Post by chronotigger65 on Apr 5, 2019 11:00:03 GMT -5
Finally, I've waited a long time for this one. (Thanks Kurt!) Looking forward to reading the entirety of the article. King's Quest was one of my earliest entrees into the point and click adventure genre (starting with the sixth one) along with Shadowgate and Deja Vu NES. I've played all of the games except the latest entrees. Also been wanting to play the 8th one but that game is too stubborn to run on modern hardware. Even using GOG.com version doesn't help much.
Post by elektrolurch on Apr 16, 2019 6:17:26 GMT -5
I enjoyed reading about the series so far more than playing some of those games;) The first and only game of the series I played when it was relatively new was VII. I really liked how it looked, but even back then, I thought the gameplay itself was kinda lackluster. I still enjoy the Quest for Glory series way more...
It's interesting how King's Quest would be the showcase for new technology, but then later games would leapfrog them using the same technology. I don't think Torin's Passage or LSL7 had any major problems like KQ7 and LSL7 is the best in that series by miles.
Mask of Eternity was the only one I played new, and I remember thinking it was okay. At that point, the only game in the series I had played was the original version of the first one, so I didn't have too many attachments. Wikipedia outlines some serious publisher meddling (ironically in a substitute project in parallel that was more traditional) that took resources away from MoE; it's sourced to a book and Google Books doesn't have those pages so I can't link to that. That certainly couldn't have helped, although the move to action-adventure was an odd one anyway.
Post by Discoalucard on Apr 16, 2019 13:01:02 GMT -5
KQ7 was the only one we had when it was new, and we could barely play it since our computer was a little out of date (486/33, 4 mb RAM) and any game that ran in Windows generally had a hard time. But returning to it on proper hardware, it's just not that great of a game. Sticking you off in that desert for the first chapter was just the most boring idea. The animation also looked top tier at the time, but going back at it with a more critical eye and you can see how cheap and off model it is.
Post by Discoalucard on Apr 17, 2019 10:15:45 GMT -5
I don't remember Rosella's song that strongly, but I do remember "Girl in the Tower" from KQ6. For some reason, the CD we had (which we had purchased from a computer show) was created incorrectly and was missing the CD audio track that contained the song. So when you got to the point where it was supposed to play, it was just...silence. Apparently they were really trying to hype that up, that early releases had a little note to call your local radio station to play it. I can't remember if there was somewhere else I was able to hear it, like borrowing a friend's game, but when I did, it was really cheesy and underwhelming.
Post by edmonddantes on Apr 21, 2019 15:03:42 GMT -5
Hopefully it improves on the whale mouth part, which was very finicky (you had to climb up in a very specific place--this was so bad the Collection Series version even includes a BMP with a line showing the exact area, because nothing in game indicates it).
I remember the rest of the game not being that out-there in terms of puzzles tho.
I always felt Mask of Eternity played more like it should have been in the Quest for Glory series (And from what I remember, I recall feeling its combat was more fun than QFGV's combat)
QfG5 was fine the way it was. Good send-off for a great series.
KQ8 was... a buggy and depressing game. I dug some of it, but the worlds were so empty, it really felt not very fun and pretty drab. So it was not exactly unlike KQ7 or some other entries in the series, but still not a very good game.