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Post by Dingo on Aug 10, 2014 18:58:26 GMT -5
I just dislike any game that becomes mainstream after having been non mainstream. Mainly because once the mainstream consumer gets their hands on a series such as Call of Duty or Mass Effect or the Elder Scrolls they turn into what they are today which is just a big low quality rushed money pit where the industries trying to shove them down my throat and the mainstream gamers are saying best game ever best game ever. Once that happens to a series that's my cue to move on. I agree with you on Call of Duty games being pumped out, and I can't speak for Mass Effect as I've never paid the series any attention, but how can you consider the Elder Scrolls games rushed? They definitely cater to a larger crowd these days, but that's not necessarily a bad thing (I tried to go back and play Morrowind and it felt extremely archaic). If you're referring to the quality of them, then I agree they can be buggy; there's just no easy way to test everything in games of their scale. I'd never consider them to be rushed, though.
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Post by Deleted on Aug 10, 2014 19:41:02 GMT -5
ME2 and 3 look and play a hell of a lot better than ME1. I'd go so far as to say that ME1 is nigh-unplayable in comparison. Granted, it was idiotic to "fix" the inventory issue by essentially getting rid of new equipment altogether, but I can live with that in exchange for other the improvements we got.
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Post by nightdreamer on Aug 10, 2014 23:07:33 GMT -5
Got another one: Indiana Jones and the Fate of the Atlantis. Not because there weren't point-and-click adventure games that were as good, but more that I've yet to play another that feels quite as close to being Indiana Jones. It may also be the last good Indiana Jones game, which is a shame, because that's one IP that should be perfect for the medium. As for Atlantis, The puzzles are hard but they're very in-line with the busywork from an artifact hunter, and it presents many solutions (by logic, teamwork or brute force). Broken Sword may be similar, but George Stobbart is still not Indiana Jones (he certainly can't fight). Uncharted trilogy are all about shooting and mindless platforming, and getting the rare artifact does not feel remotely as earned as Indy does in this game.
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Post by X-pert74 on Aug 10, 2014 23:15:00 GMT -5
ME2 and 3 look and play a hell of a lot better than ME1. I'd go so far as to say that ME1 is nigh-unplayable in comparison. Granted, it was idiotic to "fix" the inventory issue by essentially getting rid of new equipment altogether, but I can live with that in exchange for other the improvements we got. Mass Effect 1 was kind of sloppy from a technical standpoint (at least on the 360), but I prefer most things about it over the sequels - combat included. I like that combat in the first Mass Effect felt more organic, and like a natural occurrence in the game world, rather than feeling like one moved between distinct "town" and "combat" levels, filled with hordes of conveniently-placed knee-high ledges to take cover behind.
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Post by wyrdwad on Aug 10, 2014 23:22:25 GMT -5
It may also be the last good Indiana Jones game Nah, there's been another since then. It's called La-Mulana. I swear, if La-Mulana were actually released in the '80s or '90s, it absolutely would've been rebranded as an Indiana Jones game here (with minimal effort), and would've become the single most successful Indiana Jones game of all time. -Tom
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Post by nightdreamer on Aug 10, 2014 23:33:12 GMT -5
It may also be the last good Indiana Jones game Nah, there's been another since then. It's called La-Mulana. I swear, if La-Mulana were actually released in the '80s or '90s, it absolutely would've been rebranded as an Indiana Jones game here (with minimal effort), and would've become the single most successful Indiana Jones game of all time. -Tom Well I mean actual game that features the man himself. And while I'm sure it's a fantastic Metroidvania, I'm speaking more in terms of games that feature Indiana Jones amount of world-traveling, exploration, puzzle-solving, branching-dialogue and occasional fighting. But yeah you reminded me that I still need to get around to actually devoting time to La-Mulana (which I have on my backlog).
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Post by Deleted on Aug 10, 2014 23:54:54 GMT -5
ME2 and 3 look and play a hell of a lot better than ME1. I'd go so far as to say that ME1 is nigh-unplayable in comparison. Granted, it was idiotic to "fix" the inventory issue by essentially getting rid of new equipment altogether, but I can live with that in exchange for other the improvements we got. Mass Effect 1 was kind of sloppy from a technical standpoint (at least on the 360), but I prefer most things about it over the sequels - combat included. I like that combat in the first Mass Effect felt more organic, and like a natural occurrence in the game world, rather than feeling like one moved between distinct "town" and "combat" levels, filled with hordes of conveniently-placed knee-high ledges to take cover behind. If there's one thing Bioware has done consistently, it's design environments poorly. I'll gladly take obvious signs that a fight's about to break out instead of repeating the same level a few dozen times (the spaceship missions in ME1, or the planetary bases).
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Post by elektrolurch on Aug 12, 2014 4:52:37 GMT -5
.....I usually dont play modern games because i dont like the feel of them. well modern triple A big budget titles,that is, modern indie games i still adore. Some a lot. Therefore, I personally would say that you can not really capture the charm of old school titles.... I can't get into simplified,overly cinematic games with regenerating health,power armor and stuff just like some people cant get past the "archaic" feel and low res graphics of classic games.so i think all true classic games charmes will never ever be captured.....think of the entire atari 2600 library for instance...........think of air sea battle,combat, think of pitfall...
