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Post by derboo on Oct 26, 2012 3:02:18 GMT -5
www.hardcoregaming101.net/folklore/folklore.htmAs part of our Halloween special, this isn't a horror game per se, but revolves around the Celtic festival of Samhain, which used to take place on October 31st, and is one of many elements that were eventually merged into the event we now know as Halloween. The game itself is best known for its many intriguing creature designs.
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Post by Allie on Oct 31, 2012 9:39:49 GMT -5
I still find it interesting (but weird) that Monster Kingdom : Jewel Summoner was originally supposed to be part of the same series (though I suppose maybe "Franchise" would be a better term) as this game.
I don't remember why it ultimately got split off, though.
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Post by Garamoth on Oct 31, 2012 11:52:29 GMT -5
I actually bought a PS3 for Folklore and a few other games... but ended up selling it cuz' it's not that great.
The article sums up the game pretty well, though: it's beautiful and whimsical, but combat is clumsy and being forced through the game twice is a chore.
I liked the comment about the game not having trophies: since levelling up useless Folk is a soul-crushing grind, it seems refreshing that there's no trophy to even suggest that you should try. 2007 was a simpler era, I guess.
One thing:
There's nothing "Western" about padding and tedium. If anything I'd say it's more of a Japanese thing. I dunno, are we talking about RPGs here or what? Either way the comment seems superfluous.
Plus, what's up with the Call of Duty namedropping? I swear, it's become the second Godwin's law of videogames. I'm pretty sure some commercial failures cannot be relevantly connected to the fact that Call of Duty exists or that some people like it.
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Post by Allie on Oct 31, 2012 12:20:03 GMT -5
Plus, what's up with the Call of Duty namedropping? I swear, it's become the second Godwin's law of videogames. I'm pretty sure some commercial failures cannot be relevantly connected to the fact that Call of Duty exists or that some people like it. Yeah, all the ones remaining are blamed on Halo.
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Post by Revolver Ocelot on Oct 31, 2012 14:47:39 GMT -5
I think this article should be expanded to include Game Republic's other works. They have a pretty erratic and unusual line-up of games. While none of their games are spectacular, they all have a peculiar sense of charm and are undeniably unique.
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Post by Sketcz-1000 on Oct 31, 2012 14:55:55 GMT -5
A good idea - but I don't own any of them. I'm not sure I'd want to play through Maijin either. I did not like the demo.
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Post by roushimsx on Nov 1, 2012 21:37:28 GMT -5
Seemed like a pretty interesting game world and all when I tried the demo, but I absolutely hated the motion controls. There's some games that do it well (...on Wii), but I've yet to play a PS3 game that used the tacked on SIXAXIS motion controls that didn't feel like a cumbersome chore (thank GOD their use was reduced to just turning wheels in Killzone 2 and 3). Folklore's usage in particular was pretty atrocious and kept me from ever bothering with the full game.
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Post by Discoalucard on Nov 1, 2012 21:49:49 GMT -5
I still find it interesting (but weird) that Monster Kingdom : Jewel Summoner was originally supposed to be part of the same series (though I suppose maybe "Franchise" would be a better term) as this game. I don't remember why it ultimately got split off, though. Coded Soul was another one too, that was supposed to be kinda sorta part of this series. That was a PSP game which never got translated.
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Post by Sketcz-1000 on Nov 2, 2012 3:05:17 GMT -5
I tried the demo, but I absolutely hated the motion controls. Folklore's usage in particular was pretty atrocious and kept me from ever bothering with the full game. Really? You don't like the flick mechanic? Generally I hate motion controls, all of them, ever, but this was one of the few examples where I found it never impeded my playing and added a nice little extra layer to the mechanics. Made me feel like Ray out of Ghostbusters. It's probably the only motion controls I do like... It's a shame you didn't get one with them.
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timnoldzim
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Post by timnoldzim on Nov 4, 2012 13:36:32 GMT -5
I remember reading about this game in GameInformer back in 2007 and desperately wanting a PS3 just to play it. I'd always been a Nintendo guy, but Folklore just looked so gorgeous and vibrant that I stopped caring. I looked at Folklore as the future- THE next-gen game, the one that all the others answered to.
I never did end up playing it, but maybe that was for the best. It's always better in your imagination.
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Post by cj iwakura on Nov 4, 2012 22:17:46 GMT -5
This really is a wonderful game, especially if you're into the occult or mythology. This game is chock full of it.
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Post by r0ck3rz on Nov 4, 2012 23:34:59 GMT -5
I tell ya, when it's kind of an odd hour because an ailment made you turn in early, and currently keeps you up...
I thought this was a thread about general folklore...
"Watching horror films the night before Debating witches and folklore The unknown troubles on your mind Maybe your mind is playing tricks You sense, and suddenly eyes fix On dancing shadows from behind."
I have played Monster Kingdom: Jewel Summoner, though.
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Post by Ike on Nov 5, 2012 6:44:02 GMT -5
I tried the demo, but I absolutely hated the motion controls. Folklore's usage in particular was pretty atrocious and kept me from ever bothering with the full game. Really? You don't like the flick mechanic? Generally I hate motion controls, all of them, ever, but this was one of the few examples where I found it never impeded my playing and added a nice little extra layer to the mechanics. Made me feel like Ray out of Ghostbusters. It's probably the only motion controls I do like... It's a shame you didn't get one with them. I did like the flicking myself, but it was the large enemy macro motions that really take you out of the game, because it's trying to get you to mimic the action of pulling on something for extended periods when there's no actual tensile feedback. For small enemies it was pretty awesome to rip their souls out, not so much for having to having to balance the controller steady for a full minute while waiting for the random half-second of shaking the controller like an idiot.
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Post by docmarionum1 on Nov 17, 2013 20:47:50 GMT -5
This was one of the first games I got for my PS3 but I'm first playing it now. I really want to like the game more than I do. There's definitely a lot to like - the art is gorgeous and the story, if not that good for the most part, is definitely an interesting change of pace. The combat is sometimes really fun - especially for the boss fights, but more often than not ends up being too repetitive and tedious. I don't really like how every aspect of the game is so fragmented in so many ways - the main gameplay sections are pretty loosely tied to the overarching story; there are three different "cutscene" styles used, sometimes jumping back and forth between them involving long loading screens; just to name a few examples.
I'm now at the point where I've just started "replaying" the first 5 chapters as the second character so I can finish the game. That doing this is mandatory really annoys me since the levels are pretty much the same, and even some cutscenes are identical. It's neat that there are two different perspectives you can play through the game from, but it really should be optional.
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Post by GamerL on Dec 14, 2014 5:54:16 GMT -5
Oh boy, what a conundrum this game offers me, I mean a Japanese game based on Celtic folklore? That sounds right up my alley and I'm digging the art-style, however the actual gameplay sounds like it really pushes my buttons of what I don't like in a game, to me the worst sin a game can commit is tedium, what a shame it can't actually be a great game rather than just featuring great graphics and atmosphere.
I'm a big boy though and can suffer through some doldrum gameplay if everything else in the game is worthwhile, can someone who has played it tell me, is the game at it's worst still "tolerable"?
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