Brian Reynolds, lead designer for strategy classics Civilization II and Sid Meier's Alpha Centauri, created this RTS game, that succeeds in integrating elements from his previous turn-based work in a seamless, entertaining package
I remember working at Gamestop when Rise of Legends was releasing. We actually had a good deal of ad material put up through out the store for it so I thought it was going to be a big thing but I only remember one customer coming in to reserve it and he was pretty excited about it. I actually recall that there was a Starwars RTS that (or maybe it was an expansion pack) that did pretty well the same year. May have also contributed to poor sales perhaps.
"You know, I hate the fact that I am like a 87' Chrysler LeBaron trapped in a human body. Its not fair!"
Personally I found Rise of Legends to be an extremely confusing game to even get a grip on, I was not surprised it didn't do particularly well. Rise of Nations though is genuinely one of my all time favourite RTS titles.