RPGs with Conditional Turn-Based Combat (eg Final Fantasy X) Oct 5, 2019 15:36:03 GMT -5
Post by Apollo Chungus on Oct 5, 2019 15:36:03 GMT -5
If there's a genre I've tried getting into multiple times but can never get truly invested in, it's turn-based JRPGs. My problem with the majority of them is that the combat is very stationary by just having you pick what the characters are doing and hoping you'll get a hit in first, you're provided very few characters/abilities at the start, and not that much incentive to strategize until several hours into the game. There's nothing wrong with those decisions, but unless the game is difficult enough to encourage you plan your fights or provides plenty of options from the start (such as Etrian Odyssey) I feel like I'm watching the same fight over and over again when I'm trying to get interested in the game, which causes me to lose interest pretty quickly.
However, there's one area of turn-based battles that I really dig, and it's know as Conditional Turn-Based Combat (or CTB). This is a style of combat where there's a list on the side of the screen, showing which character is about to make their next move (be it one of your party members or one of the enemies), and a character's place of that list changes depending on the action they take. So Guy A using an item will mean they can act sooner than if they used a powerful attack, and you can see exactly where they're going to go. This gives you the chance to strategize and plan in a way that I find more satisfying and engaging than your typical turn-based combat.
(Here's a screenshot to better visualize my point, featured from the most famous game to feature this combat system - Final Fantasy X.)
I'd love to play more games with this style of combat, but I don't know too many. Off the top of my head, I know this exact system shows up in:
Lord of the Rings: The Third Age (yes, seriously)
But that's about it. If anyone can tell me about other games that used Conditional Turn-Based Combat, that would be really awesome.