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Post by Deleted on May 4, 2012 16:29:55 GMT -5
Have any resources popped up for the Saturn game, or was it still just in the planning stages? I can't say I enjoyed playing either of the EC games (I suck at fighters, and it was a bitch pulling off the fatalities), but it's sad that the series was snuffed out like that.
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Post by kimblejustice on May 17, 2012 3:23:15 GMT -5
I'm not sure where hate for Eternal Champions comes from - as mentioned, there wasn't a great deal at the time. It has some big problems (the tremendously unfair difficulty in single-player being the main one), but it's a very noble effort.
A lot of the hate probably comes from people who are just playing it for the first time today on emulators and don't have any context. Before Eternal Champions came out in '93 (with the MD/Gen home ports of Mortal Kombat and SFII coming out around the same time) fighting games were virtually non-existent on the system, and what had been released for the system was beyond the pale. There were games like Tongue of the Fatman, Fighting Masters, Heavy Nova...those were our fighting games, and they were all either virtually unplayable or, at best, unimpressive and simplistic - most of the pre-EC fighting games are amongst the very worst games you can get on the console, and the conversion of Pit-Fighter (perhaps the best home conversion) was one of the best you could get...times were very bad.
Eternal Champions was a quantum leap forward by comparison, and it remained one of the best fighters on the system right to the end - really, all the other attempts at fighting attempts ceased to exist once EC, MK and SFII were released on the console - they built a fighting game scene on the MD from virtually nothing, and Sega's own title played just as much of a role in that as the big 2 did. The first game certainly had some flaws, but there were a lot of good points and plenty of promise (having so much backstory for the characters might seem a little unnecessary, but thanks to it, every single character in the game was memorable, both to play and to fight against, not just as fighting game challenges, but as actual characters - it worked brilliantly) - they built on that more in Challenge from the Dark Side, and they really should have been given the chance to kick on from there...but, Sega of Japan. All that needs to be said, really - just another typically awful decision from them.
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