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Post by X-pert74 on Nov 27, 2017 7:45:21 GMT -5
So... in video games (as with other creative mediums), it is often the case that a game or series will be created, then after awhile it'll lie dormant, only to later have some of its ideas, or even its overall design, be revisited in a new title. Often the new title will be part of a new IP, but with some kind of tie to the old one, like perhaps sharing some of the same development staff as the old game (though this isn't always the case). Here are some examples of what I'm referring to:
System Shock series (original) vs. Bioshock (spiritual successor)
The Legend of Zelda: A Link to the Past (original) vs. The Legend of Zelda: Ocarina of Time (sequel, though one that borrows many story/design elements from its predecessor and reimagines them in 3D)
Metal Gear 2: Solid Snake (original) vs. Metal Gear Solid (sequel; ditto the above description)
Mega Man series (original) vs. Mighty No. 9 (spiritual successor)
Super Mario RPG: Legend of the Seven Stars (original) vs. Paper Mario (spiritual successor)
So, the relation between some comparisons may be more tenuous than others, but don't get too hung up on that. This is just for fun. This isn't concerning any one pair of games, or any particular series. This is just a case-by-case thing, basically. So, for any particular example (whether it's one I've posited or one you come up with yourself), do you prefer the original or the successor, and why?
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Post by 🧀Son of Suzy Creamcheese🧀 on Nov 27, 2017 13:08:10 GMT -5
So, the relation between some comparisons may be more tenuous than others, but don't get too hung up on that. Hmmm...I'll let you off the hook this time. Though I will say that Paper Mario is literally a sequel, as it was originally called Mario RPG 2. Anyway, Wolfenstein 3D vs DOOM vs Quake is the first one that comes to mind. Haven't played Wolf 3D yet, but I prefer DOOM to Quake myself, though Quake is excellent too of course. Super Smash Bros. was sort of the spiritual successor to Kirby Super Star. Of course the genre is different, but it's so close to it in a lot of ways. Kirby's Return to Dreamland ressurected that kind of Kirby style though, so it's now seen actual successors. In fact, it's the only style of mainline Kirby games they're making now. That's actually a pretty interesting topic too, sort of successors to different games within series. For example, Dream Land 3 and Kirby 64 are most closely related to Dream Land 2, whereas the GBA titles and Squak Squad took to Adventure. Everything since 2011 has spun off of Super Star. All three are distinct that you can draw a clear lineage in the series. But since every game is part of the same series, you could describe it as spiritual successors if you're being liberal with the term. Also, Final Fantasy: The 4 Heroes of Light is supposed to be sort of a successor to the NES (maybe SNES too?) games, itself spawning a spiritual successor in Bravely Default. Which was at one point I think supposed to be a sequel, but it turned into a new IP. Which is still closely related to FF in some ways I think, so they might be closer to true sequels. And now it almost seems like Octopath Traveler is supposed to be sort of a successor to the Bravely Default duology. Weird how some series evolve. Anyway, I'm just rambling at this point. Let me wrap it up with something more relevant to the topic. Mario Odyssey >>>>>>>> Mario 64 and Sunshine big time.
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Post by Bumpyroad on Nov 27, 2017 14:19:45 GMT -5
I like Tenchu series and Shinobido seemed like a worthy successor, but then they f*cked it up with Shinobido 2, at least judging from reviews. Panzer Dragoon was cool at the time, but Crimson Dragon put the whole thing into hibernation state by being pretty mediocre. Castlevania and Bloodstained--to early to tell, people expected a bit more from that E3 demo i guess. I'm yet to try Torment: Tides of Numenera, but it does look more visually appealing to me, it hasn't become an instant classic however as many have hoped and rather "love it or hate it" type of affair.
I think i'd be safe for me to say-game's status doesn't affect me that much, i just simply choose whichever seems better.
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Post by 1983parrothead on Nov 27, 2017 15:23:45 GMT -5
To inform you readers: Panzer Bandit isn't a clone of Guardian Heroes and Phantom Breaker: Battle Grounds (Overdrive) isn't a Scott Pilgrim beat 'em up wannabe either.
Panzer Bandit and Battle Grounds were created by Masatoshi Imaizumi who worked on Mad Stalker and Yū Yū Hakusho: Makyō Tōitsusen with Guardian Heroes creator Masaki Ukyo.
Now to really stay on topic:
Karate Champ arcade VS. Double Dragon arcade (spiritual successor with even similar body movements)
Strider Hiryu VS. Cannon Dancer/Osman (spiritual successor)
Sonic Wings VS. Strikers 1945 (spiritual successor)
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Post by Snake on Nov 27, 2017 16:15:39 GMT -5
Ridge Racer VS Rage Racer. To me, Rage Racer was more of a spiritual successor to Ridge Racer. The mood is changed much, just on the soundtrack alone - going from spastic manic techno music to a more smooth tempo industrial soundtrack. I was more of a Ridge Racer fan than a Rage Racer fan.
