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Post by Discoalucard on Aug 20, 2012 8:54:30 GMT -5
www.hardcoregaming101.net/powerdrift/powerdrift.htmOne of Sega's Super Scaler games, and one of the many arcade titles by Yu Suzuki, this is a kart racing game with a roller coaster-feel. Unlike other Sega games of the era, Power Drift didn't get ported to any consoles that were out in the US (only the Saturn and PCE, and eventually the DC) so I wasn't terribly familiar with it at first. I didn't even know about it until the year 2001 or so, when the movie theater I worked out got a cabinet of it. Which was weird, because even back then it was a fairly old game, from 1988. Granted, the other games we had weren't exactly new (Die Hard Arcade, Tekken 3) but it struck me as bizarre. Anyway, I learned the game has a good reputation amongst European gamers due to the home computer ports. The C64 version is indeed quite good, even though it obviously can't replicate the arcade version.
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Post by Allie on Aug 20, 2012 9:27:18 GMT -5
As a thought, I think that maybe Team 17's World Rally Fever should be covered as a related game. Even though it took some influence from Mario Kart (weapons/items), the graphical style and design of the vehicles used clearly takes its queues from Power Drift.
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Post by Narushima on Aug 20, 2012 18:49:13 GMT -5
I only ever played that game on an emulated PC Engine, and I can't say I'm a fan. As the article states, it's very chaotic and confusing. I also don't like the road that looks like a bunch of logs strapped together.
I've noted a few mistakes as well: "divided into five sets to five." > "of" five, I guess "four laps to completd" "the billboards are that actually" > that are "arrange music" > arranged
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Post by starscream on Aug 20, 2012 19:52:29 GMT -5
The Amstrad, MSX and ZX Spectrum versions are essentially identical outside of their color schemes,
It's a little more, the Amstrad needs to run in low-resolution mode (160x200) to get the amount of colors onscreen. That makes it closer to the C64 port in that aspect.
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Post by youloute on Aug 21, 2012 2:55:56 GMT -5
The story of the Mega-CD version is complicated. The development was given to Dempa Micomsoft (After Burner II on Mega Drive and a dozen of X68000 games) and started on Mega Drive. According to Beep! Mega Drive (june 1991), the game was made using an 8meg cartridge. A few months later (I read it in the october issue of the same year), the game still appears on the plannings but is now ported on Mega-CD. During the summer CES of 1993, the development team decided to come back to the Mega Drive since the DSP used in the Virtua Racing port convinced them to do so. I don't know what happens after that.
Source: Usenet
PS: sorry for my English.
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CRV
Full Member
Posts: 222
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Post by CRV on Aug 21, 2012 7:29:08 GMT -5
The PCE version was by Copya System (no extra "s"). The Saturn version was by Phant, which also did some work on Shenmue, and that's about all I know. The Dreamcast version was apparently by Gotch Technology, which was started by former Rutubo staff. Not a lot of good information out there about either Gotch or Rutubo.
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Post by Discoalucard on Aug 21, 2012 10:15:55 GMT -5
Thanks for both those bits, will update before it goes live.
You don't happen to know who did the Saturn port of Galaxy Force II did you? As far as I can tell it wasn't Rutubo.
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Post by muteKi on Aug 21, 2012 10:32:44 GMT -5
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Post by Discoalucard on Aug 21, 2012 12:27:51 GMT -5
You know, I think I knew that, then completely forgot about it. Thanks for the reminder.
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Post by lanceboyle94 on Aug 21, 2012 12:49:33 GMT -5
Appaloosa was apparently also responsible for the Saturn port of Sky Target, rather than Tantalus as some folks have said in the past (I think even Tantalus' official website had Sky Target listed)
Maybe Tantalus did the Windows port?
EDIT: Now that I remembered... Appaloosa were also responsible for the Windows version of Tomcat Alley, although this was when they were still Novotrade.
Speaking of that, it does seem to be a hard to find version in the Internet.
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Post by stefanl on Aug 21, 2012 13:37:11 GMT -5
The Atari ST and Amiga game "Drivin' Force" looks very similar to Power Drift
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CRV
Full Member
Posts: 222
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Post by CRV on Aug 23, 2012 7:39:24 GMT -5
Appaloosa was apparently also responsible for the Saturn port of Sky Target, rather than Tantalus as some folks have said in the past (I think even Tantalus' official website had Sky Target listed) The Saturn version is pictured on the old Appaloosa website.
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Post by Gendo Ikari on Aug 23, 2012 9:56:32 GMT -5
Good spot with Drivin' Force. I also agree with Hikaru about World Rally Fever: that game (which has also been available at GOG for a while) has also a strong "animesque" feel, which makes me think of an influence of popular Japanese arcades between the 1980s and the 90s, coupled with the relative popularity of the Power Drift computer ports in the same years.
As for PD itself, I may have seen it when I was a kid, in a big arcade in a city where I often went during summers, but they're muddy memories and I may confuse it with another game. Nonetheless, Sega's sprite scaling games where impressive at the time, especially coupled with their cabinets.
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Post by Mathius on Aug 29, 2012 21:47:33 GMT -5
Power Drift contains my all time favorite arcade music. Listen to the tracks in your car. It's perfect driving music, and that classic "Sega Sound" will make your ears sing with joy.
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Post by TheChosen on Aug 29, 2012 22:32:06 GMT -5
This nice comparison video was uploaded to Youtube recently.
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