I was vaguely familiar with this super expensive SFC, but only recently gave it a go until someone submitted an article. It's very graphically impressive, although the level designs aren't quite up to the classics, and standard enemies take too many hits. So, the pacing's a bit off, but it's still an alright game, if not quite worth the $100+ price tag.
That unicode converter is immensely useful. Up until Derboo told me about it, I used to post Japanese characters on the forum, then view the page source for the unicode (which is a long, inefficient workaround).
Anyway, a good article, but it could have done with input from Trenz himself, since the guy is pretty easy to track down. I spoke to him years ago for a feature I did, and he provided me with screens of the R2 character before the publisher demanded he remake him with CG (it was traditional cartoony sprites).
Assuming I still have it in my archives, and you want to insert it into the feature, I'll try to dig it up and post it here.
"Possibly the only dismaying aspect of excellence is that it makes living in a world of mediocrity an ongoing prospect of living hell." - Harlan Ellison
Post by Gendo Ikari on Nov 23, 2010 7:09:03 GMT -5
It is a real wall banger that such a fine game (the absence of any slowdown is phenomenal) managed to be published only in Japan and, to add insult to injury, by the local branch of a Western publisher! Even sadder considering it's probably the last game developed by Rainbow Arts before dissolving and, if memory serves, Manfred Trenz hasn't have done anything worthwile since - his current company Denaris Entertainment Software is stuck making low budget games based on IPs like Crazy Frog and Germany's Next Top Model.