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Post by Discoalucard on Mar 8, 2010 0:59:58 GMT -5
www.hardcoregaming101.net/badmojo/badmojo.htmIn this game you get turned into a cockroach and scurry across your decrepit apartment to turn back into a human. It's incredibly gross but remarkably innovative. I remember reading about it in PC Gamer back in like 1996 or so when they raved about it, but I didn't actually play it until last week, when I grabbed the Redux re-release. Fantastic soundtrack, too.
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Post by jorpho on Mar 9, 2010 13:24:22 GMT -5
I didn't know this game was so short! I shall move it up in my imaginary queue; I got a legal copy of the Redux version a long time ago.
I had hoped the Redux release was the start of a larger trend; there are a lot of games with woeful compatibility issues that are deserving of the same treatment. Looks like that didn't pan out too well.
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Post by syntheticgerbil on Mar 9, 2010 17:32:06 GMT -5
I played this game more than a few times just to experience the first few scenes over a decade ago, back when movies like Joe's Apartment were cool, and I remember hating FMV games, along with the difficulty of Bad Mojo, so it put me off from completing the game.
This article makes me want to pick it back up and maybe try it over. The length isn't a put off for me, and I always did enjoy the incredible nastiness of this game.
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Post by Discoalucard on Mar 10, 2010 0:07:54 GMT -5
I beat it in an afternoon when I was snowed in a few weeks ago. I was definitely impressed.
I wish there were more re-releases too, but there's a lot of logistical problems involved. I tried Blackwood Chronicles on two computers in my apartment, and the stupid stodgy old version of Quicktime wouldn't work. It did work on media center computer in the living, which has since imploded, so I might just have to steal my brother's old laptop to see if it works. Discworld Noir has some problems on anything beyond Windows 98 too, although other than some workarounds and minor crashes, it was playable. Both of these games are Windows based so DOSBox doesn't help, but the developers are both are long bankrupt, and I don't think anyone knows who owns the rights to them.
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Post by kal on Mar 10, 2010 1:40:27 GMT -5
Wow - I must check this out, I love surreal games.
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Post by Garamoth on Apr 25, 2010 10:45:18 GMT -5
Just finished it. It was pretty cool. I love how they tried to pull out the most meaningfulness out of your mom's speeches/hints/mystical oracles about everyday objects.
And remember folks... the truth lies beyond the fax!
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Post by kal on Apr 25, 2010 10:51:44 GMT -5
I finished it the other day too. Played through it all in one sitting (and yeah used a guide for THAT awful puzzle). Really impressive stuff - reminds me a lot of that peculiar genre of games that are surreal due to a lack of dialogue that have died out in recent times.
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Post by Garamoth on May 31, 2010 20:28:14 GMT -5
Okay, I have to admit that when I played the game I was stressed out and impatient... I did not even pretend to try to solve on my own that final puzzle with the fuse box.
What hints were given to the solution and where?
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Post by kal on May 31, 2010 20:54:22 GMT -5
Okay, I have to admit that when I played the game I was stressed out and impatient... I did not even pretend to try to solve on my own that final puzzle with the fuse box. What hints were given to the solution and where? I really hate long cryptic puzzles like that so I did what the article said and guided it. I think that you had to put together information on where they led AND how much it takes to deactivate them...while also realising that it was physically possible >_<
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Post by Garamoth on May 31, 2010 21:40:03 GMT -5
Was there a mommy-oracle vision helping you out with that part? I can't recall.
Plus, how are you supposed to know the correct voltage?
I have found the answer given out in the walkthroughs, but not the explanation.
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Post by Discoalucard on May 31, 2010 21:45:41 GMT -5
Let's quote some UHS files:
Fucked if I would've ever figured that out. Which is weird because none of the rest of the puzzles are that obscure at all.
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Post by Garamoth on May 31, 2010 22:59:48 GMT -5
Huh, even the hint system doesn't seem quite sure as to what it's hinting at, but at least we're getting somewhere!
So it's a date, the calendar hint makes that clear enough. Probably a birthday, 'cause that's the numbers people pick for their lottery tickets, right? Could be a wedding date, which would make sense in the context of the story, but no fat slob with any self-respect bothers to remember his wedding anniversary.
So who was born on July sixth 1958? Is the kid really that old? Is it mom?
What about the phone number? Do people choose phone numbers to match their birthday or did the programmers just give the player an extra chance by putting the magic number in unrelated places?
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Post by Discoalucard on May 31, 2010 23:41:28 GMT -5
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Post by Smithee of Zur-En-Arrh on Jun 1, 2010 14:05:29 GMT -5
I really wanna check this game out, especially considering my fear of wrotten food.
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Post by Gendo Ikari on Sept 7, 2014 10:37:22 GMT -5
www.bundlestars.com/all-bundles/night-dive-bundle/Bad Mojo Redux is part of this bundle, which also includes Wizardry 6-7-8, I Have no Mouth and Shadowman among others. If you are interested even in just two or three of them, it's a nice chance for a few bucks.
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