|
Post by derboo on Jun 4, 2015 17:37:32 GMT -5
|
|
|
Post by TheChosen on Jun 4, 2015 19:07:48 GMT -5
I've always wanted to run a succession game around here; its a kind of "community game" where one person takes control of the fort for specific amount of in-game time (usually just one year) and then passes the save on to next player, along with telling about the things he did to the fort and other events. Problem is, there's like 1 other person who I figured knows how to play this game. With the article writer it makes 2.
I honestly think people tend to exaggerate on how difficult it is to get into this game. The biggest problem is memorizing which buttons are most useful (and maybe getting over the ASCII graphics) and for the actual game you just have to try and learn from failures. Should be easier now too as there's a good wiki from where you can check up and see what you did wrong. My first fort died when everyone succumbed to thirst (all the water sources were frozen because I thought it would be good idea to build a fort on tundra), in the next fort food kept rotting because I didn't know about stockpiles, in next one everyone got slaughtered so I learned about the army system and traps etc.
Or it could be that it really is that difficult and I'm just kind of idiot savant when it comes to complicated games. I dunno, cant really tell.
But when you finally get into it and learn to play properly, thats when it all opens up and you start experimenting with it. There really are no rules on what kind of a fortress you can build or what to include in it. Minecart rollercoaster, palaces made out of soap, treasure vaults guarded by several dragons, elaborate underground water-system for the sole purpose of breeding mermaids for the bones...
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jun 5, 2015 3:24:27 GMT -5
I honestly think people tend to exaggerate on how difficult it is to get into this game. I think this is about the least accessible game there is. Nothing is apparent from the game itself, and even if you read up on it, it's still clumsy. The ASCII graphics have their charm, but certainly don't help making it easy to jump into the game. I found that trial and error didn't get me anywhere with this game. I think the game would benefit from a fan-made remake with sort of like a tutorial-type thingy in it. Then you could jump into the real DF. Still, one day, I'll have the patience to get into this game!
|
|
|
Post by elektrolurch on Jun 5, 2015 6:22:55 GMT -5
I never got into this game(been a few years I last tried I think), though I admire the concept and everything- it is like a game from a paralell universe where all power and energy doesn't go into graphics but into the world itself.
And I play classic rougelikes quite frequently, am used to ASCII graphics and grew up on 16bit home computer games, so I wouldn't call myself a modern gamer who has no patience whatsoever.
One day, I have to try aigan. Nice to see an article about it, for sure.
|
|
|
Post by llj on Jun 5, 2015 15:26:08 GMT -5
As mentioned in the article, I believe there are many fan-made downloadable graphical patches out there that allow you to change the graphics to something more conventional or familiar to your liking.
This is a game I've read more about than played.
|
|
|
Post by Feynman on Jun 5, 2015 19:44:17 GMT -5
I love Dwarf Fortress and it's great to see it get an HG101 article.
It definitely isn't what I would call accessible thanks to an awkward keyboard interface, an ASCII-based system that even graphical tilesets can only do so much for, and the sheer density and detail of the game mechanics.
It's worth the time spent learning to play, though.
|
|
|
Post by lexyvil on Jan 10, 2016 21:55:34 GMT -5
This game's epic. There's now a new update that includes poets, instrument playing and music~
|
|