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Post by Joseph Joestar on Dec 14, 2013 12:38:32 GMT -5
There's also the "victorious boxers" games which are based on Ippo.
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Post by Weasel on Dec 14, 2013 12:40:40 GMT -5
Yep, though the PS2/Wii Victorious Boxers games are quite a bit different from the Punch-Out template.
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Post by Allie on Dec 14, 2013 14:46:39 GMT -5
As far as Super Spy, that's almost a little bit more akin to Dynamite Duke than it is anything else. (Especially when it came to the Boss Battles in Dynamite Duke, where you likely weren't using your gun very much).
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Post by Snarboo on Dec 14, 2013 15:27:18 GMT -5
Dynamite Duke is another game that plays very similarly, yeah! There's also a similar game on the SNES called Shien's Revenge. Would the Battle Clash games also count in this category?
What exactly would you call these sort of games? Quasi-third/first person action games? I mean, Punch-Out could be described as being a sports or boxing game, but there are certain intricacies with how it plays that make it different than traditional boxing games. I guess arcade sports applies to Punch-Out, but some of the clones are even further removed from the sport than Punch-Out.
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Post by Allie on Dec 14, 2013 15:51:55 GMT -5
I'd always been under the impression that Shien's Revenge was a pseudo-light gun shooter (like if you played Bayou Billy or Operation Wolf without the light gun), but apparently there was slightly more to it.
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Post by lanceboyle94 on Dec 14, 2013 17:07:20 GMT -5
Another one I remembered was EA's Toughman Contest for the Genesis and 32X, which clearly takes after Punch-Out!! except it plays horribly.
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Post by Joseph Joestar on Dec 14, 2013 17:18:54 GMT -5
Yep, though the PS2/Wii Victorious Boxers games are quite a bit different from the Punch-Out template. The wii one is a punch out type.
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Post by Bobinator on Dec 14, 2013 19:50:13 GMT -5
So, here's a quick tip for Wade Hixton. Unlike Punch-Out, where it doesn't matter as much, when you dodge, make sure you dodge into the direction of your opponent's attack.
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Post by Feynman on Dec 14, 2013 20:22:44 GMT -5
Okay, I finished Wade Hixton! First of all, a few tips:
- Enemies have a very limited set of attacks, usually 3 or 4 normal attacks plus their special: for example, the rave girl has only one attack that hits low, coming from the right. Her attacks come out quickly and are often challenging to dodge, but by blocking up constantly and just dodging to the right whenever she attacks from that direction, you can make the fight completely trivial. Pretty much every fight short of the final boss has a trick like that to make things super easy.
- Buy the "Inside information" in the back alley! It enables you to hire certain NPCs to give you a bonus in fights. The waitress will stun an enemy so that you can get up to 9 consecutive hits in, the mechanic will damage you opponent and put them into a knockdown state, and the last guy doesn't really seem to do anything useful.
- Invest in the uppercut line of special moves at the gym. All of these put your foe into a knockdown state when used, and do a great deal of damage as well! The other special attacks are far less useful.
I like the game's art for the most part. It's very clean, bright, and well-suited for the GBA platform. The characters all have a strong visual identity, even if they aren't animated as well as I would have liked. The game looks appealing in screenshots. I enjoy the concept of a universe in which everyone arbitrarily runs around wearing boxing gear at all times, and the game is completely aware of how ridiculous the concept is and runs with it. But the game itself? Total letdown.
The first and most obvious issue with the game is the utter lack of variety between the different boxers you face. Not only are there very few foes, but they all simply use basic attacks with one special move, and aside from the last boss they completely lack the puzzle element that makes Punch-Out and Super Punch-Out such classics. Attacks aren't animated terribly well, and also lack the audio cues that Punch-Out does. Fighters don't try to psych you out or move around the ring at all, really. Every time you dodge/block an enemy punch and counter you get EXACTLY four total hits before they recover. The result is that fights are very, very same-y, and get old quick. The upgrade system is half-assed at best, and the different upgrade options are so wildly unbalanced that many of them are just a waste of money.
It's not really a bad game, exactly. Everything works well enough, it controls smoothly and is very playable, and despite the balance issues the mechanics that exist are functional, so there is some enjoyment to be had. But the utter lack of variety means that you basically see everything the game has to offer in the first couple fights, and then everything after that just drags on. It's like if every enemy in Punch-Out fought just like Glass Joe, but with different variations in stats. What's odd is that the final boss does shake things up a bit, and requires the player to figure out his weakness to win, just like a Punch-Out fight... why the hell aren't all the other fights like that?
I get the feeling that this was a budget game made by people who actually cared but just didn't have the time or the money to make anything truly great.