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Post by jjmcjj on Aug 13, 2014 6:13:41 GMT -5
A lot of them such as Wolfenstein which may not be considered truly classic was brought back and it was ok but as with all other modern games they focus so much on making the games cinematic and feel like interactive movies that you just don't have the same control you used to have. Uh, what? All that I see, hear and read of the new Wolfenstein is that it's a far ways from "interactive movie" territory.
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Post by Terrifying on Aug 15, 2014 14:02:53 GMT -5
I think that the charm and atmosphere of The Legend of Zelda: A Link to The Past hasn't been matched by any of it's successors...
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Post by Joseph Joestar on Aug 15, 2014 14:30:47 GMT -5
Mass Effect 1 was kind of sloppy from a technical standpoint (at least on the 360), but I prefer most things about it over the sequels - combat included. I like that combat in the first Mass Effect felt more organic, and like a natural occurrence in the game world, rather than feeling like one moved between distinct "town" and "combat" levels, filled with hordes of conveniently-placed knee-high ledges to take cover behind. If there's one thing Bioware has done consistently, it's design environments poorly. I'll gladly take obvious signs that a fight's about to break out instead of repeating the same level a few dozen times (the spaceship missions in ME1, or the planetary bases). People bitch about the dungeons in Persona 3 and 4, but at least those things would change their layouts.
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Post by fullspectrumwarrior on Aug 15, 2014 16:37:36 GMT -5
A lot of them such as Wolfenstein which may not be considered truly classic was brought back and it was ok but as with all other modern games they focus so much on making the games cinematic and feel like interactive movies that you just don't have the same control you used to have. Uh, what? All that I see, hear and read of the new Wolfenstein is that it's a far ways from "interactive movie" territory. Tt's just full of cutscenes from beginning to end. Literally every 2 or 3 minutes. Sometimes your in control in first person, a cinematic takes over staying in first person exactly where you standing and then 10 seconds later you're back in control when the game should have just done it without a cinematic. On top of that the game is extremely linear compared to even Return to Castle Wolfenstein. But yes it feels like an interactive movie most the time because they tried to make the game too cinematic like most other big titles in the industry now. These types f games are insulting for 1 because they think that we don't remember how the older games in the series played & tell us this is the classic game we wanted back. Two, its insulting to take control away from the player for too often and in my opinion that makes for more of an interactive movie instead of a gaming experience. To put it simply, I find most modern games far too cinematic, far too simplistic/dumbed down & far too insulting to enjoy them. The de-evolution is happening to most games & its like people are simply ignoring it instead of questioning it & telling these devs to make better games or we wont support them.
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Post by wyrdwad on Aug 15, 2014 20:52:40 GMT -5
Hey, now, nothin' wrong with a good cinematic! The key word there, though, is "good." I've made this argument many times before, but I've always been of the opinion that when you buy a game, you're paying for entertainment. Whether that entertainment comes from watching or playing the media is irrelevant: as long as you're having fun. Some games, like Xenosaga Episode I, do an excellent job IMHO of mixing long cutscenes with engaging gameplay, not skimping on either side of the coin and managing to deliver what amounts to an excellent movie + an excellent game, all in one. And even the recently-released Freedom Planet has 10+ minute long cutscenes between stages, but you know what? They're as good as the old Saturday morning cartoons that inspired the game's existence, so I don't mind watching them one bit. Our own Ys Origin is the same way: long stretches of amazing gameplay punctuated by chatty cutscenes... but both the gameplay and the cutscenes are top notch, so there's no problem there! Some games even manage to be ALL cutscene, more or less, while still keeping an old-school look and feel -- like Corpse Party, for example. My point in typing all of this is that cinematics alone don't necessarily symbolize the "de-evolution" of the industry. It's only BAD cinematics, or decent cinematics used to cover up bad gameplay, that hurt gaming as a whole. Good cinematics, on the other hand, are awesome, and I hope they never die. -Tom
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Post by Deleted on Aug 15, 2014 21:08:00 GMT -5
That's how I feel about it, as well. The constant cinema scenes and codec calls of most MGS games don't bother me. I came here for story, story is what I got. It's just when you play a game like MGS4 and the actual gameplay is amazing, but you get so little of it in comparison to the cut scenes, that it really stands out as a problem to me.
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Post by The Great Klaid on Aug 15, 2014 21:10:25 GMT -5
I hesitate to say Xenosaga did an excellent job. A lot of those cutscenes went for faaaar too long. Mostly the action ones. If I have any hard criticism against Xenosaga III it's that it could have cutscenes were way too long. Like that bit with KOS-MOS and the other KOS-MOS near the start of that game. But overall I'm glad to see you stand up for cutscenes Tom. Not enough people do that. That's how I feel about it, as well. The constant cinema scenes and codec calls of most MGS games don't bother me. I came here for story, story is what I got. It's just when you play a game like MGS4 and the actual gameplay is amazing, but you get so little of it in comparison to the cut scenes, that it really stands out as a problem to me. It's what made MGS3 so great was the balance. I was so bored during parts of MGS4. But MGS3 had a story about espionage and spies. MGS4 had a story about genetics and really not any espionage. So MGS3 had a ton for the player to do. The only part that sticks with me about MGS4 was the boss fights, and at least those were fun. Well, when I did it no-lethal it was. I'm not sure if doing it any other way was.
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