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Post by Deleted on Nov 13, 2020 8:35:42 GMT -5
wasn't there a topic like this already?
Since you ask, I did check the last year before making this thread and didn't find anything. If there was one older than that, I think it's fair game to create a new thread. I'm not sure if there's a policy that favours reviving old threads here rather than creating new ones, and if there is, I apologise. However, my interest in creating threads here is to foster discussion and I don't think reviving old threads does that.
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Post by ommadawnyawn2 on Nov 13, 2020 10:32:30 GMT -5
I kind of had some difficulty with Spelunky 2 at first, but once I started taking less risks and played less greedy, I managed to make it to further worlds consistently, which in turn gave me the experience needed to play more risky in the earlier stages. I can see how Spelunky isn't for everyone, but I think as far as roguelikes go, it's about as consistent and fair as it can be. Enemy and trap behaviors are predictable but positions and numbers vary a ton, and if you have bad luck with what tools you acquire they can become a lot harder to deal with. It also has various mechanics I wasn't used to like arrows hitting you after hitting a wall and falling down, or the shopkeeper's "field of reaction" being quite big so he might go after you while you're bombing some ways away from his shop for something else. Probably more but I haven't played it in years now. I think if you had more health in general so you got more chances to adapt to things before starting over I might've beaten it. And yeah I know that's the point for fans, I just don't care for it. If I had an option for retrying the same instance or switching to a new one after dying that would also make me like it a lot more I think, since I like the feeling of redoing something I died on and beating that exact situation if it felt like my own fault when I died. In Spelunky it sometimes did but more often didn't. Woody AlienOh yeah, La-Mulana might be another one for me but to be fair I have only tried to get into the first one at one point and it was a while ago plus it was the original version. Tried the remake only briefly IIRC and found it better but still frustrating and kind of archaic in some ways. I'm gonna try the remake version again soon and see what I think.
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Post by windfisch on Nov 13, 2020 10:32:31 GMT -5
wasn't there a topic like this already?
Since you ask, I did check the last year before making this thread and didn't find anything. If there was one older than that, I think it's fair game to create a new thread. I'm not sure if there's a policy that favours reviving old threads here rather than creating new ones, and if there is, I apologise. However, my interest in creating threads here is to foster discussion and I don't think reviving old threads does that. From time to time similar topics do come up (I'm pretty sure we've already had one or two like the recent "black sheep"-topic). But if the older topic can't be found and/or has been long abandoned, I don't think there's any harm in creating a new one.
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Post by retr0gamer on Nov 13, 2020 11:27:53 GMT -5
Sekiro actually springs to mind. I've started it 3 times now and when I go back to it my skills have been totally forgotten and I have to start again.
I normally inhale a Souls games but I just haven't been able to dedicate a lot of time to games which is why recently I've been playing a lot of retro games and flying through them rather than a long modern game.
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Post by Digitalnametag on Nov 13, 2020 12:29:01 GMT -5
Here are a few I tried a couple times but keep giving up on.
Xenoblade Chronicles - Always get bored around the 15 hour mark. I like all the other Xeno games... I just don't care for the characters and find the world really boring in this one.
Final Fantasy Tactic - Got stuck on the PS1 version twice at that infamous boss fight. This is why we always keep multiple save files. Couldn't get into it on the PSP either. Now I just feel it plays too slowly. Feel the same about Tactics Ogre.
Baten Kaitos Origins - Deck-building is my favorite game mechanic ever so I should love this game. Can't stand the characters and the game is kinda boring though. I liked the first one better as each character has their own deck instead of the shared pool that this one has.
Various Monster Hunter and other MH inspired games - Just can't do it. Every now and then I read about one of these and get excited to try. And then I start and the reality is the games bore me to death.
Etrian Odyssey series - Enjoy them the first 10 hours or so and then get bored. I beat all the spin-offs though! Add some Persona to the series and I can't get enough. Even liked the Mystery Dungeon game. I did make it 45 hours into the remake of II before getting stopping. I need characters to enjoy an RPG for an extended length of time. They don't even have to be *good* characters (see various RPGs I have completed). Just something to motivate me to see the end. Mainline Etrian does not have enough to keep me going. And yet somehow I own all of them...
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Post by dr_st on Nov 13, 2020 17:18:14 GMT -5
There were of course game I dropped once, haven't come back to, and maybe never will (Sekiro, which was already mentioned, is the latest one, but there was also the original Assassin's Creed).
However, as for games that I dropped and resumed and dropped etc. multiple times, I can think of:
Final Doom: The Plutonia Experiment (took me 13 years to finish it) GTA: San Andreas (still not done and not likely to finish it any time soon; stuck at the flying school missions) Starcraft: Brood War (started playing it now after taking a break for 5 years; will try to finish all campaigns (currently about 50% done)
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Post by klausien on Nov 14, 2020 0:21:12 GMT -5
I don't post very often, but this topic enticed me. Like several of you, I've never finished Phantasy Star 4 for the same reasons. I really should, but turn-based games are not my favorite. I've also put Phantasy Star 2 down on more than one occasion, yet I've finished the extremely tedious original on SMS. Go figure.
