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Dig Dug
Nov 25, 2008 17:40:58 GMT -5
Post by Discoalucard on Nov 25, 2008 17:40:58 GMT -5
I, too, can't stand Mr. Driller. But still, it should probably be mentioned in the article somewhere, if Namco has indeed decided that the two series are supposed to be related. It is, in the Digging Strike portion. Didn't know he was playable in Mr. Driller G though, I'll add that in!
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Dig Dug
Nov 30, 2008 16:30:01 GMT -5
Post by Discoalucard on Nov 30, 2008 16:30:01 GMT -5
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Dig Dug
Dec 3, 2008 22:51:25 GMT -5
Post by rorshacma on Dec 3, 2008 22:51:25 GMT -5
This is a rather minor correction, but I thought I'd throw it out anyways. Taizo actually DID appear in another game aside from Namco X Capcom, he appeared as a playable character in the Wonderswan game "Namco Super Wars". However, he's just called "Dig Dug" rather than Taizo, and is more or less just a bonus character that will join you depending on what path you take in the game.
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Post by Discoalucard on Dec 4, 2008 0:11:28 GMT -5
I'd been wanting to play that, but apparently the ROM isn't dumped...?
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Dig Dug
Dec 4, 2008 23:01:43 GMT -5
Post by rorshacma on Dec 4, 2008 23:01:43 GMT -5
Actually, it must be now, since that's how I played it.
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Dig Dug
May 26, 2009 21:19:40 GMT -5
Post by kidtripod on May 26, 2009 21:19:40 GMT -5
I too love Dig Dug 2. Got into it through the Namco Museum on the DS, not realising how different it was going to be. Initial confusion, then anger, then seeing that actually it's really cool. I so want to play that multiplayer PC game of it, though it looks like the servers have gone down for the Japanese too?
Mr Driller I've loved for years. It takes a while to click, but when it does and you find yourself zoned out zooming down through those blocks it's one of the best experiences in gaming. It's probably the single most immersive game ever made.
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Dig Dug
May 26, 2009 22:31:52 GMT -5
Post by Discoalucard on May 26, 2009 22:31:52 GMT -5
I've been trying to understand how to play Mr. Driller for nigh on five years and it still never clicked with me. Last time I tried was with that Xbox 360 compilation and...nope, still can't make heads nor tails of it.
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CRV
Full Member
Posts: 222
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Dig Dug
May 27, 2009 5:12:44 GMT -5
Post by CRV on May 27, 2009 5:12:44 GMT -5
Similar game: Hottaaman no Chitei Tanken for Famicom, published by Use
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Dig Dug
May 28, 2009 16:55:02 GMT -5
Post by Dais on May 28, 2009 16:55:02 GMT -5
I've been trying to understand how to play Mr. Driller for nigh on five years and it still never clicked with me. Last time I tried was with that Xbox 360 compilation and...nope, still can't make heads nor tails of it. I could never get into Mr Driller myself - the time limit killed it for me. But then I played the story mode of Mr Driller A (the Japan-only GBA one), and I loved it. It's probably been mentioned elsewhere, but the unique thing about A's story mode (and I think the Gamecube and maybe another version have a mode like it as well) is that there's no time limit. Rather, each strike of your drill takes 1% off your air meter. This means you can think carefully about each move you make, aiming to clear the largest areas and avoiding having stuff crash down on you from above. Of course, it gets more complicated - the solid blocks take more hits to destroy and release bad air that drains your meter, which means you have to avoid them even more. You'll run into houses, which will either hold undergrounders who will sell you items or monsters who you can fight for more air (unfortunately, they can also take air, and whether you win tends to be random). The items you can buy (and find) are one of the best parts - they can do great things like destroy all of one color of block, turn certain colors into other colors, clear away huge areas, fill up your air meter, etc. Almost kind of roguelike in nature. Even if you don't know Japanese, you learn which item does what really quickly. The goal of the game is to obtain items (both the ones you use and ones you don't) to feed to a pacteria, a clever mix of Pac-man, Pokemon and bacteria - they're a block-devouring creature that explain why Mr. Driller doesn't have to keep excavating piles of dirt and rock out of the blocks he drills. This is kind of a tamagotchi mode, where you can feed it to morph it into different forms, pet it, scold it, etcetera. Try it sometime.
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Dig Dug
May 28, 2009 21:40:27 GMT -5
Post by ReyVGM on May 28, 2009 21:40:27 GMT -5
Wow, Mr. Driller sure gets a lot of apathetic sentiments here I don't particularly love Dig Dug or Mr. Driller, but I find Mr. Driller insanely more fun to play. There's just something about digging your way to the bottom as fast as you can Although, the only one I've actually managed to play and beat is the Wonderswan Color version, so I don't know if the other ones are boring to play or not.
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Dig Dug
May 29, 2009 13:12:44 GMT -5
Post by kidtripod on May 29, 2009 13:12:44 GMT -5
Yeah, the "original" DC, Wonderswan and PC versions are my preferred ones, although I do like the characters in later efforts I think they diluted the gameplay too much.
I am not entirely surprised by some of the comments about it. The thing is is that it's a bit like the game go, since on paper you may think it's a puzzle or strategy game, but in practice you are supposed to play by instincts. The joy in Mr Driller is learning to play instinctively, and so you can go about five times faster! When going like that the mind just empties of everything else, it's quite an amazing experience.
When I first played it and was thinking too much about what I should be doing I didn't really enjoy it at all.
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Dig Dug
May 29, 2009 18:26:21 GMT -5
Post by ReyVGM on May 29, 2009 18:26:21 GMT -5
I think you are on to something. One enjoys the game much more once you stop thinking what to do next and just effin do it.
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Dig Dug
Feb 18, 2016 0:28:56 GMT -5
Post by feraligatr on Feb 18, 2016 0:28:56 GMT -5
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