Sengoku
May 9, 2007 20:04:10 GMT -5
Post by Allie on May 9, 2007 20:04:10 GMT -5
sh3llsh0ck said:
revolverocelot said:
What in the everloving...?
Dude, when have stages in a beat'em up ever been more than a mere backdrop to the chaos? Did I miss some revolutionary beat'em up/platformer hybrid with Zelda-style puzzles or something?
Relies too much on combos? COMBOS? Have you EVER played a beat'em up before? As long as your fist meets with a bad guy's face as often as possible, a beat'em up is doing exactly what it should be doing.. that's why they're called beat'em ups.
Yes, you are right, but other games have beautiful stages that are as much part of the game as the rest. Think of Undercover Cops' first stage, where you pick up a Hummer, or try to push the boss into the metal compactor. And Vendetta's grocery stores, where you can slam enemies against shelves and destroy the whole place. Hell, even Taito's "alright" Growl has lots of things to smash, animals that help you, and a train sequence where you jump over train-cars. Sengoku 3's are just boring and bland, there's nothing going on. Even Final Fight's stages where kinda cool in its time, even if all they had for them were nice graphics.
As far as combos, I think I used the wrong word. The game doesn't exclusively "rely" on combos, but that's what the game is all about. Leave combos out and there's no gameplay left. The game is too automatic and soulless.
The combos are what allow players to brag about their skill and feel elite. A lot of players these days seem to want games that can only be played one way, so it can be said that progress is all about skill, not about being able to do whatever and still get somewhere.