Bionic Commando arcade VS Bionic Commando NES console/Top Secret: Hitler's Resurrection. The NES game is so much more superior, more capable game, with great detail, control, and plot. The successor went way beyond being a mere side-scrolling quarter-muncher.
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Post by magic89 on Nov 28, 2017 1:05:03 GMT -5
en.wikipedia.org/wiki/Monster_Truck_Madness en.wikipedia.org/wiki/4x4_EvolutionBoth series uses similar engine and idea of driving off road vehicles. Its up to your choice. But i give my choice to 4x4 Evo series because its like Off Road clone of Gran Turismo series. but i must say its fun to play some ported 4x4 Evo trucks and tracks in Monster Truck Madness 2 game Many thanks to mods of course. i suggest vist this sites for more information vales.com/gaming/www.mtm2.com/Ninja Gaiden Arcade vs Ninja Gaiden NES Arcade not just only for well known game over screen but game are little easier.
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Post by GamerL on Nov 28, 2017 4:23:30 GMT -5
I prefer Bioshock to System Shock, controversial opinion, I know.
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Post by alphex on Nov 30, 2017 8:39:54 GMT -5
Super Smash Bros. was sort of the spiritual successor to Kirby Super Star. Of course the genre is different, but it's so close to it in a lot of ways. You say that, only to never follow up to it.
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Post by shelverton on Nov 30, 2017 12:44:40 GMT -5
Perhaps these aren't connected at all in everyone's opinion, but here's a couple of "spiritual successors" that I prefer over the "originals":
Yakuza > Shenmue Haunting Ground > Clock Tower Alundra > Landstalker (though this one is pretty close...) Xenoblade Chronicles > Xenosaga
Feel free to point out if some of these aren't really successors at all. I just like to think they are. Also, sometimes things fall into the category "spinoff", I guess. Like, Maximo to G'nG perhaps.. Or Bloodborne to Dark souls (Actually, that is more of a... uhm... companion game?)
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Post by 🧀Son of Suzy Creamcheese🧀 on Nov 30, 2017 14:13:01 GMT -5
You say that, only to never follow up to it. Well, it's not factually trying to be a sequel of sorts to Super Star, but the main gameplay is essentially a variation on Kirby, or an extension rather, specifically on Kirby Super Star. The way attacks work, and even grabs and shielding all come from Kirby. Some gameplay elements, while not being unique to Kirby, are done in Smash the way they were done in Kirby. Plus, all thoughout the Smash series are little things directly lifted from Kirby.
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Post by alphex on Nov 30, 2017 14:59:15 GMT -5
You say that, only to never follow up to it. Well, it's not factually trying to be a sequel of sorts to Super Star, but the main gameplay is essentially a variation on Kirby, or an extension rather, specifically on Kirby Super Star. The way attacks work, and even grabs and shielding all come from Kirby. Some gameplay elements, while not being unique to Kirby, are done in Smash the way they were done in Kirby. Plus, all thoughout the Smash series are little things directly lifted from Kirby. And from Mario, Zelda, Pokémon, F-Zero...
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Post by 🧀Son of Suzy Creamcheese🧀 on Nov 30, 2017 15:31:36 GMT -5
And from Mario, Zelda, Pokémon, F-Zero... Well, obviously, but strip the Nintendo all-stars aspect of it away, and just look at the gameplay and you have a game quite clearly inspired by Kirby.
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Post by zerker on Nov 30, 2017 16:41:54 GMT -5
To add more specific examples: All Star mode starting from Super Smash Bros Melee works the same in Smash as the Arena does in Kirby Super Star (e.g. staging room with limited healing items between matches). Super Smash Bros Brawl's save rooms from the Subspace Emissary are identical to the ones in Kirby Super Star's Great Cave Offensive.
Really though, I'd say it's more Sakurai re-using his design elements. Like the checklist/unlock grid first showing up in Kirby Air Ride, then Super Smash Bros Brawl and Kid Icarus Uprising.
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Post by ZenithianHero on Nov 30, 2017 20:18:46 GMT -5
To add more specific examples: All Star mode starting from Super Smash Bros Melee works the same in Smash as the Arena does in Kirby Super Star (e.g. staging room with limited healing items between matches). Super Smash Bros Brawl's save rooms from the Subspace Emissary are identical to the ones in Kirby Super Star's Great Cave Offensive. Really though, I'd say it's more Sakurai re-using his design elements. Like the checklist/unlock grid first showing up in Kirby Air Ride, then Super Smash Bros Brawl and Kid Icarus Uprising. Subspace Emissary is a Kirby game in disguise. So while I won't say Smash is a successor sometimes a video game mode can be a successor to another series.
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Post by edmonddantes on Dec 1, 2017 3:02:44 GMT -5
I prefer the one that's the most fun.
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