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Post by Discoalucard on Jun 4, 2011 19:28:52 GMT -5
www.hardcoregaming101.net/getsufuu/getsufuu.htmThis is one of those Konami Famicom games I'd known about for a long time - ever since Castlevania led me on to Wai Wai World years ago - but never really sat down to play for more than a few minutes. It's a cool action-RPG vaguely reminiscent of Zelda II, and similar to other exploratory games from Konami at the time, like Castlevania II and The Goonies II. As such, there's a lot of aimless wandering around until you figure out what you're supposed to be doing, and the sidescrolling combat levels are rather irritating until you get strong enough. Still, once you get into the groove, it's a pretty cool game. Despite there only being a single game, Konami has references it numerous times - most recently in Castlevania: Harmony of Despair and Otomedius X.
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Post by Ganelon on Jun 5, 2011 13:54:46 GMT -5
Great game. 2 things I noted in the article: I'm surprised you didn't go with the "Getsu Fuma Den" spelling since HOD romanized "Fuma" without the long vowel. Also, the game box actually has a funky holographic cover, which I think is pretty rare, if not unheard of back in the day.
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Post by Discoalucard on Jun 5, 2011 21:21:54 GMT -5
I prefer that method of romanizing long vowels, so I'd like to keep that consistent across the site, assuming I remember to pay attention to them. Besides, it's not like Konami's consistent with it - they spelled it "Fuhma" on the Yu Gi Oh cards.
I should mention the lenticular case...I'd love to get this game complete, I only have a bare cart.
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Post by KeeperBvK on Jun 14, 2011 0:11:03 GMT -5
"In addition to the side-scrolling segments, there are also three first person mazes strewn throughout. "
It's third person, though, as you can still see your character from behind.
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Post by Discoalucard on Jun 14, 2011 6:36:53 GMT -5
Eeehhh...the perspective from the point of view of the player is first person though. It's made clear in the text how it's displayed.
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Post by xerxes on Jun 14, 2011 14:27:30 GMT -5
Getsu also ups the ante on Konami's trademark sine wave projectile-enemies.
TMNT topped the medusa heads by making them bigger and more numerous. Getsu's equivalents are just as plentiful, take even more hits, and are often twice the width of the player.
And being Konami, if it were localized, these enemies would also take off more health in the NA version.
Good thing they thought better of it and gave us an outsourced port of Defender of the Crown instead.
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Post by KeeperBvK on Jun 14, 2011 16:30:11 GMT -5
Eeehhh...the perspective from the point of view of the player is first person though. It's made clear in the text how it's displayed. It's still not first person, though. Not any more than any other third person game where the player sits behind the game's protagonist. Otherwise the side-scrolling bits could also be called first person, with the player sitting on a cloud next to the playing field and looking through somebody's eyes from there. First person strictly means being inside a character which isn't the case there. You could say that it looks like most NES first person games in those sections while still being third person (which is quite an interesting look), but, alas, it's not first-person by any means.
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Post by Discoalucard on Jun 14, 2011 16:44:37 GMT -5
Yeah except it looks and controls exactly like a first person dungeon crawler, with the exception something which is explained two sentences beneath it.
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Post by taizou on Jun 21, 2011 0:38:39 GMT -5
something possibly interesting about this game is that about 15 years after its original release it was remade, very unofficially, on the Game Boy Color by a Taiwanese developer called Vast Fame, under the name "E Mo Dao" ("Devil Island") here's a video: www.youtube.com/watch?v=93ySxbVIY_Ythe gameplay, maps and level layouts seem to be pretty much copied exactly, but the graphics have all been redone to give it a less Japanese, more Castlevaniaish feel, complete with a whip wielding hero (I've seen an alternate version titled something like "Castlevania 2: Getsu Fuuma Den" in Chinese,so that's clearly what they were going for) and the music is all original and mostly awesome.
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Post by MRSKELETON on Jun 22, 2011 15:44:03 GMT -5
motherfuck this game tests my patience so bad i didnt even know there were dungeon crawl segments
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Post by taizou on Jun 22, 2011 18:03:08 GMT -5
yeah I never got far enough in the GBC ripoff to see if the dungeon crawl stuff made it in. I should get on that.
i'd say it even controls slightly better than the original but they havent really adjusted anything to make up for the GBC's limited screen size so enemies smack into you out of pretty much nowhere. and the bosses are hard.
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Post by Discoalucard on Jun 23, 2011 8:18:48 GMT -5
Very interesting - thanks for the heads up! I assume the ROM is readily available?
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Post by taizou on Jun 23, 2011 11:40:46 GMT -5
it isn't, unfortunately - I've got it on a 12 in 1 multicart which I've attempted to dump but I could only get at the first game (Shi Kong Xing Shou, a Pokemon clone of sorts). Even if I found a standalone cart it'd probably have copy protection, which is a gigantic pain in the arse.
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