Old games that allow palette changing/general color stuff
Aug 4, 2017 10:58:18 GMT -5
Post by starscream on Aug 4, 2017 10:58:18 GMT -5
Back in the early days of the game industry, color choices were of course much more limited than today. Think about the CGA standard for instance.
What I'm looking for and showing here are games which allow the player to change the color palette - basically the entire or most of the screen should be changeable.So, no sports games where you can edit just the look of the athletes or such.
Text adventures with pictures where it's possible to change background and text color are relevant, as are construction kits.
Platform-wise, I'll draw the line at 16bit consoles and standard VGA PCs(256 colors), so the limit is about what's was available up to the early 90s I guess. Playstation 1 games are of course also "old",
but this isn't what I'm looking for here. Neither is it standard hardware related stuff, like the Super Game Boy, GBC palettes for monochrome games, RGB-Composite switches, and similar things.
Well, this was apparently futile, let's talk generally about colors then.
You'll understand when you see the examples. I couldn't actually remember any console game.
I mentioned CGA earlier. If you have some experience with early DOS stuff, you may have seen
some games offer an alternative palette, like this
That's La Espada Sagrada, a Spanish game.
Some games offer much more extensive choices, e.g. the original King's Bounty:
Roadwar 2000 by SSI:
Same applies to Roadwar Europa, and some SSI American Civil War games from around the same time. They also only support CGA, there'no EGA support.
Non-SSI games where I've seen more than one alt palette are Matterhorn Screamer and some Arcade conversions by Banana Development (Operation Wolf, Ajax etc),
So far, these were all games where color options are only available in the PC versions to my knowledge. Here are a few titles on non PC platforms:
Night Mission Pinball
The PC releases offer one alt CGA palette, but in the Atari and C64 versions you can tweak the colors more. This was also mentioned in the advertising.
C64 example, default, then edited
Boulder Construction Kit
Shown here is the Spectrum version. I would expect at least some color editing possibilities on all other platforms.
Soko-ban CoCo
The CoCo 1/2 and Dragon computers were severly limited in their color abilities, but many games (too numerous that I would want to list them here at least) allow palette switching between "Buff Mode", "Green Mode" and "Black & White Mode", the latter is a mode that can display color on NTSC displays with artifacting.
The CoCo 3 expanded the color capabilities substantively. Games that were coded for the improved hardware would then normally not let you change the palette (similarly like PC EGA and onwards).
The Soko-Ban port for the CoCo family allows you to switch so you can choose from the CoCo 3's 64 color palette though:
In order -
Artifacting Mode 1
Artifacting Mode 2
Green Mode
Buff Mode
CoCo 3 default
CoCo 3 - edited example
Chess games
This is probably the genre where you can find the most examples, again, too numerous. Here's just one, Chess Player 2150 aka The Chess Simulator
on the Atari ST
I couldn't find a similar option in the PC version, the interface appears quite different.
Text Adventures - Infocom and Magnetic Scrolls
Nowadays with interpreters for modern systems or certain emulator features this isn't really an issue I guess, but back then, changing e.g. the background color was really a feature dependent on version/platform for these. For Infocom, you can have custom colors at least on the Amiga (derived from Workbench), Atari ST (changeable via keys), CPC (derived from CP/M). For PC/DOS versions this was originally not a feature. Later versions have a color switch (/C commandline parameter). On the C64 this is paradoxially reversed: the early releases derive their screen from the basic (normally the two shades of blue).
So if you know the basic command to change colors, you can easily have a custom screen.
Later releases defaulted to grey/black backgrounds with white text, haven't seen any comparable options for switching.
For Magnetic Scrolls, I'm not sure yet how many games on which platforms let you switch text and background, so far, I believe this is possible in The Pawn and Guild of Thieves on CPC (function keys) and Atari ST (commands Foreground/Background with number). Haven't seen this on other refcards.
That's it for now!
What I'm looking for and showing here are games which allow the player to change the color palette - basically the entire or most of the screen should be changeable.
Text adventures with pictures where it's possible to change background and text color are relevant, as are construction kits.
Platform-wise, I'll draw the line at 16bit consoles and standard VGA PCs(256 colors), so the limit is about what's was available up to the early 90s I guess. Playstation 1 games are of course also "old",
but this isn't what I'm looking for here. Neither is it standard hardware related stuff, like the Super Game Boy, GBC palettes for monochrome games, RGB-Composite switches, and similar things.
Well, this was apparently futile, let's talk generally about colors then.
I mentioned CGA earlier. If you have some experience with early DOS stuff, you may have seen
some games offer an alternative palette, like this
That's La Espada Sagrada, a Spanish game.
Some games offer much more extensive choices, e.g. the original King's Bounty:
Roadwar 2000 by SSI:
Same applies to Roadwar Europa, and some SSI American Civil War games from around the same time. They also only support CGA, there'no EGA support.
Non-SSI games where I've seen more than one alt palette are Matterhorn Screamer and some Arcade conversions by Banana Development (Operation Wolf, Ajax etc),
So far, these were all games where color options are only available in the PC versions to my knowledge. Here are a few titles on non PC platforms:
Night Mission Pinball
The PC releases offer one alt CGA palette, but in the Atari and C64 versions you can tweak the colors more. This was also mentioned in the advertising.
C64 example, default, then edited
Boulder Construction Kit
Shown here is the Spectrum version. I would expect at least some color editing possibilities on all other platforms.
Soko-ban CoCo
The CoCo 1/2 and Dragon computers were severly limited in their color abilities, but many games (too numerous that I would want to list them here at least) allow palette switching between "Buff Mode", "Green Mode" and "Black & White Mode", the latter is a mode that can display color on NTSC displays with artifacting.
The CoCo 3 expanded the color capabilities substantively. Games that were coded for the improved hardware would then normally not let you change the palette (similarly like PC EGA and onwards).
The Soko-Ban port for the CoCo family allows you to switch so you can choose from the CoCo 3's 64 color palette though:
In order -
Artifacting Mode 1
Artifacting Mode 2
Green Mode
Buff Mode
CoCo 3 default
CoCo 3 - edited example
Chess games
This is probably the genre where you can find the most examples, again, too numerous. Here's just one, Chess Player 2150 aka The Chess Simulator
on the Atari ST
I couldn't find a similar option in the PC version, the interface appears quite different.
Text Adventures - Infocom and Magnetic Scrolls
Nowadays with interpreters for modern systems or certain emulator features this isn't really an issue I guess, but back then, changing e.g. the background color was really a feature dependent on version/platform for these. For Infocom, you can have custom colors at least on the Amiga (derived from Workbench), Atari ST (changeable via keys), CPC (derived from CP/M). For PC/DOS versions this was originally not a feature. Later versions have a color switch (/C commandline parameter). On the C64 this is paradoxially reversed: the early releases derive their screen from the basic (normally the two shades of blue).
So if you know the basic command to change colors, you can easily have a custom screen.
Later releases defaulted to grey/black backgrounds with white text, haven't seen any comparable options for switching.
For Magnetic Scrolls, I'm not sure yet how many games on which platforms let you switch text and background, so far, I believe this is possible in The Pawn and Guild of Thieves on CPC (function keys) and Atari ST (commands Foreground/Background with number). Haven't seen this on other refcards.
That's it for now!