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Post by Deleted on Jan 27, 2018 19:42:15 GMT -5
Nintendo isn't exactly hurting for money. They could do better by their customers, but they choose not to. I've personally gotten several hundred dollars of free stuff from Nintendo in the last 5 or 6 years so I'm not sure what your exact point is. Granted it was loyalty program attached, but that's still something. In the case of the Wii U Deluxe Digital Promotion (10% back on eShop purchases for the first 2 years), almost every penny went into stuff I was going to buy anyway. I got multiple free games from Club Nintendo which were still being sold at full retail; offhand I remember getting Pikmin 3 and MK7. Plus there was the extreme overcompensation that was the 3DS Ambassador program. My Nintendo rewards are awful aside from LoZ Picross and isn't even a faint shadow of Club Nintendo, but I wouldn't say they've been super stingy overall. These are pretty meager offerings compared to Steam, PSN, and XBL, though.
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Post by Arale on Jan 27, 2018 22:16:32 GMT -5
Bungie was already a veteran FPS dev and Halo was already being developed. Eh, Halo was WAY more of an event release than ANY of Bungie's previous games were. I mean, I love Oni, but it was a niché title and is a cult classic, not a mainstream success. I don't even know anything about Oni; MarathonBungie was already an established piece of FPS design history long before that with Marathon. Marathon pioneered many features of FPS design that we take for granted today, such as rocket jumping and freelook. It is a very influential and important game that used to have a huge fanbase. (But it's mostly forgotten nowadays.) Yeah, Halo did achieve mainstream popularity, but Bungie was arguably more important beforehand than afterwards in the actual field of game design, and not the field of Microsoft Put Money Into Advertising This Game.
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Post by Deleted on Jan 27, 2018 22:48:33 GMT -5
Wasn't Marathon only on Macs, though? A lot of people missed out on that due to its platform.
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Post by GamerL on Jan 27, 2018 22:56:49 GMT -5
Wasn't Marathon only on Macs, though? A lot of people missed out on that due to its platform. It was.
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Post by backgroundnoise on Jan 27, 2018 23:04:49 GMT -5
@jasonx : Most of them were, except for Marathon 2 which did get an official Windows release.
Also on the subject of the whole "there are no Xbox exclusives, everything is ported to PC": It should be noted that a lot of those PC games are only available to Windows 10 users via Microsoft's very own digital storefront, so in a sense they are "Microsoft exclusives".
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Post by alphex on Jan 28, 2018 3:12:07 GMT -5
Yeah, Halo did achieve mainstream popularity, but Bungie was arguably more important beforehand than afterwards in the actual field of game design, and not the field of Microsoft Put Money Into Advertising This Game. I'd never even heard of Marathon until this thread, but I remember the Oni hype being very real even before Microsoft had aquired the console rights.
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Post by GamerL on Jan 28, 2018 5:55:09 GMT -5
Yeah, Halo did achieve mainstream popularity, but Bungie was arguably more important beforehand than afterwards in the actual field of game design, and not the field of Microsoft Put Money Into Advertising This Game. I'd never even heard of Marathon until this thread, but I remember the Oni hype being very real even before Microsoft had aquired the console rights. Oni was published by Rockstar on the PS2.
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Post by dsparil on Jan 28, 2018 8:36:28 GMT -5
With Oni, you can almost tell exactly where development was when MS bought Bungie. It's probably a coincidence, but it seems like everyone stopped caring at the 75% point.
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Post by alphex on Jan 28, 2018 8:55:07 GMT -5
Eh, that was supposed to say "Halo"; my bad. I remember PC magazines hyping the game, and then the next issue the bomb that Microsoft wanted it for their newly announced X-Box was set off.
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Post by JoeQ on Jan 28, 2018 9:31:27 GMT -5
Well, that game went through so many iterations before release. It was originally supposed to be Mac exclusive follow up to the Myth series, then a third person shooter with rideable dinosaurs.
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Post by Arale on Jan 28, 2018 13:08:46 GMT -5
Wasn't Marathon only on Macs, though? A lot of people missed out on that due to its platform. It was. At the time? Yes. Now? No.
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Post by dsparil on Jan 28, 2018 14:28:09 GMT -5
Eh, Halo was WAY more of an event release than ANY of Bungie's previous games were. I mean, I love Oni, but it was a niché title and is a cult classic, not a mainstream success. I don't even know anything about Oni; Marathon was already an established piece of FPS design history long before that with Marathon. Marathon pioneered many features of FPS design that we take for granted today, such as rocket jumping and freelook. It is a very influential and important game that used to have a huge fanbase. (But it's mostly forgotten nowadays.) Yeah, Halo did achieve mainstream popularity, but Bungie was arguably more important beforehand than afterwards in the actual field of game design, and not the field of Microsoft Put Money Into Advertising This Game. It's really ironic that they allowed themselves to be bought by MS because the wanted "a partner that cared about games" or so only to become the Halo factory. I don't think they even wanted Halo to an FPS in the first place. The E3 2000 demo from about a month before the purchase certainly didn't look like one.
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Post by GamerL on Jan 28, 2018 16:53:18 GMT -5
At the time? Yes. Now? No. Marathon being available outside of Mac today means nothing, that was years after both when that series was new and after Halo.
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Post by Arale on Jan 28, 2018 17:06:26 GMT -5
It means people can play it? I just wanted to mention that so anybody reading was aware that they could play it.
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Post by condroid on Jan 28, 2018 17:19:57 GMT -5
They were never relevant in the first place. Except, of course, for their atrociously disobedient operating system having a near-monopoly on usefulness solely due to EXEs. Not sure I agree with this, Microsoft did actually contribute some pretty significant things to the medium, e.g. - Created the OS that the biggest gaming platform of all time is running on and some of the most popular game development tools as well. Your favorite game probably wouldn't exist without their software. - Depending on how you count, they also developed the two best-selling games of all time: Minesweeper and Solitaire (certainly the two most-played games, though). This was casual gaming long before it became an industry trend. - Created an online service for consoles that has been widely emulated by the competition - Innovated features like achievements, hard drives in consoles, downloadable games, digital media distribution, custom soundtracks, etc. - Made indie development - and by extension small downloadable games - for consoles fashionable (XBox Live Arcade) - Significantly contributed to the creation of an entire genre (with MS Flight Simulator), seeing something like this in 1982 was absolutely mind-blowing - Published/financed some absolute classics: Halo, Age of Empires, Forza, Fable, Gears of War, Viva Pinata, etc.
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