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Post by Discoalucard on Jun 30, 2013 16:56:35 GMT -5
www.hardcoregaming101.net/rudra/rudra.htmOne of those Square SFC RPGs that no one really talks about anymore, like Bahamut Lagoon. It's essentially an offshot of a SaGa game (in otherwise, it's directed by Akitoshi Kawazu) but with a cool spellcrafting system.
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Post by The Great Klaid on Jul 22, 2013 14:21:13 GMT -5
I have an repro of DQ III remix on order, should I switch to this? I guess, the one question that would make it or not for me is does it use normal levelling?
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Alshoff
Junior Member
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Post by Alshoff on Jul 22, 2013 17:05:02 GMT -5
I played this game some time ago and came to the opposite conclusion: the story is interesting, but the gameplay isn't. The battle system is rather simplistic. I ended up following a set pattern for most boss battles: raise your attacker's strength, berserk your attacker, boost magic/physical defense, and use magical attacks or healing alternatively in subsequent rounds. Most boss battles last three to four rounds in this way. Final Fantasy games (or Chrono Trigger) tend to have more interesting boss battles with the party needing to bypass Reflect or minions or counter-attacks or something to keep you on your toes.
The random encounters aren't better. Treasure of the Rudras is mostly about grinding. You need to grind for levels or money (to buy much needed equipment) or rare drops. New equipment is necessary due to the elemental system of weapons and armor. You'll want to have extra on hand in case you come across an area with enemies of the same (defense) or opposite (attack) affinities. Some stores become inaccessible due to plot reasons, so it's important to stock up.
Weapons have properties on top of their elemental attributes such as Lizard-killer, Human-killer, Plant-killer, etc. Just as their names imply, they cause extra damage to such creatures, but I don't think it's possible to change weapons mid-battle.
I only played one party at a time (I'd reach the end of a scenario then start the next team from the beginning). I don't think there's a major difference between mixing the parties or doing one at a time. A few extra Mantras will be learned and shared among the parties, but the powerful end game ones won't be learned until much later. You can guess a few good ones just from playing Final Fantasy games. Surlent actually starts in an area where he can grind for levels as long as he has a late game spell. This works best when he's alone or with one other party member as experience is split among said members. New party members come in at the same or average level of the other characters.
There is a wandering merchant called Nurk who allows the three parties to sell/trade items among each other... except he's only available on certain days in certain (sometimes inaccessible) locations and charges four times the value of the item. He isn't even available at end game, so you can't use him to store valuable items until then. I think Nurk represents my frustration with the game.
My recommendation is to cheat and max out a character's experience/level and money. You'll win all the fights in one hit, but that's the end result from all the grinding the game requires. Just explore around and follow the story.
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Post by Garamoth on Jul 22, 2013 18:08:09 GMT -5
It's a shame... as far as I can remember, the spell "FUCK" isn't really that effective.
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Post by Vokkan on Jul 23, 2013 8:31:06 GMT -5
I have an repro of DQ III remix on order, should I switch to this? I guess, the one question that would make it or not for me is does it use normal levelling? Yes and yes. It has no resemblance to SaGa at all (other than it being a great game outside the norm). Treasure of the Rudras is mostly about grinding. Nope. Zero grinding required since it's all scaling. First scenario I grinded, second I didn't, and third scenario I just ran from pretty much every battle with no difference. Though in the final combined scenario I had to grind like crazy just to even out the huge level gap between the characters. Every JRPG that isn't SMT has mostly braindead battles (and one could argue that SMT is mostly memorizing). It's always the tough bosses that forces you to bring your A-game, even more so in this one.
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Alshoff
Junior Member
Now you're my friend, too!
Posts: 59
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Post by Alshoff on Jul 24, 2013 2:49:16 GMT -5
The enemies scale? That didn't seem to be the case when I played.
To be fair, I was fine with the game through Sion's scenario, but all the grinding I did in the other two scenarios eventually wore me down and I just wanted the game to end. That's happened in a few Final Fantasy games (right at the final dungeon for IV and the entire last half or third for XII).
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Post by Pitchfork on Aug 8, 2013 20:53:46 GMT -5
Read the article. Tried to play it. Reminded of why I hate Kawazu's games. Random battles against the same two bird weenies every eight steps. And then I meet a guy running from soldiers and I'm suddenly a member of the resistance or something and none of it any dramatic weight and I can think of better things to do.
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Post by pennywise on Jun 25, 2017 15:48:09 GMT -5
Thanks to the random article thing, I clicked on this and would recommend a change.
At the end of the article, the author suggests the reader buy a reproduction cart. This is blatantly illegal and something that the majority of most translators do not condone. The alternative to a reproduction is a flashcart, which I think are awesome.
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Post by toei on Jun 25, 2017 16:03:41 GMT -5
Meh, I'm afraid of reading the article just from the comments alone. This game is nothing like SaGa, it has a coherent narrative with plenty of memorable moments rather than a few disjointed scenes and the gameplay is consistent. I never got the hate this game got, I remember people whining that it was all about saving the environment when the translation patch came out (it's not) and all kinds of nonsense. it's easily one of Squaresoft's best SNES RPGs.
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Post by Discoalucard on Jun 25, 2017 20:10:05 GMT -5
Thanks to the random article thing, I clicked on this and would recommend a change. At the end of the article, the author suggests the reader buy a reproduction cart. This is blatantly illegal and something that the majority of most translators do not condone. The alternative to a reproduction is a flashcart, which I think are awesome. This would be good to fix, but also note that the article is four years old, before flash carts became as common as they are now.
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