|
Post by Bobinator on Sept 28, 2014 22:45:36 GMT -5
So, there are games. Games that we're very fond of. And maybe other people aren't. Or, at least, not as many as we wish there were. So what games are there that you, yourself like, that you feel that the internet at large has a lot of undeserved, or maybe even somewhat deserved, scorn for? (If there's a thread like this already, oh well. ) For me? Well... Zero the Kamikaze Squirrel: So of the many, many mascot platformer games out there, this one is probably one of the ones that people talk about the least. I actually like the Aero the Acrobat series as a whole, and this is technically it's somewhat edgier, rival-focused spinoff, long before Shadow the Hedgehog was a thing. I actually do really like this game, though. It's got some fantastic animation, decent music, controls pretty well, and it hardly ever has the issue as most Sonic clones were you can't control yourself when you pick up enough speed. There's also a pretty cool gimmick where you have to get height to be able to use your glide move to get upward momentum, which is fun to mess with, once you figure it out. The only real issue is that it's a pretty tough game, especially when you get to the lava stages, but that's forgivable. I'd also like to nominate Micheal Jordan: Chaos in the Windy City. Once you get past the concept, it's a perfectly good 2D platformer. Bloody Roar 2: While the series never really got bad in my eyes until 4, which I'm pretty sure nobody likes, people always seemed to give a bum rap to the original games. Honestly, I always liked it better than Tekken, which everybody thinks of as the premier Playstation fighter. BR is just a generally faster, more exciting game to me, and a little more accessible than something like Fighting Vipers. 2's generally the best of the series, with the games after kind of losing some of that edge I liked. Sadly, these days, people will say it's "that one game with the furries", and really, that's a rather shallow way to look at it. I'd rather call it "the game where you can have a werewolf tear a dude's fucking throat out". Still accurate! And on the subject of Playstation fighting games... Playstation All-Stars: I've always been a little bitter about this particular game. To me, it always felt like the internet at large sent it to die for no particular reason. Yes, it's based on Super Smash Brothers. That's hardly worth hating the game, over, though, just as much as you can't hate something like King of Fighters because it plays like Street Fighter. The thing is, it's very much its own game, it's patched enough that you definitely could play it competitively, if you so choose, and the characters are all pretty diverse. I mean, sure, the roster has a few questionable choices, but in terms of gameplay styles covered, I'd say you've got a wide variety. I just never really got what got the internet so angry about this game besides "It's Smash Brothers" and, contradictionally, "It doesn't play like Smash Brothers".
|
|
|
Post by vnisanian2001 on Sept 28, 2014 22:59:32 GMT -5
Mario 2 Japan. I like a Mario game with a good challenge, and this is it. Mario games do not always have to be easy.
I say this as someone who likes both USA and Japanese Mario 2 equally.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 28, 2014 23:04:59 GMT -5
More than anything, it's the incredibly stupid and ill-advised "need a one hit kill super for a KO" mechanic that made PSASBR a sub-mediocre Smash clone and decisively turned the critical consensus against it. It's as if Sony looked at Brawl's Final Smashes - the second most reviled mechanic among competitive players, right under random tripping - and then decided that their own game had to be completely fixated on them.
Also, the lame-ass roster full of widely hated characters like Imposter Dante and Nariko, along with an overabundance of dudes with guns.
|
|
|
Post by Lash on Sept 28, 2014 23:09:20 GMT -5
Secret of Evermore: Would probably be considered a real gem if it didn't have "Secret of" in the title. SaGa Frontier: Wait for it... The King of Fighters 2001: Although the music was poor, most other complaints are undeserved or exaggerated because Eolith developed it following SNK's bankruptcy.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 28, 2014 23:17:39 GMT -5
The King of Fighters 2001: Although the music was poor, most other complaints are undeserved or exaggerated because Eolith developed it following SNK's bankruptcy. There's plenty of other stuff to rag on about 2001. The stage artwork is the ugliest in the series, K9999 has a really underdeveloped moveset, '01 Foxy was the most overpowered KOF character until Duo Lon '03, all the cool extra strikers from 2000 are gone, 4 vs. 4 fights take too damn long, the sub-boss is recycled from 2000, and there's practically no reason to ever send only 1 or 2 team members out as fighters just to have more strikers. Some of the game's issues can be excused by SNK having recently gone under, others were simply bad design choices.
|
|
|
Post by kal on Sept 28, 2014 23:29:46 GMT -5
|
|
|
Post by nightdreamer on Sept 28, 2014 23:38:25 GMT -5
Hey felixm, this is a thread where you cite games you'd defend to death and not tear down games people say they'd defend to death.
|
|
|
Post by Lash on Sept 28, 2014 23:42:40 GMT -5
The King of Fighters 2001: Although the music was poor, most other complaints are undeserved or exaggerated because Eolith developed it following SNK's bankruptcy. There's plenty of other stuff to rag on about 2001. The stage artwork is the ugliest in the series, K9999 has a really underdeveloped moveset, '01 Foxy was the most overpowered KOF character until Duo Lon '03, all the cool extra strikers from 2000 are gone, 4 vs. 4 fights take too damn long, the sub-boss is recycled from 2000, and there's practically no reason to ever send only 1 or 2 team members out as fighters just to have more strikers. Some of the game's issues can be excused by SNK having recently gone under, others were simply bad design choices. Graphically, at least the character sprites were a notch better. K9999 received like... one more special move outside of the obligatory hidden super desperation move that everyone received in 2002 so I'm not sure what you mean. Unless you're really going to count Kula (who was both a pushover and took prerequisites to encounter), 2000 didn't have a sub boss at all. There's a ratio system, much like Capcom vs. SNK, where advantages go toward smaller teams by means of health, attack power and additional/shorter super bars—not just extra strikers. That alone opened up plenty of new play variables. The game was playable/enjoyable, it just wasn't 2000.
