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Q*Bert
May 21, 2014 10:33:59 GMT -5
Post by Discoalucard on May 21, 2014 10:33:59 GMT -5
www.hardcoregaming101.net/qbert/qbert.htmQ*Bert is one of those games everyone knows, but I don't think anyone realizes how many sequels there were. Personally, I remember trying to play Q*bert's Qubes at the Hershey Park arcade and being incredibly baffled by it. Anyway, this article also lists a huge number of clones with screenshots, just to see how pervasive this game was, plus his cameos in various cartoons.
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Q*Bert
May 21, 2014 11:20:33 GMT -5
Post by Deleted on May 21, 2014 11:20:33 GMT -5
Wow, there's awfully many Q*Bert games and clones out there. Great work on the article, Derboo! I've tried several games in the past, but only ever liked Konami's Q*Bert for the MSX (played through all its 50 levels, as well as reached the high score of 999999 points, which resets the score counter).
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Q*Bert
May 21, 2014 14:58:39 GMT -5
Post by Narushima on May 21, 2014 14:58:39 GMT -5
Page 2: "But while the title screen reads "1983", but no magazine ever mentioned it then" > The second "but" is redundant. "Q*bert's Qubes is not at all the typical cash-in sequel, and at least as creative as the original." > I feel like this should read "Q*bert's Qubes is not at all the typical cash-in sequel, and is at least as creative as the original.", otherwise the original negation of "is not" carries on to the next proposition.
Page 4: "Parker Brothers was also working" > "were"? Not because its "Brothers", but because it's a company, a group of people; like "the army", "the government", etc. "Activision were none to produce boring clones" > "known" "Another cool feature is a real time day-and-night cycle" > I imagine it's not actually real-time though, is it?
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Q*Bert
May 21, 2014 15:27:13 GMT -5
Post by derboo on May 21, 2014 15:27:13 GMT -5
"Parker Brothers was also working" > "were"? Not because its "Brothers", but because it's a company, a group of people; like "the army", "the government", etc. I think singular is actually "more correct", because it's talking about the company as one overarching entity. With companies, I see both ways generally accepted, though. (Maybe not so much with the army or the government. At least I've never seen a sentence like "the government are planing...") "Activision were none to produce boring clones" > "known" No, that would be about the opposite statement. "Another cool feature is a real time day-and-night cycle" > I imagine it's not actually real-time though, is it? When people say real time in the context of video games, what's usually meant is not turn-based or scripted.
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Q*Bert
May 21, 2014 17:28:39 GMT -5
Post by Joseph Joestar on May 21, 2014 17:28:39 GMT -5
Damn, how long did it take you to get those images for the clones?
Fun article, good job!
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Q*Bert
May 21, 2014 17:50:05 GMT -5
Post by Snarboo on May 21, 2014 17:50:05 GMT -5
I hate to say this, but you missed a clone! There's a shareware platformer by the name of QBob that takes the Q*Bert formula and puts it in space. It also added things like boss fights and a bit of extra violence if you die (I believe the player's head explodes when their spacesuit cracks ). It might be worth getting in contact with Bobinator since he actually owns a copy of the registered version.
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Q*Bert
May 21, 2014 18:06:39 GMT -5
Post by Garamoth on May 21, 2014 18:06:39 GMT -5
There was an exhibit on video games at my local museum and they had rigged Q*bert to work on a Dance Dance Revolution mat. It almost made Q*bert fun. Almost.
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Q*Bert
May 21, 2014 18:19:07 GMT -5
Post by derboo on May 21, 2014 18:19:07 GMT -5
I hate to say this, but you missed a clone! There's a shareware platformer by the name of QBob that takes the Q*Bert formula and puts it in space. It also added things like boss fights and a bit of extra violence if you die (I believe the player's head explodes when their spacesuit cracks ). It might be worth getting in contact with Bobinator since he actually owns a copy of the registered version. There were actually two or three more I had on my list, but then I was like, "nah, I got enough of them", so it's not a complete list. I haven't seen Qbob, though. It looks pretty rad, gotta check that out... Damn, how long did it take you to get those images for the clones? Not quite as long as getting comparison screenshots from the Andor Genesis of 40 versions of Xevious, but yeah, towards the end it got pretty annoying. Thanks!
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Q*Bert
May 21, 2014 18:25:52 GMT -5
Post by Malev on May 21, 2014 18:25:52 GMT -5
Better South Park cameo pic & preview, taken from the streaming website. No TV watermark.
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Q*Bert
May 22, 2014 7:57:33 GMT -5
Post by jorpho on May 22, 2014 7:57:33 GMT -5
I dimly remember an online Flash version entitled "Pubert", in which the object was to clear the pyramid of stray hairs... but for better or worse, I haven't been able to find that one anytime lately.
I think the NES version is the only one that has an "ending" screen, isn't it?
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Q*Bert
May 22, 2014 8:34:02 GMT -5
Post by starscream on May 22, 2014 8:34:02 GMT -5
Never knew about the Timex version.
Additional ports of Q*Bert were released for Windows Mobile and Palm OS. I had the latter on my device once, but need to re-install it, else I would try to supply a screenshot now.
About the inspired games - Rainbow Walker was also ported to the C64 and also to the PC-88.
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Q*Bert
May 22, 2014 10:05:00 GMT -5
Post by Narushima on May 22, 2014 10:05:00 GMT -5
I think singular is actually "more correct", because it's talking about the company as one overarching entity. With companies, I see both ways generally accepted, though. (Maybe not so much with the army or the government. At least I've never seen a sentence like "the government are planing...") It seems you're right (although not "more correct"). Oxford says that both plural and singular are acceptable for words that designate a group of people. Except with "police" and "people", which must always be plural.
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Q*Bert
May 26, 2014 10:24:47 GMT -5
Post by Seth0708 on May 26, 2014 10:24:47 GMT -5
I used to play the original quite a bit when I was a kid because it was the only game they had ay preschool. I had no idea there were so many sequels; I've never even heard of a single one of them until this article.
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Q*Bert
May 26, 2014 11:34:06 GMT -5
Post by derboo on May 26, 2014 11:34:06 GMT -5
Additional ports of Q*Bert were released for Windows Mobile and Palm OS. And Blackberry, apparently. About the inspired games - Rainbow Walker was also ported to the C64 and also to the PC-88. Oh, do you have the Japanese title or release month for the PC-88 version? It almost made Q*bert fun. Almost. I would have liked the series much more if every (or at least every other) new sequel had been a new kind of puzzle, like Q*bert's Qubes, instead of just more different stages with some added gimmicks. It does get a bit dull eventually. I think the NES version is the only one that has an "ending" screen, isn't it? Among the ports of the original, yes. I just added in a mention of that.
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Q*Bert
May 27, 2014 7:06:14 GMT -5
Post by starscream on May 27, 2014 7:06:14 GMT -5
I assume the Japanese title is given at GSDB but there's no month there or at the other specific PC-88 database.
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