|
Post by Ryu the Grappler on Oct 15, 2010 16:14:22 GMT -5
Adventure Island II and III also had animal friends for Higgins (I think IV did as well, but I'm not sure).
|
|
|
Post by Lee on Oct 15, 2010 16:44:45 GMT -5
|
|
|
Post by kitten on Oct 15, 2010 17:19:02 GMT -5
That's clearly incorrect, though, from examples of other games doing that. Maybe they just didn't try very hard?
|
|
|
Post by Lee on Oct 15, 2010 17:26:52 GMT -5
That's clearly incorrect, though, from examples of other games doing that. Maybe they just didn't try very hard? I loved Super Mario 3, so I am biased, but clearly they tried really hard...it's quality is without question. My only possible explanation is the concept of eating enemies, and gaining power ups like wings and fireballs would have broken much of the game play. How easy would World 8 have been if Yoshi could just eat everything and fly around?
|
|
|
Post by muteKi on Oct 15, 2010 17:27:24 GMT -5
This an early sketch of Yoshi from the NES era. Miyamoto wanted a dinosaur in the Mario series since Super Mario Bros. but the limitations of the platform prevented the idea until Super Mario World was released for the Super Famicom. There has to be more reasons than just platform limitations, considering they could do things like Kuriboh's Shoe in Super Mario Bros. 3, and that was a throwaway item you could easily miss in a single stage. To be fair, the shoe is a lot simpler than Yoshi. I don't think it was merely a sprite count limitation that is to blame. Of course I really don't know much about the engines of the NES SMB games, so I can't comment on how much free processing time or space for a few extra yoshi animations they might have had in any of them.
|
|
|
Post by Ike on Oct 15, 2010 18:27:48 GMT -5
You also have to take into account all of the gameplay implications of being able to ride Yoshi, like how you can jump off of his back to achieve a higher jump to otherwise unaccessible areas, etc.
|
|
|
Post by kitten on Oct 15, 2010 18:31:06 GMT -5
I loved Super Mario 3, so I am biased, but clearly they tried really hard...it's quality is without question. Yeah, I think that Super Mario Bros 3 is one of the best games ever made, I just meant to imply they didn't really try very hard to make a dinosaur you could ride on in that specific game. You also have to take into account all of the gameplay implications of being able to ride Yoshi, like how you can jump off of his back to achieve a higher jump to otherwise unaccessible areas, etc. He could have played in a lot of different ways, he didn't need to be identical to his Super Mario World form.
|
|
|
Post by bioniccommando83 on Oct 16, 2010 1:24:02 GMT -5
You also have to take into account all of the gameplay implications of being able to ride Yoshi, like how you can jump off of his back to achieve a higher jump to otherwise unaccessible areas, etc. I had a small epiphany while playing Mario World and All Stars with the Mrs. on the SNES- when push comes to shove, your basic Yoshi model was in Super Mario Bros. 3- specifically, world 5-3 in the form of Kurbio's Shoe. Take an extra hit? Check. Something to ride in? Check. Stomp on or walk on otherwise untouchable enemies? Check. Really, (regular, non-shellpowered) Yoshi was only good for the extra jump and for being able to use his tongue.
|
|
|
Post by jorpho on Oct 16, 2010 1:36:24 GMT -5
No one seems to have mentioned the biggest hole in the Famicom-limitation theory: the existence of HK-original ports of SMW to the NES.
|
|
|
Post by ReyVGM on Oct 16, 2010 1:57:53 GMT -5
It's probable that by the time they started making Mario 3, it seemed impossible to include Yoshi. After all, Mario 3 was released in 1988 in Japan, which means they started working on it at least 1987 and we all know how 1987 games still looked.
Adventure Island 3 was released in 1992, so it's obvious that by that time it wouldn't have been impossible to include Yoshi-like animal buddies in a NES game.
|
|
|
Post by xseverianx on Oct 22, 2010 20:47:00 GMT -5
Yeah but the dinosaurs in Adventure Island 3 don't look half as great as Yoshi in SMW. Maybe it was possible but not really feasible. On the other hand this is the same Nintendo that thought online gaming wasn't really possible on consoles in 2002.
|
|
|
Post by ReyVGM on Oct 22, 2010 20:51:54 GMT -5
Nintendo never said it wasn't possible, they said it wasn't economically viable. Which back then, in Japan, it wasn't incorrect.
Besides, they already fiddled with online stuff with the SNES, so it's impossible they could have said it was impossible.
|
|
|
Post by neomerge on Oct 23, 2010 23:23:18 GMT -5
No one seems to have mentioned the biggest hole in the Famicom-limitation theory: the existence of HK-original ports of SMW to the NES. lol Jorpho with the ether! I was just coming here to say that.
|
|
|
Post by aganar on Oct 24, 2010 0:21:52 GMT -5
Yoshi's Cookie was a terrible game.
|
|
|
Post by ReyVGM on Oct 24, 2010 2:56:27 GMT -5
No one seems to have mentioned the biggest hole in the Famicom-limitation theory: the existence of HK-original ports of SMW to the NES. lol Jorpho with the ether! I was just coming here to say that. Like I said, Mario 3 came out in 1988 in Japan. Those HK SMW ports were done much much later when they were more experienced with the Famicom hardware. I'm sure that if they would have made Mario 3 in 1992 or something, they would have probably found a way of putting Yoshi in.
|
|