|
|
|
Post by Bobinator on Sept 29, 2014 0:03:12 GMT -5
I still say that this game is really, really pretty, and it deserves credit for that much. The animation's fantastic, and I've always loved that most of the arenas have multiple times of day. I will say nothing else about Shaq-Fu.
|
|
|
Post by retr0gamer on Sept 29, 2014 4:17:59 GMT -5
The first two Zelda CDi games. They're actually pretty good once you get over the clunky controls. They aren't perfect but they're still quite enjoyable. I think the problem with them is the fact that you need to give them more than 10 minutes before you start getting into them and the fact that CDi emulation is awful.
The third Zelda game which is supposedly the good one is in fact a god awful game.
|
|
|
Post by X-pert74 on Sept 29, 2014 4:38:30 GMT -5
Mega Man X7... and Mega Man 7, for that matter. Mega Man X2 and X3 as well, come to think of it. For whatever reason, a lot of the Super NES Mega Man games seem to get a lot of hate online, which I don't understand. I think Mega Man 7 is possibly my favorite classic-series game after 2 and 9, and X2 and X3 are really really awesome and challenging. X3 in particular is a huge favorite of mine; I love the really dark metal soundtrack of the Super NES version. Overall it has a more... foreboding tone to it, than the other X games do, which I really like.
And as for X7... it does have a lot of faults. The story is pretty ridiculous, and Axl's inclusion is unremarkable, and it's really annoying how you can't even play as X for most of the game... but I like the 3D gameplay. I thought that Capcom did as authentic a job as possible of recreating Mega Man X-style gameplay in 3D. I also like how the stages generally shift between 2D and 3D; I found it pretty engaging.
|
|
|
Post by nightdreamer on Sept 29, 2014 5:29:54 GMT -5
I agree with you on Mega Man 7. Such a great game. People hate it because of its kiddy tone and while it's off-putting at first, it does give the classic Mega Man a lot of personality and distinction from the X ones. It's also a very replayable Mega Man game for all the neat little secrets/Easter eggs.
My other games, and these surprise me because I'm not really into racing games, but Chocobo Racing and Bomberman Fantasy Race are two of the better Mario Kart clones that I've played, and honestly I enjoyed both more than MK itself (even MK64 one, although I did like that). They don't have rubberband AI, the fanservice for Chocobo Racing are through the roof for FF fans, and Bomberman Fantasy Race allows you to throw bombs anytime, which leads to complete anarchy. They're a lot of fun on multiplayer too. For some reasons neither are well-received, and I never understood why besides market oversaturation.
I'm also known to defend plenty of 'b-tier' fighting games with lower budget and worse balancing than 'pro-level' ones, like Breakers Revenge, Rage of the Dragons, Ehrgeiz and Psychic Force 2. I should play PSABR more though, as I just DLed that after it went free on PS+, but so far I think it's pretty cool and even the characters I don't really dig the designs of aren't as herpes-inducing as anti-fun, pedantic, entitled gamers would like you to think; they certainly fit the game's fighting styles and tones pretty well.
|
|
|
Post by PooshhMao on Sept 29, 2014 7:28:07 GMT -5
The game was playable/enjoyable, it just wasn't 2000. Then again, 2000 just wasn't '98, which I consider the highlight of the series. I've found myself standing up for shmups in general, which most of my gaming buddies simply don't 'get'. They usually be like 'lol they're outdated' or 'wtf is happening, I can't see where I am'. They also fail to see the point of striving for high scores, which is what these games are all about.
|
|
|
Post by derboo on Sept 29, 2014 7:58:21 GMT -5
2001 was my favorite King of Fighters game until XI came out. The first two Zelda CDi games. They're actually pretty good once you get over the clunky controls. They aren't perfect but they're still quite enjoyable. I think the problem with them is the fact that you need to give them more than 10 minutes before you start getting into them and the fact that CDi emulation is awful. Since I "had" to play both of them to replace the screenshots in the article here, I can say that they're actually decently well-composed quests, but under normal circumstances the horrible jumping controls and hit detection on platforms would have been a dealbreaker for me. Still, they don't deserve all that shit that they usually get. I find the cutscenes unironically awesome.
|
|
|
Post by moran on Sept 29, 2014 8:40:31 GMT -5
Link's Adventure - Bad translation aside, I've always felt that LA was a very, very solid game. And I've always believed that people only criticize it because its not the same top-down gameplay as the first and forced Nintendo to go back to that style. Because any of confusing moments are not nearly as egregious as any other title at the time(Simon's Quest specifically, which is my second choice for this topic). I love the magic & leveling up system and wish they had expanded upon them in later titles. The battle controls feel really smooth once you spend some time to understand them. There's no better feeling in the game than breezing by a few Ironknuckles once you get familiar with the controls. I think the semi-random battles on the world map was a cool addition and is a better approach to it than most RPGs. Plus the music is better than the first.
|
|