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Post by Jave on Jul 10, 2009 7:38:59 GMT -5
by "them," I meant the filters... discuss.
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Post by justjustin on Jul 10, 2009 8:30:32 GMT -5
I voted "sure." I used to think playing games with blocky, defined pixels was the only real way to play. But after learning a bit about displays and graphics and stuff I learned that there is no true or "correct" way to display pixels. Arcade games didn't display pixels as sharp squares, but rather points of light. A lot of pixel techniques rely on this method to blend colors or add detail. Pretty much all the filters in emulators are awful, and the aspect ratios are effed up to begin with. Plus, the experience is already "diluted" simply by playing a game on a computer screen-- god forbid an LCD screen (which I use)-- using a *gasp* keyboard, maybe even windowed *has a heart attack*
So in the end, people are already playing something far different than the original game. Whatever makes it look good at that point is most important. The best someone could do is hook their computer up to an RGB monitor with gamma/brightness/color/aspect ratio settings and play emulated games that way.
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Post by r0ck3rz on Jul 10, 2009 14:07:16 GMT -5
I'd say "no," but not the way you have it set up.
I used to use them all the time, but after a while, they start to not look quite as good.
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Post by dooz on Jul 10, 2009 14:27:28 GMT -5
I use graphics filters all the time. Maybe it's not how the developers meant the game to be seen, but I like it, so screw them. Usually I go for 2x Sai (I think that's the name).
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Post by kimimi on Jul 10, 2009 14:41:46 GMT -5
I'd say "no," but not the way you have it set up. Yeah, the poll options are rather skewed - the "no" option is stated like some pixel Nazi whereas the "yes" is a more reasonable and moderate response. Personally, I dislike using filters with 2D games apart from screen resizing if it's something that comes out exceptionally small. For 3D games though if there's a way to add anti-aliasing or increase the resolution I'm all for it.
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Post by Jave on Jul 10, 2009 19:13:23 GMT -5
er, yeah, it's probably best to just ignore the way I phrased the answers. That was just me being sarcastic.
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Post by kyouki on Jul 10, 2009 22:42:27 GMT -5
I used to prefer unfiltered to filtered, but now I can't stand either. So I loaded my wii up with emulators and have it plugged into a little CRT TV and games look fantastic again. This should be the fourth option.
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Post by justjustin on Jul 11, 2009 10:07:15 GMT -5
Ha. That's exactly what I do, kyouki. The emulators for NES, SNES and Genesis have perfect video modes for tube TVs; looks just as good as the real deal. In fact, it might look a little too good because whenever there's dithering in Genesis games it looks really harsh, like almost flickering. It never did that on the console because the picture was slightly blurrier or something.
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Post by Haz on Jul 11, 2009 17:32:12 GMT -5
I voted no. Sorry to be a pixel bastard, but... I'm a pixel bastard. Plus, they hurt my eyes.
The only "filters" I ever used were the "2x", "3x" or "4x" ones that give the game a better look. "modern retro", if you will.
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Post by Smithee on Jul 11, 2009 19:07:52 GMT -5
Really, it doesn't matter.
You're already far enough off by not playing it on its source platform.
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Post by roushimsx on Jul 12, 2009 0:54:29 GMT -5
Hell yes I use filters. Nothing like a sexy nearest neighbor stretch to 1400x1050 to make those old games look extra hot.
Busta ass playaz that roll in native res unfiltered are living a lie, baby. If it's not 4:3, it ain't true.
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Post by susanismyalias on Jul 12, 2009 6:40:17 GMT -5
Hell yes. Chrono Trigger, you look so good. Oh baby, why don't you try on this 2x Sal... mmm...
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Post by YourAverageJoe on Jul 12, 2009 17:15:30 GMT -5
Everyone who uses 2xSaI is a scrub, put some HQ4X on dat shit, and watch the graphics tighten up like yo mom last night.
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Post by butanebob on Jul 13, 2009 22:21:08 GMT -5
Depends on what emulator i'm using. Mame running through an old CRT with the RGB filter enabled is the closest you'll get to the real look of an RGB arcade monitor.
Most other emus i just play through my TV with a simple bilinear + fullscreen stretch.
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Post by Weasel on Jul 14, 2009 0:12:07 GMT -5
It really depends on the game. I tend to play with square pixels, but occasionally there's a game where I need to turn on the color-banding effects (Zero Tolerance, Vectorman in Kega), NTSC mode (Air Fortress in NEStopia), or HQ2X (Curse of Monkey Island, ScummVM - works surprisingly well). Otherwise, I generally can't stand filters (I turn them off entirely in GZDoom).
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