
On the first page, the image saying "Round 8 Clear" is repeated twice. OK, I checked, and it seems it's a placeholder, since it isn't doubled in my files. The images arcade-3.png and arcade-11.png are unused, I think, so you can take one of these instead. At the end of the NG3 Lynx paragraph, please add, similar to ReyVGMs proposal: "For some reason they switched around the attack and jump buttons. Although this doesn't do any factual change to how the game is played, it may prove confusing to players that are used to the regular button order used in the vast majority of 2D action platformers developed at that time."
|
|
|
Post by silently on Sept 15, 2008 16:46:35 GMT -5
It definitely should, what do you think, would it better fit into the section whith similar games, or directly into the review of the arcade game? I suggest to fit it into the arcade review, as a rip-off
|
|
|
Post by ReyVGM on Sept 15, 2008 18:25:57 GMT -5
Just in case derboo, I didn't mean any bad blood with my comments. I wasn't expecting you to put a "WTF" comment or anything, I just said "WTF" because I can't conceive why anyone would switch the buttons around, specially on a game that only uses 2 buttons, not to mention that the originals and every other game of the same genre has kept the same button combination since forever. I'm quite happy with your article, the whole "NG3 using flat surfaces" is something I've never heard anyone else mention before. I can't believe I didn't notice that before
|
|
|
Post by derboo on Sept 16, 2008 0:56:35 GMT -5
Just in case derboo, I didn't mean any bad blood with my comments. Same here, just wanted to clarify that I overlooked it not only because I used an emulator, but also because of how I receive things like that. the whole "NG3 using flat surfaces" is something I've never heard anyone else mention before. Actually, Jeff Nussbaum also mentioned that. I don't quite agree with his negative evaluation, but I do think that it causes the game to feel different even more so than the low g jumping. Oh, thanks for adding the sentence about the arcade game's scrolling, Kurt, I totally forgot to mention that. Maybe it deserves to be described more detailed, it's no real autoscrolling, but it rather starts scrolling as soon as you reach the center of the screen, instead of waiting until you get somewhere near the right corner. I also just noticed that at Ninja Gaiden III, when you broke down one of my much too long sentences, a "the" got doubled: "The the cover art now took the same style as the Ninja Gaiden anime, at least on the Japanese box"
|
|
|
Post by derboo on Sept 16, 2008 12:15:41 GMT -5
I've found another change that caused a grammar error:
"The controls are odd, because you walk in diagonals, but since the screen scrolls straight from left to right and don't view the scene from an isometric angle, it doesn't make any sense."
In an earlier version of the sentence, it said ", but since you walk...", and I used one single pronoun "you" for the verb "walk", as well as for "view", where it is now missing.
|
|
|
Post by Discoalucard on Sept 16, 2008 16:29:43 GMT -5
Yeah I'm actually not entirely sure what you meant by that, because I haven't played it. Can you actually not walk directly left/right/up/down?
|
|
|
Post by Allie on Sept 16, 2008 16:54:35 GMT -5
"and I never felt things like this to be an issue even in good old 8-bit times" Maybe because 99.9% of the games use a normal control scheme. But try and play the Gamecube Megaman Collection and you'll see how frustrating it is to "re-learn" how to play the games again just because the Jump and Shoot buttons are reversed. I wonder whose dumb idea was to do that. Seriously, who does that? I find trying to play ANY game with a Gamecube controller to be a major pain in the ass.
|
|
|
Post by cj iwakura on Sept 16, 2008 18:14:08 GMT -5
Amazing article. It reminded me of the various reasons why I prefer the NES versions to the SNES Trilogy, least of all being the lightning(I prefer the difficulty of having it there).
Ninja Gaiden II is my favorite platformer ever, and one of my favorite games, period.
I would kill for the next-gen games to bring back Ashtar or Jaquio, but they'll never be that awesome.
I'll say I prefer the Ryu in DoA/new Ninja Gaiden being a different one, because he's a completely different type of character.
Ninja Gaiden Black had an Ashtar costume!? What?
|
|
|
Post by derboo on Sept 16, 2008 19:40:18 GMT -5
Yeah I'm actually not entirely sure what you meant by that, because I haven't played it. Can you actually not walk directly left/right/up/down? Yeah, when you press left or right, you wald diagonally downwards, and with up or down, you walk diagonally towards the direction you're facing at. This would make some sense in a game Like Equinox or Shadowrun, with some 45° angle, but is very annoying if you have to walk straight to the right (or sometimes left) all of the time, since you always have to adjust by walking upwards.
|
|
|
Post by ReyVGM on Sept 17, 2008 3:16:54 GMT -5
Ah I get it. You never move forward, you're always moving down and right. I believe I've played some games that have done that.
|
|
|
Post by Jave on Sept 19, 2008 13:22:50 GMT -5
And all this time I thought it was just something screwy with either the Rom or with Generator. I also didn't know you could pick your stage, leading me to get stuck at that waterfall place where the scrolling is way the hell off.
|
|
|
Post by derboo on Sept 19, 2008 19:03:58 GMT -5
Here's my text for the Dragon Bowl hack, to fit at the very end of the arcade game section: Korean Arcades saw the release of a strange Dragon Ball rip-off called "Dragon Bowl" (Ball and Bowl aren't distinquishable when transcribed to korean letters). What does this have to do with Ninja Gaiden? Well, instead of an original game, it was a brazen hack to Ninja Gaiden, with completely identical gameplay, but mostly edited graphics. Instead of Ryu, you play as Son Goku, and several other Dragon Ball characters have cameos, but the enemies don't have anything to do neither with Dragon Ball nor with Ninja Gaiden. The backgrounds seem to be original, but most of them look pretty cheaply drawn. On the other hand, most sound effects are stolen as well, from various sources, like the speech samples from Street Fighter 2(!). The existence of this hack may or may not be related to the fact that games featuring ninjas or samurais weren't very popular in a country that had greatly suffered under Japan's imperial rule in the first half of the 20's century (another example would be Mitsurugi from Soul Edge, who was edited in Korea to Arthur, a blonde fighter with an eyepatch. He was later made a (hidden) character of his own in Soul Calibur 3). And you can add that picture: www.derboo.de/files/dragonbowl-1.png
|
|
Yuan
Full Member
The Original Wind and Water: Puzzle Battles Yuan
Posts: 248
|
Post by Yuan on Sept 21, 2008 3:34:27 GMT -5
Nice article!
Since this is mostly for the English versions, I don't know if it is worth mentioning, but when I was a kid I couldn't read Japanese, and Ninja Ryuukenden was actually one of the little games I had that featured kanji, which let me at least read something.
Most of my other games were entirely in hiragana.
What is most ironic is that I played Ninja Ryukenden, N Ryukenden II, and then Ninja GAIDEN III (which was the only one I could borrow), so even though I had a Famicom instead of NES it still didn't save me from the increased difficulty!!
|
|
|
Post by ReyVGM on Sept 21, 2008 8:23:42 GMT -5
"Otherwise, it generally retains the good gameplay (though it is the tough, sometimes unfair gameplay of the North American version), so if you get eye cancer from playing it, you'll at least have had a good time. "
ROTFL
|
|