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Post by sabbacc108 on Mar 7, 2014 5:00:28 GMT -5
Yeah, I'm really excited about this getting a stateside release, even if the new title is a bit dumb.
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Post by vetus on Mar 7, 2014 18:50:56 GMT -5
Natsume isn't publishing in Europe but it will likely make it there, if history and Natsume's twitter are any indication. YOO and Code of Princess's developer, Agatsuma Entertainment, released Code of Princess in Europe. I hope so. I am kinda discouraged after the cancellation of Rune Factory 4 in Europe (RF3 barely made it, one year after the american release). Americans are so lucky.
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hrvl
New Member
Posts: 17
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Post by hrvl on Mar 8, 2014 0:56:03 GMT -5
I checked and Agatsuma registered "Sayonara UmiharaKawase" in both Europe and Australia (Germany, too). That doesn't definitively mean it's coming, but EU/AUS classifications are expensive. Marvelous AQL's Rune Factory 4 was never classified. I hope it'll be a short wait. Nintendo held up the NA release, so maybe it's due in a couple of months, but that's idle speculation. With Code of Princess, there was a 5 1/2 month delay from the US release to the EU/AUS release, and a 2 1/2 month delay from EU/AUS classification to EU/AUS release. Code was only officially announced a week before EU/AUS release.
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Post by 1upsuper on Mar 22, 2014 12:35:48 GMT -5
So this is out as of two days ago. Anyone here playing and enjoying it? I've tried to find people talking about it with little luck. The GameFAQs board is mainly discussion about the price with very little talk about the actual game. But it seems like almost no one has bought this, looking at the leaderboards, which is very sad to me. I love UK, and I think more people should play it, but I guess I get that to the uninformed person it might not look great, but it is!
I'm enjoying having the backpacks as a collectible as well as the little unlocks. UK games have always been very light on extra content, so this is nice. The extra characters are a nice addition too, but I'm finding that I never use time stop. Probably just because I'm not used to it. It's definitely put me in a UK mood, so I'm probably going to go start playing the DS game again, which comes extremely highly recommended. It's definitely worth the price, IMO.
Does anyone happen to know of any good sources of info on this series in general? Outside of the articles here, JewWario's video, and the occasional map or review on a website? I'm interested in seeing those silly ads I've heard about from the first version of the PSX game but I've had very little luck.
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Post by zerker on Mar 22, 2014 12:42:12 GMT -5
I too would be interested how this version turned out. I have the SFC original already, so I'm less inclined to buy another copy unless it's noticeably improved.
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Post by 1upsuper on Mar 22, 2014 12:50:50 GMT -5
It's really quite good. Honestly, you should get/play the second version of the PSX game and this if you like the original and want more levels. The PSX game's physics are slightly different in feel, but all the tech works the same essentially. All the tricks are there, it's just the fishing lineis a bit shorter and more elastic-y. And in Sayonara I think it feels perhaps a bit closer to the original, but I haven't played UK 1 in a few months, so I can get back to you on which game it feels more like.
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Post by Jave on Mar 22, 2014 15:14:48 GMT -5
I too would be interested how this version turned out. I have the SFC original already, so I'm less inclined to buy another copy unless it's noticeably improved. Well, you are in luck (or not, if you were looking to save $30) The biggest improvement is that the level layouts and enemy placement feel a lot more thought out than they did in the SFC game, and enemies don't spawn haphazardly without warning anymore. You access stages from a big map and the game records your best time reaching each different exit on each stage. You can technically "beat" the game by playing the first 9 stages and fighting the tadpole (which has been reworked to feel a lot more like an actual boss fight now) and after that, you can play a straight run through the game with limited lives as you could in the old games. Some of the alternate exits are downright diabolical. I've already died over 150 times trying to get the alt exit in level 24.
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Post by Discoalucard on Mar 22, 2014 15:20:51 GMT -5
I picked it up (along with the PS1 version of Shun 2nd Edition) but I'm convinced I'll never really understand the physics of this series. :\
Would anyone with more experience be willing to update the article with the DS and 3DS games? I can see about grabbing an ISO of the original PS1 version to see if I can dig up any of the advertisements.
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Post by 1upsuper on Mar 22, 2014 15:29:33 GMT -5
I would, but I'm probably woefully underqualified to write, and I have yet to delve into how the mechanics of writing articles for this site works. It sounds frightening.
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Post by Discoalucard on Mar 22, 2014 15:58:10 GMT -5
Well, the article doesn't need to be rewritten or anything. It just needs updates with the new stuff that was added/changed in the DS and 3DS versions. And I think the article was last updated before it was fully understood how borked the physics were in the PSP release, so maybe some details would be nice for that too.
I can probably grab screens of both games, once I figure out if it's possible to transfer the user rights of 3DS games without actually transferring the games. Because that takes FOREVER.
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Post by Jave on Mar 22, 2014 16:03:40 GMT -5
I'd be okay putting down a few paragraphs about the 3DS game, but I never actually played the PS1 game, so I don't feel like I've got a good enough frame of reference for talking about ports thereof.
Also, screen grabs are… oh wait, looks like you're a step ahead of me on that.
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Post by Discoalucard on Mar 22, 2014 16:11:57 GMT -5
I have a screencap capable 3DS...but it's regular model and I do all of my gaming on my XL. So I need to transfer it to take any screencaps. Should probably do pics of the Sega games and Ace Attorney 5 when I'm at it.
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Post by 1upsuper on Mar 22, 2014 16:15:14 GMT -5
I see. Well, I've beaten at least a couple routes in Shun: Second Edition on the DS port, but not vanilla Shun, and I didn't play the PSP version. I have no idea how screen grabbing works, but it looks like that might already be covered.
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Post by 1upsuper on Mar 23, 2014 16:07:08 GMT -5
Sorry for the double post, but I was wondering if anyone's gotten both backpacks in Field 29. I've died 130 times now on that stage, and I got the first backpack on the left floating platform, but I have no idea how to safely get the one on the right. I've searched around YouTube and Google, but any runs of that stage I can find are speed runs ignoring the backpacks. Has anyone found any good resources for this game's stages?
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Post by Jave on Mar 23, 2014 17:37:07 GMT -5
I haven't been able to do it consistently, but the way I usually get it is to swing around and grapple the right side of the platform, then swing up, grab the backpack, then just free-fall. With any luck, I'll catch a small platform on the bottom right corner of the stage, then climb back up.
Now, as for getting to the goddamned door up in the top right corner of that stage…
edit… okay finally got it. Still need to figure out how to get the alternate exit in level 24
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