This is the first game, the beginning of the Dragon Slayer line by Falcom, the one that eventually produced Xanadu, Sorcerian, Drasle Family/Legacy of the Wizard, etc.
This is also the second article in a row I've written on a game that's a "classic" despite having not aged well at all and is justifiably bad in every possible way. But I spent the entire afternoon/evening playing variations of these, and even stayed up until like 1:30 AM on a work night playing this and spent the rest of the next day constantly nursing coffee to stay alert. Why? I DONT KNOW.
Anyway, the usual first draft stuff still applied. I also need to add screenshot comparisons and add a bit about the GB "Gaiden" game, which is closer to FF Adventure than the actual Dragon Slayer games.
When I first saw the name, a dumbass thought quickly passed through by my mind: "I thought Kurt hated these games?" Heh, I was thinking Dragon Warrior/Quest... DS seems to be something entirely new, and it looks like just the game that would frustrate the piss outta me. The MSX screenshots explode my eyeballs!
Though, I may be tempted to snag the Saturn version... once again, a great article. Now, are there any more games that have the title "Dragon Slayer?" Or were all of the "sequels" the spinoffs mentioned above?
I think the main reason the author draws comparison to Rogue is that while you get some pretty typical RPG kind of items to find, there's never any in-game explanation as to what they do. You just have to pick the item up and try all your actions to see how it effects you.
Post by Discoalucard on Sept 24, 2006 23:42:46 GMT -5
It's like Rogue in as much as it's a very early computer dungeon crawler, and you attack by hitting "into" bad guys. Otherwise, yeah, it deviates quite a bit from the formula. But it's still vaguely identifiable as a basis.
Ah, I was just bein' ornery. I've been thinking a lot about roguelikes lately you see.
There really, really needs to be an article on the Chunsoft games, but alas without knowledge of Japanese they're nearly impossible to play (so I'm out), and the rule is that the whole series has to get covered.
Post by newtmonkey on Sept 26, 2006 11:19:28 GMT -5
I wouldn't mind contributing to a Chunsoft article, but the games are way too similar for me to play through them all. Right now I am playing through both Shonen Yangus and Pokemon Mystery Dungeon. Is Shonen Yangus by Chunsoft? I didn't see their logo in the game.
The Chunsoft games are fun, but in my opinion they sort of miss the point of the best roguelikes. The cool thing about games like Nethack, Rogue, Dwarf Fortress, ADOM, etc is the sheer number of options you have at any given moment. The Chunsoft games take the surface elements (random dungeons, step-based turn-based movement) from the roguelikes but don't offer the same depth or lastability because they don't replace the lost depth with anything. They are still quite fun though.
I think an example of a great console roguelike is Azure Dreams (by Konami, not Chunsoft). It is remarkably similar to the Chunsoft catalog, but actually offers something in place of the loss of depth- the town-building and dating portions of the game.
Post by lordkarnov42 on Aug 14, 2008 21:00:30 GMT -5
I just played through the first level of Dragon Slayer, and I loved it . . . not sure if I'd play it again any time soon, but... You didn't mention any part of the overall object of the game. And also:
Dragon Slayer was initially released on the PC88. Needless to say, it's pretty ugly, although I've seen screenshots of a different version using a brighter color palette.
Same version, you are just running the wrong settings. What emulator are you using?
I know this is an old article, but I should mention that Dragon Slayer also came out for Epoch's Super Cassette Vision in Japan in 1986. It and the BASIC cartridge were taller than normal SCV cartridges because they had a compartment for AA batteries for battery back-up.
Ironic, they went to the trouble of having an AA battery slot in the cassette for the Vision version yet also did the GB port, which has NO way of saving and is so long and convoluted that it's physically impossible to complete without having the GB plugged into a wall!