All of the 3D GTA games were abandoned when they were new due to my frustration with the targeting. I skipped San Andreas outright (I know) when I washed out on Vice City. GTA 4 was dropped because I hated the driving physics. I returned to and vanquished all of them, including the PS2 ports of the PSP games, after completing GTA 5 about 5 years ago. While I still wished for checkpoints in all of the old games, they were still incredible experiences. I'm ultimately glad I waited, and wish I could do it all again with fresh eyes
I did the same with Doom 1-4, Heretic, and Wolf 3D and all expansions this year. I was never a PC gamer, so I needed to get over the learning curve with keyboard/mouse FPS controls. The mapping feature in the source ports for Wolf 3D was another reason. All of them were abandoned by me multiple times; especially Doom 3 because the game is dull and just feels like work. I still hate Doom 3. I gave up on Hexen again because of the "this invisible switch opens some random wall on the other side of the game world" crap. I understand why people like it, but its not for me. I also gave up on the expansions after beating Quake because I found them too hard. I will probably try and fail more times in the future
This past week I finally put Ys 7 on PSP to rest after ten years. Played through about 1/2 of it back in 2010, but it lost me because I started it right after finishing Ys 6. Returned to my save again 2018 and got through 3 of the dragons before giving up again. I adore Ys, but the party and crafting systems in 7 made it feel less like Ys to me. Having to go through the same areas twice also felt like unnecessary bloat. I still don't love the party system in recent Ys games because I've always seen Adol as a classic lone wolf; an anime Link of sorts. While Ys 8 has similar systems and also resulted in one abandonment so far for me, the Dana stuff recaptures the Ys vibe.
I've also abandoned my second character playthrough of Ys Origin, but will likely go back eventually to see the story unfold. Yet I've gone through Books 1 & 2 on the Duo at least 4 times in the past 20 years. Again, go figure.
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Post by personman on Nov 14, 2020 1:49:16 GMT -5
I must have started Witcher 3 five times or so. I can't even quite place why it wasn't clicking with me, may have been the disconnect after I finished the second game. I tend to be a bit of a series marathoner and at the time I couldn't run W3 on my laptop and it was like a year and a half gap before I could afford a new desktop so I lost steam.
Then of course after I finished it I really didn't think it was worth it but that's a ramble for another time.
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Post by ommadawnyawn2 on Nov 14, 2020 5:02:49 GMT -5
I don't post very often, but this topic enticed me. Like several of you, I've never finished Phantasy Star 4 for the same reasons. I really should, but turn-based games are not my favorite. I've also put Phantasy Star 2 down on more than one occasion, yet I've finished the extremely tedious original on SMS. Go figure. No reasons have been stated for PSIV so far.
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Post by spanky on Nov 14, 2020 7:23:49 GMT -5
I don't post very often, but this topic enticed me. Like several of you, I've never finished Phantasy Star 4 for the same reasons. I really should, but turn-based games are not my favorite. I've also put Phantasy Star 2 down on more than one occasion, yet I've finished the extremely tedious original on SMS. Go figure. No reasons have been stated for PSIV so far. I really don't have an excuse for PSIV, just not a priority for me for whatever reason. The only real concrete reason I can think of is that that the technique/spell names are weird and I forget what they all do and I can't be bothered to look up a guide, lol.
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Post by ommadawnyawn2 on Nov 14, 2020 7:29:27 GMT -5
Hehe yeah that was a bit of a hurdle for me at first too. The interface is somewhat dated compared to FF at the time.
I do think it's one of the better paced JRPGs from that gen, and it's not that hard either.
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Post by Deleted on Nov 14, 2020 8:59:53 GMT -5
A couple of you mentioned the GTA series on PS2. I honestly had a much better time with those not trying to complete them. The missions aren't really the strength of those, but more messing around and seeing what mischief you can get up to in the overworld, absorbing the world and the humour. I pushed myself to beat GTA3 a few years back and it really was a terrible experience, compared to having a great time with it when it first released.
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Post by dsparil on Nov 14, 2020 10:33:50 GMT -5
Not sure about the post PS2 games, but the III series doesn't give you enough freedom to complete objectives sometimes. I beat each of them on release, but can't replay them because of that. I end up getting super annoyed when I fail a mission for taking an obvious shortcut.
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Post by spanky on Nov 14, 2020 10:49:08 GMT -5
Not sure about the post PS2 games, but the III series doesn't give you enough freedom to complete objectives sometimes. I beat each of them on release, but can't replay them because of that. I end up getting super annoyed when I fail a mission for taking an obvious shortcut. IIRC, I think III and Vice City allow for a lot of freedom in how you complete missions. Like I remember one in VC where the mission is to ramp a motorcycle across rooftops to hit checkpoints...however if you're crafty, you can just steal a helicopter and fly straight to the destination. San Andreas, as much as I love it, is where the missions started getting really scripted. It always limits your weapons, or what vehicle you can drive etc.
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Post by dsparil on Nov 14, 2020 10:55:37 GMT -5
I think they're all blending together a little bit then. SA is definitely the one I was thinking of the most. I might not have realized you can skip checkpoints in the others. There's an early mission in SA where I always take a specific small shortcut by reflex, fail instantly for deviating off the path and then turn it off every time.
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