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Post by Sketcz-1000 on May 19, 2012 12:10:16 GMT -5
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Post by Wildcat on May 19, 2012 16:03:12 GMT -5
I like this game quite a bit. It's a bit like Ghosts N' Goblins, but it has its own distinct feel. Glad to see an article on it.
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Post by Narushima on May 20, 2012 7:11:47 GMT -5
I'm terrible at this game, but I do love it ! One of these days I'll have to seriously play it.
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Post by Ganelon on May 20, 2012 15:48:06 GMT -5
The NGCD version's music is a bit off, almost as if it was incorrectly mixed.
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Post by saikyo on May 21, 2012 3:58:27 GMT -5
Found a typo:
I think you mean PlayStation 3?
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Post by Allie on May 21, 2012 7:30:23 GMT -5
My main gripe with this game was that it was an excellent concept that fell apart with ridiculously cheap sub-bosses and bosses toward the middle-to-end of the game.
Interesting Note : The Sub-Boss theme is the same music that plays when fighting Geegus in the original World Heroes.
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Post by jorpho on May 23, 2012 11:32:58 GMT -5
This is a usage of the word "peripherals" which I am most unfamiliar with.
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CRV
Full Member
Posts: 222
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Post by CRV on May 24, 2012 7:20:15 GMT -5
ADK designed the Neo Geo hardware, BTW.
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Post by akirikasu on May 28, 2012 15:14:04 GMT -5
ADK designed the Neo Geo hardware, BTW. Er... Can I get a source on that?
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CRV
Full Member
Posts: 222
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Post by CRV on May 28, 2012 16:58:05 GMT -5
ADK designed the Neo Geo hardware, BTW. Er... Can I get a source on that? Tony Gonzalez, who worked at SNK of America, said Alpha Denshi and Eiji Fukatsu are on the schematics. The old ADK website also says so.
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Post by 320x240 on Dec 1, 2016 17:32:16 GMT -5
One of my favourite games from what I consider to be the best years of the 16-bit era (89-91). Add in Mystic Defender, Jewel Master and Madoo Granzort. These games have some elements in common as well.
Someone on a different discussion board called them 'hypercharged 8-bit games' which I think is quite fitting.
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Post by ommadawnyawn2 on Dec 2, 2016 1:06:31 GMT -5
"If you want a REAL challenge, the home console version of Magician Lord kicks you back to the start of a stage every time you continue, making the latter half of the game utter pain to try and beat. As a compromise, Elta can take three hits instead of two, and six instead of four if he finds a transformation orb."
You can change the options (dip switches) of the game to have a bigger lifebar (it's at 5 if you change the difficulty from the default 4 to 3), I tried this in kawaks setting the rom to arcade mode. The settings then carry over if you switch to console mode, where you can't access the test menu with the dip switches (f11).
The restart thing strikes me as odd, I played through this on the neo geo x a while back and there were checkpoints but you didn't get sent back to the start. Trying it out in kawaks, there were no checkpoints in the first two levels in either mode, you just respawn on the spot. But I haven't played it on real hardware.
Edit: Ok, I tested the alternate set rom and it works as described in the article except you also get sent back to a checkpoint (end of previous room/area) after every single death, which kinda sucks. You can also increase the lifebar to 8 (4/4 split) in this version but I'm not sure if it's enough to balance it out.
Also you can't increase the lifebar beyond 5 in the original set rom, even at difficulty 1/8.
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Post by Colonel Kurtz on Dec 3, 2016 3:50:43 GMT -5
One of the first wave of games released for the NEO-GEO, quite some time before the fighting games. Along with Nam '75, it was THE game to get. We tend to forget how outstanding the graphics and sound were. The games' soundtracks are still ingrained in my brain. ML was horribly hard, though.
...So, a perfect article. (However, I don't understand the use of "peripherals" either)
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Post by Colonel Kurtz on Dec 3, 2016 10:38:24 GMT -5
get ready for the nostalgia overload, kiddos!
Listen especially to "Surrender!" (level 2 theme) at the 5:50 mark (more or less)
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Post by ommadawnyawn2 on Dec 3, 2016 20:12:50 GMT -5
While the ost is good, it annoys me that the "airy" background synth sample in levels 1 and 2 is a bit off key.
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