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Post by Discoalucard on Apr 24, 2011 12:10:19 GMT -5
www.hardcoregaming101.net/dezaemon/dezaemon.htmThis is a cool little "make you own shooter" series that originated on the Famicom. The PlayStation version was released recently on the PSN as one of the import titles, and it's easy enough to use with a guide. The best seems to be the Saturn one, though. This article has tons and tons and tons of pictures of some of the creative things you could do with this engine.
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Post by acidonia on Apr 25, 2011 14:00:12 GMT -5
Great to know what that Disc with 102 games was from. I have no idea where I got but I have a Burned disc of it. The box called it Select 100 so I thought it was it's name. The game was probally one of my most played Ps1 games.
Game 35 (Its called Dark ruler I think) if you chose this ship in the Mix stages option makes the game very hard because the game only Uses one Bullet Sprite so using the ship in the Mix mode made makes the Larger bullet Sprite invisible.
Game 68 (I remember it begin Called the Museum) Was rather hard and there a winged Skull right before the final boss that is impossible to kill so you have to lose a life to reach the Final that is the Mona Lisa Painting.
Game 77 in non Mix mode im sure it is impossible to die in these stages.
Game 78 (The one where your a Black Car) in Mix mode gives you tons of points because they is a Item that gives you alot of Points and lives because of how the Dezaemon engine gives out extra lives via points earned that could not be changed. Though the game itself these are hard to get. Also using this ship in mix mode makes some of the Bullets look like cigaretes.
Game 80 They is no way to see all power ups in the game because the creator did not add many to it outside mix mode you can see them all though.
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Post by KeeperBvK on Apr 25, 2011 23:24:14 GMT -5
Great article, especially considering I would NEVER have neither the passion nor the patience to go through all those technical details the writer mentioned.
Just some minor remarks: On the Dezaemon Kids section it says "The music editor has been removed entirely, limiting you to pre-made samples, and a strange option where the game asks you to insert your own music CD.", so I'd like to know what that option is supposed to do. Does it simply use sounds from the CD? Then what's so strange about it?
And shouldn't the two PSX games also have the PS3 listed as platforms they're available for?
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Post by Sketcz-1000 on Apr 26, 2011 5:04:13 GMT -5
Good point on listing PS3 as a platform.
I've only played Dez Kids on my PS3 via the Japanese PSN download, and I have no idea how to replicate inserting a CD since it's streaming from the HDD (which I suppose could do with a mention, since in effect you lose that option). Truth be told, I have no idea quite how that section works. I suppose I could burn the ISO to disc and try it in my chipped PS1... But by that point (having screengrabbed 102 images), I desperately wanted to just hand it in.
Pity the HTML designer who was forced to code in what must have been 200 screenshots. Have we beaten the record for HG101 article with the most pics?
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Post by derboo on Apr 26, 2011 12:48:09 GMT -5
Overall pic count, no way. Highest pic/word ratio, maybe.
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Post by Jave on Apr 26, 2011 17:59:36 GMT -5
It's been a while since I looked into it, so I could be wrong about this, but as far as I know, Cho had pretty much nothing do with Blast Works aside from giving the OK for someone else to lift the gameplay from Tumiki Fighters wholesale and stick it in an entirely new game. Also, a couple other ABA games (including TF) were featured as unlockable content.
Blast Works itself was actually created by an American studio called Budcat, and the disparity in quality between Budcat's new content and the original TF really, really shows. (hence putting the editing tools on the disk, I suppose)
The wikipedia page linked to in the article, while technically accurate, reads as though it's been edited by a zealous ABA fan.
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Post by Dee Liteyears on Apr 26, 2011 20:43:19 GMT -5
Intresting article! I never realized Dezeamon Kids has a Disc2 when i buyed it from PSN.^^' I'll try the games tomorrow. I'm tinkering with getting Plus, but i'm not sure if i should choose the SFC for Mouse Support(i hate D-Pad pixeling >_>) or the PSN version for gametrading. What a pity that Dezeamon2 was Saturn only. @sketcz: Maybe it's a dumb question but did you actually tried to insert a disc? I mean, what about real PSX games with more than one cd? You can still change the discs there
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Post by TΛPETRVE on Apr 28, 2011 6:20:33 GMT -5
Holy shit YES! Thanks for that article. I imported Dezaemon Plus from Japan last winter and I'll snatch Deza 2 as soon as I can get my hands on a mint copy. Since I've got the external Saturn floppy drive, there'll be games a-plenty for me to make and save.
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Post by Sketcz-1000 on Apr 30, 2011 12:57:41 GMT -5
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Post by hidetoshidecide on May 15, 2011 7:53:33 GMT -5
Good point on listing PS3 as a platform. PSP as well. How difficult is it to use this software without a mouse?
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Post by Sketcz-1000 on May 15, 2011 9:00:33 GMT -5
Loading the SNES version in an emulator with a USB pad should give an indication of what it's like with a controller. Failing that, it's pretty identical in function to RPG Maker on the PS1, if you've ever played that with a pad.
It's alright, you get used to it after a while. But I don't really use PC art packages, so it's not like I can't live without my mouse.
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Post by Gendo Ikari on Dec 1, 2011 8:51:19 GMT -5
If I read this article when it was published, I would have discovered earlier and not these days, with surprise, that several games from Dark Hell Company / Astro Port originated on Dezaemon 2! The PC versions are, in fact, ports of their older Dez2 games they probably made as soon as they became capable of programming themselves. I discovered Satakore just prior to reading the article. This should finally be the time, for me, to try Saturn emulation: a lot of those games look, when not excellent, at least quite inspired.
Shame the series didn't see more recent iterations. Also, I was somehow convinced it had some PC version. The only shmup-centric program for Windows I know is ASCII 2D Shooter Maker.
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Gideon Zhi
New Member
Good news, everyone!
Posts: 8
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Post by Gideon Zhi on Dec 2, 2011 22:35:11 GMT -5
Hey, neat. Does the PSN version of Dezaemon Plus include all of the contest submissions? I've actually got a hardcopy of the PS1 version, complete with gigantic manual, and it includes a *lot* of fan-made games, some of which are pretty bizarre. If I recall, there's even one that just tells a story - hides the player ship and animates everything in the background!
Edit: It may also be worth mentioning that Summer Carnival '92 - RECCA appears to be running on a modified Dezaemon FC engine.
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Post by Sketcz-1000 on Dec 3, 2011 6:34:10 GMT -5
It's identical to the hardcopy version.
Also, PM'd you!
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Post by apachacha on Jan 30, 2012 8:44:15 GMT -5
Sorry to bump this up, but has anyone tried using any of these to make something ? I did, in fact two things, but it pales into insignificance to the stuff released on the CD's.
Though I preffer the Snes/Sufami version, mostly because it has 6 levels. Sure, that's not that much, but the sequel engines have 5, which is.....not a whole lot.
One thing that's always confused me about the included games for Kids and Plus....were these realy user submited ? How would you transfer the data ? And then, wouldn't they have to cut out a level out of each of these ? (Realy a waste if you ask me).
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