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Post by Deleted on Dec 15, 2013 17:18:16 GMT -5
Yeah, the last fight in Wade is the ONLY one I actually find challenging. I do wish there were more than eight opponents... the game can really be beaten in an afternoon if you're diligent enough. Same for Super Spy, for which I can throw out some tips:
-Blocking is useless, and there's not much reason to use knee attacks either.
-You'll want to be going with the knife most of the time, even if it's rusted. It's simply faster than your normal punches.
-It's best to use your fists for hook punches, done while holding diagonally up-left or up-right and attacking. These stun opponents and you can get them caught into a loop as they move back towards you. It takes practice, but timing this stun loop right can be useful if you're trying to get through in as few credits as possible.
-All bosses are as susceptible to hooks as normal enemies, so just treat them like basic goons with more vitality. However, the first boss of the second building is INSANELY cheap... you will likely have to blow a credit on him.
-In the second building, don't get confused if you get what seems to be the third card second. The order of the second and third bosses seems a bit mixed up in relation to how soon you can get to them.
-The second building also has a secret! From the room that has nothing but elevators in it (I think it was floor 9, but I don't fully remember), take the fourth elevator, go to the end of the hallway it leads to and talk to the guy who tells you about the "shutters," then take the elevator down and then go to the third elevator in that hallway, then go to the end of that room and the guy at the way left should give you brass knuckles to bolster the strength of your hook punch!
Most of this is moot since you can credit through the game, but navigation is more likely to be a pain than anything else. This is one of the longest arcade games I've ever dang played... though the Neo Geo was meant to be a console as well, so maybe they couldn't find a decent middle ground?
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Post by Bobinator on Dec 16, 2013 9:04:33 GMT -5
So I'm at the final boss of Wade Hixton... this game as a whole is a lot easier than Punch-Out, considering that you can basically take a break whenever you want. Man, it's good to have a game with autosave.
The problem with this game is that the difficulty's really uneven. A lot of opponents go from basically utterly wrecking your shit and getting up about five times to going down with about two or three knockdowns. Maybe I'm just getting better and not noticing it, I don't know. That said, I'm not sure if I'm going to be able to beat the final boss any time soon, because it seems like every one of his moves is an instant knockdown.
You know, I REALLY want to like this game, but I think Fenyman has a few good points. It's got heart. It looks great. And nothing about it is broken. I think what it needed was more time and budget, and maybe a sequel. You've got all these interesting character designs, it just feels like there's barely anything being done with them in the gameplay department. It just feels like you're fighting the same guy again and again, only he punches a little faster.
I also feel like a lot of the extra features were a little uncessary. If it were up to me, I'd keep the story and cutscenes, but I'd make it so you basically fight one opponent after another. I'd also get rid of the money mechanic, and maybe just make it so you start with the first or second level of the uppercut special, since that's generally the only one you need. MAYBE the parry, even though I've never gotten that thing to work.
I will say, however, I love the idea of an alternate reality where all conflict is resolved through boxing matches. I don't think it's just limited to Big Piney, either. Note the into: Wade is wearing boxing gloves BEFORE his car breaks down. Think about it. Debate club? Boxing match. Courtroom disputes? Boxing match. Wars? Boxing match.
Also, protip: The best person to hire is probably the mechanic, since it's an instant knockdown. If you can get off an uppercut special move right after the opponent gets back up, even better.
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Post by mainpatr on Dec 16, 2013 12:28:42 GMT -5
If anyone wants a game with the same basic combat system as the Super Spy,but improved they should play The Chronicles of Riddick:Escape from Butcher Bay.
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Post by Joseph Joestar on Dec 31, 2013 8:30:02 GMT -5
Man I can practically smell the crickets chirping.
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Post by Snarboo on Dec 31, 2013 9:52:38 GMT -5
For once I think the games are pretty self explanatory. There aren't too many tips needed for an arcade game that lets you pump in as many quarters as you want. As for Wade Hixton, it's a pretty straightforward game overall.
I honestly think discussing similar games to these two is far more interesting, as there are a lot more Punch-Out clones than people realize.
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Post by Joseph Joestar on Dec 31, 2013 13:25:30 GMT -5
For once I think the games are pretty self explanatory. There aren't too many tips needed for an arcade game that lets you pump in as many quarters as you want. As for Wade Hixton, it's a pretty straightforward game overall. I honestly think discussing similar games to these two is far more interesting, as there are a lot more Punch-Out clones than people realize. True. I was mainly just bumping . Did anyone try to 1cc minimize credit usage on Super Spy? I guess it's conceivable to go for a 1cc or minimum credit run but it would get really tedious. I'm guessing SNK was trying to encourage people to use the memory card for that game, based on how long it was for one thing. Anyway it's definitely a neat genre and I wish there were more FPP's, but it seems like Xenoclash 1 and 2 are it for right now (and Breakdown before that). Then again they're pretty good games so that helps.
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