|
Post by Discoalucard on Oct 25, 2016 21:44:04 GMT -5
|
|
|
Post by drpepperfan on Oct 26, 2016 1:45:45 GMT -5
Surprised at the lack of mention of this.
|
|
|
Post by qishmish on Oct 26, 2016 13:54:37 GMT -5
Forgettable score? I dunno it has some very beautiful melodies.
Though, well, i noticed that i often disagree on music ratings in articles on hg101
|
|
|
Post by onionski on Oct 26, 2016 15:00:40 GMT -5
Great article. Love reading about mediocre early 3D survival-horror games. They all look and feel the same at first but they're each flawed and forgettable in their own special way.
I don't know though--I feel like a number of survival-horror games of that era were already jumping the gun with an emphasis on action over strategy/inventory management/psychological horror/etc.
|
|
|
Post by qishmish on Oct 26, 2016 15:46:02 GMT -5
Mediocre? Did you even read the article?
|
|
|
Post by onionski on Oct 26, 2016 16:07:34 GMT -5
"It's hard to call Deep Fear a must play even for survival horror fans, though. It does present some fresh ideas for the time and implements them well, but a more engaging plot or score could have made it a cult classic. For now it will have to stay in that obscure cloud of survival horror that includes Galerians, T.R.A.G, and Carrier."
Deep Fear has some good parts to it and the article praises them accordingly. Mediocre doesn't immediately equate to just plain unfun or bad--it's just that for a variety of reasons Deep Fear belongs to that camp of more forgettable survival-horror games of that era.
|
|
|
Post by qishmish on Oct 26, 2016 16:17:37 GMT -5
Okay, i misunderstood your meaning of word.
Also, in my eyes Galerians (ps1 one, not sequel) had pretty much cult following (like in case with Illbleed), which i cant say about Deep Fear or Carrier.
|
|
|
Post by loempiavreter on Jan 2, 2017 18:44:25 GMT -5
Too bad the article doesn't mention that the premise of this game is basically ripping of The Thing (Carpenter cut)/Who Goes There? set in an deep see ocean lab instead of an Antartic base.
|
|
|
Post by toei on Nov 23, 2017 13:42:51 GMT -5
Finally got around to playing this game. Couple of points of interest:
-The screenwriter for this game, Yuzo Sugano, wrote & directed another obscure survival horror game for Sony a few years later, the early PS2 release Extermination. It also bears a strong Hollywood influence.
-Some plot details mentioned in the article are wrong. John Mayor is not a Navy Seal, he's an ex-Navy Seal working for a civilian organization called Emergency Rescue Services, whose work consist of extricating people out of dangerous situations (plane crashes, nuclear disasters). Initially, he doesn't even a gun. This is relevant because the whole theme of the story is him attempting to rescue people and repeatedly failing. Also, the virus isn't actually alien, and there isn't much of a military complex conspiracy going on (the research that goes wrong is reasonable and well-intentioned).
-Deep Fear's mostly notable for featuring a very large amount of CG cutscenes for a 32 bit game, and they're also the highlight of the game. They're not as technically impressive as the scenes in RE2 or any given Squaresoft game of the era, but their actual content is more involving, and they're a great example of the Hollywood aspirations common among Japanese developers at the time. It's also where you hear most of Kenji Kawai's music, some of which is very impressive. The actual gameplay parts are quite weak, with no tension or atmosphere, minimal exploration and puzzles, and tons of filler and backtracking in the middle. They really seem like an afterthought.
|
|
|
Post by kingmike on Dec 17, 2017 2:09:15 GMT -5
Isn't Deep Fear also notable as one of the rarest (and possibly most expensive) PAL Saturn games?
|
|