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Post by Discoalucard on Mar 4, 2017 0:45:45 GMT -5
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Post by magic89 on Mar 4, 2017 16:27:20 GMT -5
Its very cool game Mostly for those who enjoy references to retro stuff. Much like Retro City Rampage.
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Post by Deleted on Mar 6, 2017 16:15:12 GMT -5
I started this up a while back but didn't get all that far in it. Looks like a lot of fun, but much like VA-11 HALL-A, it relies far too greatly upon very on-the-nose references.
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Post by Sac (a.k.a Icaras) on Mar 6, 2017 22:15:58 GMT -5
This is a really fun game, and I really dig the concept (I agree that it's basically a princess maker game, cept for an MMA fighetr instead of a little girl). I love the references myself, but that may just be that I really love anything 80s related.
The main thing that stopped me from beating the game is that it's REALLY grindy. There are alot of times where you feel you take one step forward, but then end up taking 2 steps back, and it can take ALOT of grinding to get back to a point where you feel you're progressing again.
I recall the devs said on the steam forums that skills you learn (which you don't lose) are the main metric for your character, rather than the stats you gain and train for (which decay after each day of game time), but I still started to find it just got too much, and I'd have step away from the game.
I do plan to beat it eventually, but the grind is something you really do need to factor in if you wanna try this (Mind you that's true for the genre as a whole).
It doesn't help that watching the fights gets old really quickly, they don't have too many animations and actually get a bit longer as you go on. I think they really need to get some fancier animations as you get better attacks...but they don't.
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Post by llj on Mar 7, 2017 11:56:20 GMT -5
I started this up a while back but didn't get all that far in it. Looks like a lot of fun, but much like VA-11 HALL-A, it relies far too greatly upon very on-the-nose references. Are these what they call 'hipster' games now? I do hope that the developers who insert 80s references are actually people in their 30s and have a real nostalgia for the era. I find that those 20 something year old who reference the 80s tend to do so superficially, as they never actually lived in it. I guess that would be considered the height of 'hipsterism' though.
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Post by Deleted on Mar 7, 2017 12:32:32 GMT -5
Are these what they call 'hipster' games now? I do hope that the developers who insert 80s references are actually people in their 30s and have a real nostalgia for the era. I find that those 20 something year old who reference the 80s tend to do so superficially, as they never actually lived in it. I guess that would be considered the height of 'hipsterism' though. References can be a good thing, but straight up naming a guy "Mick" and another one "Apu" is the mark of an amateur. It requires no craft or wit. I'm not so sure it's quite "hipster", though. Usually that's something that's done in a "look how bad this old thing is guys but I'm doing it anyway" kind of fashion. This developer seems to be self-aware of how corny its references are, but I don't know if they're doing it to mock those things so much as to have easy cliches to populate the experience with.
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Post by Discoalucard on Mar 7, 2017 15:47:56 GMT -5
Some of this might stem from the developers being Russian, so those American things have an extra layer of foreign-ness to them, whereas to us, they're just more weary pop culture references. How popular is the The Simpsons in Russia, I wonder?
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Post by silentstorm on Mar 7, 2017 20:17:16 GMT -5
This is a really fun game, and I really dig the concept (I agree that it's basically a princess maker game, cept for an MMA fighetr instead of a little girl). I love the references myself, but that may just be that I really love anything 80s related. The main thing that stopped me from beating the game is that it's REALLY grindy. There are alot of times where you feel you take one step forward, but then end up taking 2 steps back, and it can take ALOT of grinding to get back to a point where you feel you're progressing again. I recall the devs said on the steam forums that skills you learn (which you don't lose) are the main metric for your character, rather than the stats you gain and train for (which decay after each day of game time), but I still started to find it just got too much, and I'd have step away from the game. I do plan to beat it eventually, but the grind is something you really do need to factor in if you wanna try this (Mind you that's true for the genre as a whole). It doesn't help that watching the fights gets old really quickly, they don't have too many animations and actually get a bit longer as you go on. I think they really need to get some fancier animations as you get better attacks...but they don't. If i recall, the Steam Forums have lots and lots of players asking the developers to make the game less grindy, or at least make a difficulty mode with less grinding and the developer refuses to do it. Contrast that to the developers of Darkest Dungeon, who heard complaints and made a new mode with half the grind called Radiant, all of the content is still there, enemies still have the same stats and everything, but the mode has things like increased EXP to make the game faster to complete, because the developers know that not everybody likes to grind. Punch Club would benefit from having it's own Radiant mode but again, the developer seems to really hate that idea as tons of people have been asking for it for a long time now and it still hasn't happened.
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