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Post by Discoalucard on Mar 14, 2011 18:32:32 GMT -5
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Post by imhotep on Mar 18, 2011 5:50:43 GMT -5
There's some things about this game I'd consider important that were left out in the article. The game got an atrocious western release with altered stage design and play mechanics. The dragon acts as a shield, auto fire is enabled and your standard shot creates those little flames on impact that normally only the special weapon does. The enemy placement is different, too, and making much less sense. Black Heart is a looping game and gets harder by every loop, becoming a true "bullet hell" shooter in the second loop and even expands on it in the third one. I'm not sure if it goes into a fourth loop, Japanese players strand deep in the third loop. There's a translation of an interview with famous stg-player Syo on gamengai www.gamengai.com/cmnt_inf.php?id=1378&type=translation&p=5where he states that after playing Ketsui, he dove into Black Heart, he holds the world record, too, I think. Personally, I find the game gets hard by the second boss, but the difficulty is not consistent throughout the whole game. I also wouldn't rate the graphics any highter than the soundtrack, both are flawed in an interesting way and are sometimes really fascinating. Thanks for the article, Black Heart is a favourite of mine.
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Post by Discoalucard on Mar 18, 2011 8:09:33 GMT -5
Agh. Going over the original text, the author did make a quick mention about how insanely difficult it gets in further loops, but I forgot to re-integrate it during editing.
Good to know about the alternate version, for however shameful it sounds. We'll see about updating it. Thanks for the heads-up!
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Post by nickz on Mar 22, 2011 18:11:08 GMT -5
Sorry about the slow post, the last few days have been crazy. I'll have revisions ready soon.
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Startling
Banned
A better gamer than all of you plebs
Posts: 54
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Post by Startling on Jun 22, 2016 22:05:04 GMT -5
I greatly dislike the claim that it was a "commercial flop". By that logic, nearly every NMK game was such a flop, and flops are not enough to keep a company going for a decade in the cutthroat arcade business, especially when so much of that time was spent in the post-Street Fighter II era where nearly everyone was struggling. Ports typically require massive successes, similar to a Player's Choice of a console game.
Even that aside, sales mean nothing. They have never been an indicator of anything except how well you're able to sell a game to people. So many great games do poorly and are unheard of, while so many terrible games sell millions upon millions and everyone knows about them. Mentioning sales is generally damaging to what is meant to be an article about the actual game itself, especially in the way it was done here.
The export version isn't "atrocious" at all, it's not like Konami's export version garbage. Someone who finds the original version frustrating would want to give the export version a shot, and someone who finds the export version too easy would want to then play the original version. It's only "atrocious" in 1991 when you would only feasibly have access to one or the other.
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