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Post by Discoalucard on Nov 5, 2010 21:38:15 GMT -5
www.hardcoregaming101.net/renderingranger/renderingranger.htmI was vaguely familiar with this super expensive SFC, but only recently gave it a go until someone submitted an article. It's very graphically impressive, although the level designs aren't quite up to the classics, and standard enemies take too many hits. So, the pacing's a bit off, but it's still an alright game, if not quite worth the $100+ price tag.
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Post by Shellshock on Nov 5, 2010 23:07:48 GMT -5
I know it would screw up your layout, but I think the previous font size was easier to read.
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Post by Discoalucard on Nov 5, 2010 23:54:08 GMT -5
I know it would screw up your layout, but I think the previous font size was easier to read. Yeah, but the rest of the internet seems to prefer this size. It's also more consistent with the blog. Still, I might muck around with it a bit. It only breaks the layout in as much as I might need to add or delete a picture from the size column.
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Post by derboo on Nov 6, 2010 0:01:00 GMT -5
I like a smaller font size (mostly because I use a netbook and thus have the lowest resolution on any modern PC system), but I prefer arial over trebuchet.
Btw. characters in the article (Japanese and the " thingies below) are dependent of the browser encoding setting, better to unicode-mask them like the others.
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Post by Discoalucard on Nov 6, 2010 0:08:55 GMT -5
Btw. characters in the article (Japanese and the " thingies below) are dependent of the browser encoding setting, better to unicode-mask them like the others. OK! How do I do that in HTML? I just did the "shift_JIS" tag somewhere and it worked, at least on Chrome with my setting.
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Post by derboo on Nov 6, 2010 0:33:42 GMT -5
Use this page: www.pinnacledisplays.com/unicode-converter.htmYou get a number of &xxxx; codes which are displayed as the correct characters by browsers, regardless of encoding setting. Most browsers (read: Firefox and IE) ignore the charset= argument.
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Post by Sketcz-1000 on Nov 6, 2010 3:55:13 GMT -5
That unicode converter is immensely useful. Up until Derboo told me about it, I used to post Japanese characters on the forum, then view the page source for the unicode (which is a long, inefficient workaround).
Anyway, a good article, but it could have done with input from Trenz himself, since the guy is pretty easy to track down. I spoke to him years ago for a feature I did, and he provided me with screens of the R2 character before the publisher demanded he remake him with CG (it was traditional cartoony sprites).
Assuming I still have it in my archives, and you want to insert it into the feature, I'll try to dig it up and post it here.
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Post by hitchhikr on Nov 8, 2010 5:41:20 GMT -5
Nice article, never heard about that game before, btw the name is "Manfred" not "Manifred" Trenz
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Post by Gendo Ikari on Nov 23, 2010 7:09:03 GMT -5
It is a real wall banger that such a fine game (the absence of any slowdown is phenomenal) managed to be published only in Japan and, to add insult to injury, by the local branch of a Western publisher! Even sadder considering it's probably the last game developed by Rainbow Arts before dissolving and, if memory serves, Manfred Trenz hasn't have done anything worthwile since - his current company Denaris Entertainment Software is stuck making low budget games based on IPs like Crazy Frog and Germany's Next Top Model.
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