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Post by kingmike on Apr 28, 2019 1:07:37 GMT -5
If I remember correctly Don Doko Don (and yes it's another Taito game) did the same thing i.e. the game ended at level 50 with the fake final boss, but then you would receive (or had to find, don't remember) a password made of symbols that you had to input in a new game, by finding a secret stage and breaking the pots containing those symbols to input it. Then you would play the levels 51-101 that were a harder second loop with the true boss at the end, the king being transformed by magic into a bull/cow person. Speaking of Don Doko Don, I feel like the Famicom port might have been able to have a better HUD. You can only see lives/powerups OR score (changed with Select). Also, is it even possible to NOT use a Continue and quit the game at Game Over? Seems like a silly thing to even have a Continue prompt if it will sit there forever and ignore any button input except A to continue.
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Post by alphex on Apr 28, 2019 6:21:04 GMT -5
Wonder Boy in Monster Land always stood out to me. You also gotta find all sort of hidden stuff to get to the real end(ing), so it's not just hidden power ups. I guess in a way that makes it less obscure than the BB secrets, since it's more obvious they're there, but still, for an arcade game from the mid 80s, it's certainly remarkable (and makes the eventual genre shift to a metroidvana before the term even existed 100% logical).
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Post by windfisch on Apr 28, 2019 7:19:53 GMT -5
Right, I tend to forget Monster Land was an arcade game first, because it feels like it was designed for home play. It's almost as weird as, say, the original Metroid being an arcade game. That would be utterly ridic... Wait, they did WHAT?
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Post by acidonia on Apr 28, 2019 13:21:20 GMT -5
The whole Bubble bobble genre seemed to love hiding content behind odd codes and secrets. Rodland the whole second half of the game was accessed in arcades though a code if you beat that part using the code you get the true final boss and ending and was only way to see staff credits. There's a curious lack of detail about this game out there. Apparently there's an extra-secret (but rather boring) final boss? It turns up in this video, but it looks like there must be some weird way to trigger it. I would be completely ready to believe that there's actually a means to save "Dad" with such obscure conditions that no one out there has bothered to document them. On that note, we could probably add Solomon's Key to the list of single-screen platformers with silly conditions. EDIT: This Italian page suggests it's just a matter of setting the right dip switches and using the secret code. Rodland Arcade has a dip switch so you can start from part 1 or part 2. If you set the switch to part 2 they is a code you can play part 1 and get the extra boss and credits. So you have to input a code no matter what modes its on to fight the final boss and staff credits. Japanese Megadrive port of Zero Wing had 32 endings for its loop which was removed outside japan. legendsoflocalization.com/zero-wing-had-32-weird-secret-endings-in-japan/The best Ending text for the Arcade version of Total carnage is a error. The games glitched so never shows the games best ending even if you get it but it shows the Best ending background image. The image it is meant to show is missing the girls if you do not collect all items. This was only discovered when it was ported to Midway Arcade Treasures 2. Though the exact same collection on PS2 made Pitfighter play at 2x Speed it was meant to somehow.
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Post by jorpho on Apr 28, 2019 17:44:17 GMT -5
The best Ending text for the Arcade version of Total carnage is a error. The games glitched so never shows the games best ending even if you get it but it shows the Best ending background image. The image it is meant to show is missing the girls if you do not collect all items. This was only discovered when it was ported to Midway Arcade Treasures 2. Though the exact same collection on PS2 made Pitfighter play at 2x Speed it was meant to somehow. Ah, yes, I was thinking about that. www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending
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Post by alphex on Apr 30, 2019 5:14:45 GMT -5
Right, I tend to forget Monster Land was an arcade game first, because it feels like it was designed for home play. It's almost as weird as, say, the original Metroid being an arcade game. That would be utterly ridic... Wait, they did WHAT? ...what DID they do? I googled, and there was nothing on a planned arcade Metroid.
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Post by dsparil on Apr 30, 2019 8:35:51 GMT -5
Right, I tend to forget Monster Land was an arcade game first, because it feels like it was designed for home play. It's almost as weird as, say, the original Metroid being an arcade game. That would be utterly ridic... Wait, they did WHAT? ...what DID they do? I googled, and there was nothing on a planned arcade Metroid. There isn't an arcade Metroid, but it can be an option on a PlayChoice-10 cabinet which is more of a timed and for-pay NES demo station than an arcade system.
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Post by windfisch on Apr 30, 2019 19:31:09 GMT -5
...what DID they do? I googled, and there was nothing on a planned arcade Metroid. There isn't an arcade Metroid, but it can be an option on a PlayChoice-10 cabinet which is more of a timed and for-pay NES demo station than an arcade system. Right. But those are somewhat modified compared to the NES originals if I'm not mistaken.
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Post by dsparil on May 1, 2019 4:17:05 GMT -5
There isn't an arcade Metroid, but it can be an option on a PlayChoice-10 cabinet which is more of a timed and for-pay NES demo station than an arcade system. Right. But those are somewhat modified compared to the NES originals if I'm not mistaken. Some of the games in the Vs. series are modified but I think the PC10 ones aren't as that would have defeated the purpose a little.
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Post by psygnosis8 on May 1, 2019 9:48:25 GMT -5
There isn't an arcade Metroid, but it can be an option on a PlayChoice-10 cabinet which is more of a timed and for-pay NES demo station than an arcade system. Right. But those are somewhat modified compared to the NES originals if I'm not mistaken. Some are. Punch out has a name entry at the beginning and there’s a battery on the rom board. I sold mine or I’d post a pic. That’s the only one I’ve found to be different.
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Post by windfisch on May 2, 2019 4:48:07 GMT -5
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Post by 1upsuper on May 7, 2019 3:52:19 GMT -5
Metroid in an arcade setting is a mind-boggling premise indeed.
