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Post by Jungyin on Mar 27, 2013 14:20:02 GMT -5
I could understand if it was mandatory and the game's design as a whole was compromised, but... it's not. You're seriously arguing that the addition of an entirely optional easy mode is an abomination that ruins the game and shits on the people who play it in normal mode? It's unfortunate how much I see that these days. For a ridiculous example: one person compared such things to a restaurant putting a plate of shit on the table with your order. "You don't have to eat it! It's completely optional!" There even were people that said the Super Guide in New Super Mario Bros. Wii ruined the game, never mind the fact it only ever appears if you die 8 times in a single level. My only guess for why they do this is that they want to see themselves as part of an elite or exclusive group, and things that let "lesser" people into the group threaten that perception.
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Post by Jungyin on Mar 18, 2013 1:54:12 GMT -5
Is it just me, or does anything else think having "true" parallax scrolling (or at least that many layers) clashes with designs that are meant to look 8-bit?
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Post by Jungyin on Mar 7, 2013 0:44:52 GMT -5
www.famitsu.com/news/201303/07029753.htmlCopypaste from NeoGAF: Curse you 3DS region lock. I'm actually considering importing this when it comes out and getting another 3DS later. Even though I honestly suck pretty bad at both games in the DS version, I still found them fun. Also sad that Umihara.org is no more.
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Post by Jungyin on Mar 1, 2013 19:26:12 GMT -5
The last boss telegraphs his strongest attacks by wasting a round doing nothing. Heal up and defend. Also consider class changing to something you haven't used, fighting one battle in the last dungeon to get some skill points from the level ups, repeat for every class still on level one, change to a class with skills you want and dump the points in there.
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Post by Jungyin on Feb 8, 2013 21:42:13 GMT -5
Well, you do get a single chapter to fight through in order to get him. You can even do it repeatedly if you feel like grinding. Makes me wonder, how many story and side chapters are in this? What would the value be if you were to divide the cost of the game by that number? All the same though, I think I'll only be getting the rest of the Champions of Yore to go along with the free first part if I do get any more.
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Post by Jungyin on Feb 5, 2013 0:32:16 GMT -5
Wonder just kind of "shipping error" this was, considering some EB Games stores (like my local one) did indeed get them a week in advance and were mistakenly told they could call those who preordered. Online Gamestop/EB Games sales arrived early too, my friend in Vancouver has also been playing this since last week.
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Post by Jungyin on Dec 27, 2012 19:21:11 GMT -5
Hello gentlemen. After recently buying the remake I decided to try running the original on this Windows 8 machine I'm stuck with, and found that it runs much slower than it should and with graphical glitches in the form of grey boxes around sprites instead of it being transparent and a weird grey rectangle that stretches out as Lemeza walks on the map in the beginning. Running the game in low colour mode fixes the graphics but makes the game run even slower. Anybody know of a fix?
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Post by Jungyin on Nov 19, 2012 1:40:29 GMT -5
I heard the original license holder, ADV, tried that, but no networks would bite, and that's what resulted in it taking so long to finally come out here, because they didn't want to go forward without it.
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Post by Jungyin on Nov 14, 2012 1:24:47 GMT -5
Well, in English and many other languages a character can be pronounced differently depending on rules that may not always make sense. Imagine the letter "A" always being soft no matter what context it's in. I heard that makes the Japanese version almost coherent, though speed up quite a bit.
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Post by Jungyin on Nov 12, 2012 18:16:54 GMT -5
Isn't that just them pronouncing every character with a set sound as it appears on screen?
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Post by Jungyin on Nov 5, 2012 13:05:01 GMT -5
1-3 might not be ported for a bit considering there was an anniversary collection a year ago featuring both the Famicom and Super Famicom versions. The GBC ones could show up on virtual console.
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Post by Jungyin on Nov 1, 2012 16:58:08 GMT -5
I haven't played the game myself, but I recall reading that the main character also gets a new skill everytime someone is sacrificed as well, and these skills carry over into New Game plus but your "sacrifice count" doesn't. Maybe the idea was to use sacrifices the first time around, then go "oh no what have i done i'll do it right this time"?
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Post by Jungyin on Oct 16, 2012 19:49:45 GMT -5
Capcom Disney Collection.
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Post by Jungyin on Sept 26, 2012 18:24:43 GMT -5
When the article mentions the jump kick in the home ports being "amazingly useful", is it referring to how (in the Famicom version at least) you can break the game by landing a punch, then repeatedly jumping straight up and kicking the opponent in the face without them ever retaliating because they freeze both when you jump and briefly after getting hit?
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Post by Jungyin on Sept 17, 2012 14:51:12 GMT -5
The DSi/3DS region lock also applies to DSi "enhanced" and DSi exclusive games, but there's not very many of those, the most prominent is probably Pokémon Black/White 1 and 2.
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