|
Post by Jave on Feb 27, 2010 19:39:46 GMT -5
Pretty good article.
Just one minor nitpick:
This is a slogan... not a logo.
And the period ought to be on the inside of the quotation marks... it's not super important, but it'd look a little nicer.
|
|
|
Post by muteKi on Feb 28, 2010 2:05:06 GMT -5
If the author is British, it's quite all right to do so. Actually I happen to prefer it, just for the sake of balance. It strikes me as odd in the case of quotes that are incomplete statements.
|
|
|
Post by Discoalucard on Feb 28, 2010 2:45:20 GMT -5
It's a stylistic preference on my part. I learned the American way but always thought it was stupid. Then years later I learned that the British did things in a way that made sense, so I adopted that.
|
|
|
Post by dire51 on Feb 28, 2010 12:45:32 GMT -5
Not true. There never was a "Sega does what Nintendon't" ad campaign. It was " Genesis does what Nintendon't," and Sega didn't introduce it until well after the Genesis launched, after the "Your world will never be the same", "Genesis does it all", "We bring the arcade experience home" and various other one-off ad campaigns they launched. Your best resource for early Genesis ads is here: Fors Yard - and if you look through what they have, you'll see that the "Nintendon't" slogan didn't show up until about the time Sega started advertising Michael Jackson's Moonwalker. Of course, I only speak of Sega's American ads. If the author is British and is speaking of some UK SMS ad that did indeed say "Sega does what Nintendon't," then disregard this (although I've personally never seen a UK Sega ad that said that either, the ones I remember most said "To be this good takes ages/to be this good takes Sega" and so on).
|
|
|
Post by Discoalucard on Feb 28, 2010 14:43:12 GMT -5
I'm pretty sure they did. I remember years ago I got some Sega brochures advertising Double Dragon and the like using that slogan. It wasn't widely used until the Genesis though, because Sega (or I guess Tonka, at that point) rarely bothered to advertise the Master System. Of course, those were so obscure that I can't dig any information out for it. I was on their mailing list because I wrote them a letter when I was six years old saying they should have a magazine like the Nintendo Fun Club. They started sending me issues of something called Sega Challenge, which were small but really cool nonetheless. They changed eventually to just "Sega", then morped into Sega Visions. I wish I still had them.
|
|
|
Post by dire51 on Feb 28, 2010 16:56:08 GMT -5
Figures it would be that obscure. I remember "Now, there are no limits," "Sega (From Tonka)," and "Sega for the '90s: The New Generation" for Master System slogans, but never "Sega does what Nintendon't." I seem to recall reading somewhere (possibly Sega-16) that the Nintendon't thing was originally thought up during the Genesis era, though. On a side note, I remember getting at least one issue of Sega Challenge, too: #7 (figures it was the last one). Zap! has info on them, as well as downloadable pdfs of at least six issues: www.zaponline.org/seganewsletter.html
|
|
|
Post by Discoalucard on Feb 28, 2010 22:47:46 GMT -5
Yup, I found em earlier today! Cool to look back on them - I just put up a blog post about it. I started with the After Burner issue.
|
|
|
Post by dire51 on Mar 1, 2010 1:19:12 GMT -5
I'm grateful they started this, and I hope they get the rest of the issues up soon. I really want to read issue #7 again. Also, I did find this article on Sega-16 regarding the "Nintendon't" campaign. Also, this interview with Michael Katz had this to say: Sega-16: Nintendo's ironclad licensing agreements at the time prevented competitors from securing many arcade ports, but Sega was lucky enough to have their own catalogue of hits to rely on. How big a part do you think they played in the initial success of the Genesis? Michael Katz: The success of Genesis initially came from us having the "personality" licensing position for software. It was defensive, and brilliant, if I do say so myself. We COULD NOT compete with the strength of the Nintendo arcade licenses, so as a defensive move, we decided to get (for awareness) personalities: Montana, Pat Riley, Lasorda, Michael Jackson, Holyfield; develop good games around them, and make the most of a tough competitive positioning/stance — GENESIS DOES WHAT NINTENDON'T, which meant to the consumer: more powerful hardware, 16-bit graphics/animation, and exclusive personalities that Nintendo couldn't claim to have. This was smart marketing, and, as Howard Lincoln (from Nintendo) is quoted as saying, was what caused Mr. Arakawa (Nintendo of America's president) to admit privately, had turned the tide toward Sega in 1991. No mention of whether or not it's a revived SMS slogan in either article that I saw, though.
|
|
|
Post by tbb on Oct 20, 2014 16:57:04 GMT -5
The box art listed as being American is actually European. You can tell because it says Mega Drive instead of Genesis on it.
Also, the new light page theme doesn't seem to be working right on the page. Only the header seems to acknowledge the change and the article stays white text on black background. Maybe it's just because it's an older article, but it's the first I've come across like this.
|
|
|
Post by derboo on Oct 20, 2014 17:21:26 GMT -5
Looks like we missed this one when we implemented the theme switcher. It should be fixed now (press F5 if the old version is still in your browser's cache). Thanks!
|
|
|
Post by ericmarks on Feb 2, 2015 21:42:39 GMT -5
I don't feel "Sword Of Vermilion" was that bad. Lately, I've been replaying it with a new obsession, seeing how many of certain drop-items I can collect. Beating regular foes in wilderness or dungeon has a small chance a treasure chest may appear just after the battle, and if it does, it's always a drop-item specific to that creature type. Most foes have nothing to drop except something unimpressive, like herbs or a Ferros book. But the purple mushrooms that shoot non-homing spores in that cave where you rescue the men of Helwig have a small chance they may yield a Mega-Blast(permanent +10 Luck) The brown-capped morels in the Blue and Ruby Caves have a small chance of yielding a Mineral Bar(+10 attack strength). The gold puddings found only between Excalabria and the Secret Cave may yield a Kulm Vase(+10 armor class). The green floating eyes in the caves from Swaffham to Excalabria may yield a Kasan's Chisel(+10 dexterity). The wizards in a few areas may yield a Danageld Water(+8 max magic points, with a risk of losing 8 max hit points as the price). I've been trying to see how much of a character I can build that way without using the trick with the Death Sword and Old Nick Armor. So far, I've found 600 Magic Points is maxxed out, and I have a charcter with 40 more Luck, and more than 100 more Strength, Armor Class, and Dexterity than a 31st level(max level) character would normally have.
|
|