I've been really getting into the Bubble Bobble series lately and now I'm keen on trying out Bubble Symphony. From what I can tell (from the odd article here and there, various YouTube playthroughs, and looking at sprite sheets), Symphony has a boatload of powerups just like Bubble Bobble, but whereas Bubble Bobble fans have written incredibly in-depth guides and breakdowns on all the triggers and secrets, Symphony has almost no online presence this side of the internet. Are there any guides floating around for this game, aside from the one or two on GameFAQs? I feel like I read that many of the power up spawning conditions in Bubble Memories were similar to Bubble Bobble 1, so maybe it's the same with Symphony...?
I really wish Bubble Symphony were easier to play these days. Taito Legends 2 on PC apparently has broken DRM, and I don't have a Saturn or XBOX. Maybe we'll see the whole series released as Arcade Archives titles someday.
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Post by psygnosis8 on May 7, 2019 9:30:04 GMT -5
Metroid in an arcade setting is a mind-boggling premise indeed. I've been really getting into the Bubble Bobble series lately and now I'm keen on trying out Bubble Symphony. From what I can tell (from the odd article here and there, various YouTube playthroughs, and looking at sprite sheets), Symphony has a boatload of powerups just like Bubble Bobble, but whereas Bubble Bobble fans have written incredibly in-depth guides and breakdowns on all the triggers and secrets, Symphony has almost no online presence this side of the internet. Are there any guides floating around for this game, aside from the one or two on GameFAQs? I feel like I read that many of the power up spawning conditions in Bubble Memories were similar to Bubble Bobble 1, so maybe it's the same with Symphony...? I really wish Bubble Symphony were easier to play these days. Taito Legends 2 on PC apparently has broken DRM, and I don't have a Saturn or XBOX. Maybe we'll see the whole series released as Arcade Archives titles someday. Go big! Get a super gun and a taito f3 board. Bubble symphony and bubble memories are $200-300 on eBay. Your gonna pay a lot for the Saturn game anyway. Both those games are awesome btw. Pocky and rocky are bosses in one of them.
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Post by acidonia on May 7, 2019 11:49:44 GMT -5
Metroid in an arcade setting is a mind-boggling premise indeed. I've been really getting into the Bubble Bobble series lately and now I'm keen on trying out Bubble Symphony. From what I can tell (from the odd article here and there, various YouTube playthroughs, and looking at sprite sheets), Symphony has a boatload of powerups just like Bubble Bobble, but whereas Bubble Bobble fans have written incredibly in-depth guides and breakdowns on all the triggers and secrets, Symphony has almost no online presence this side of the internet. Are there any guides floating around for this game, aside from the one or two on GameFAQs? I feel like I read that many of the power up spawning conditions in Bubble Memories were similar to Bubble Bobble 1, so maybe it's the same with Symphony...? I really wish Bubble Symphony were easier to play these days. Taito Legends 2 on PC apparently has broken DRM, and I don't have a Saturn or XBOX. Maybe we'll see the whole series released as Arcade Archives titles someday. I thought I found a prototype rom of Bubble Symphony/Bubble Bobble on a official multi arcade cab in the sadly no longer there Disney Quest in Florida. Since it was stuck in a mode with no background art and playing a Remix of Bubble bobbles 1 main music track. Though it was same other wise. Years later I found out this was a secret mode you had to input a code to unlock but I do not know if this mode has any secrets tied just to it. Bubble Memories - The Story of Bubble Bobble III from 1995 is not on anything outside Arcade. Though that i do not understand about it is why the backgrounds are so ugly looking and are Digitally rendered photos of random animals. I do wonder how many secrets are left no one knows about in this game. Also they is no game in the series ever called just Bubble Bobble 3.
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Post by psygnosis8 on May 7, 2019 15:10:35 GMT -5
Metroid in an arcade setting is a mind-boggling premise indeed. I've been really getting into the Bubble Bobble series lately and now I'm keen on trying out Bubble Symphony. From what I can tell (from the odd article here and there, various YouTube playthroughs, and looking at sprite sheets), Symphony has a boatload of powerups just like Bubble Bobble, but whereas Bubble Bobble fans have written incredibly in-depth guides and breakdowns on all the triggers and secrets, Symphony has almost no online presence this side of the internet. Are there any guides floating around for this game, aside from the one or two on GameFAQs? I feel like I read that many of the power up spawning conditions in Bubble Memories were similar to Bubble Bobble 1, so maybe it's the same with Symphony...? I really wish Bubble Symphony were easier to play these days. Taito Legends 2 on PC apparently has broken DRM, and I don't have a Saturn or XBOX. Maybe we'll see the whole series released as Arcade Archives titles someday. I thought I found a prototype rom of Bubble Symphony/Bubble Bobble on a official multi arcade cab in the sadly no longer there Disney Quest in Florida. Since it was stuck in a mode with no background art and playing a Remix of Bubble bobbles 1 main music track. Though it was same other wise. Years later I found out this was a secret mode you had to input a code to unlock but I do not know if this mode has any secrets tied just to it. Bubble Memories - The Story of Bubble Bobble III from 1995 is not on anything outside Arcade. Though that i do not understand about it is why the backgrounds are so ugly looking and are Digitally rendered photos of random animals. I do wonder how many secrets are left no one knows about in this game. Also they is no game in the series ever called just Bubble Bobble 3. Parasol Stars has a subtitle-“the story of bubble bobble 3”, but I don’t know if that’s considered canon. The attract mode of bubble symphony has a voice sample that literally says “ladies and gentlemen! Welcome to bubble bobble 2” or something like that. Personally, I love these kinds of 1-screen action games. I bought a pc-fx to play chip Chan kick because I thought it looked so cool. And it is.
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