Which Metroidvania's Progressed the Genre / Which Didn't?
Dec 3, 2021 7:05:29 GMT -5
Post by Deleted on Dec 3, 2021 7:05:29 GMT -5
This question has been on my mind due to the latest monthly quiz topic, but I wanted to wait until that concluded to post it. Now, I'm not the most experienced in this genre and I know we have some users here who can add a lot of perspective, but despite the explosion in the amount of games released in the Metroidvania genre by indies in the last decade or so I feel like there hasn't been a great deal of progression since Symphony of the Night. Of course I'm aware that other games beyond Metroid and Castlevania contributed to the development of these kinds of games, and if you want to talk about those feel free, however I'm mostly concerned with ones that were released afterwards. I'm interested in which games added something that became a staple of the genre since these games, but I'm also interested in which games did something truly unique with the Metroidvania template and so stand out on their own.
So the biggest addition to the genre in my mind is the Souls inspired type of game lead by Hollow Knight. Whilst previously we'd had a two pronged approach with games inspired by Metroid or Castlevania being pretty distinctive I see these as a new third pillar. These are as much about challenging players abilities within the skillset as they are exploration. So I'm contradicting myself here actually because this is a large addition to the overall genre, however I don't find it to be especially intertwined with the other two.
For more unique games that stand out I do have a couple of examples. One would be Toki Tori 2+, which isn't about gaining abilities at all, however it is built around simple interactive puzzles wherein your couple of moves available to you effect parts of the world and enemies around you. Progressing through the game is about learning how your abilities work with other objects and the Metroidvania structure comes from your learning. It makes for an interesting game for sure, though of course due to its discarding of the key genre element of item upgrades feels very much like an outlier.
The other example I have is Yoku's Island Express, which combines the Metroidvania structure with pinball based gameplay. As a hybrid kind of game it offers a really nice diversion from the usual, though not without it's own flaws as can be expected in a pinball game, accomplishing 100% exploration means making your way through some fiddly areas.
Does anyone have any other examples of unique games in this genre? How about games you feel moved the genre forward? Or ones that didn't that were just fine additions? Perhaps you have a different perspective to myself on the genre overall? (Also - take a shot every time I say genre.....not really).
So the biggest addition to the genre in my mind is the Souls inspired type of game lead by Hollow Knight. Whilst previously we'd had a two pronged approach with games inspired by Metroid or Castlevania being pretty distinctive I see these as a new third pillar. These are as much about challenging players abilities within the skillset as they are exploration. So I'm contradicting myself here actually because this is a large addition to the overall genre, however I don't find it to be especially intertwined with the other two.
For more unique games that stand out I do have a couple of examples. One would be Toki Tori 2+, which isn't about gaining abilities at all, however it is built around simple interactive puzzles wherein your couple of moves available to you effect parts of the world and enemies around you. Progressing through the game is about learning how your abilities work with other objects and the Metroidvania structure comes from your learning. It makes for an interesting game for sure, though of course due to its discarding of the key genre element of item upgrades feels very much like an outlier.
The other example I have is Yoku's Island Express, which combines the Metroidvania structure with pinball based gameplay. As a hybrid kind of game it offers a really nice diversion from the usual, though not without it's own flaws as can be expected in a pinball game, accomplishing 100% exploration means making your way through some fiddly areas.
Does anyone have any other examples of unique games in this genre? How about games you feel moved the genre forward? Or ones that didn't that were just fine additions? Perhaps you have a different perspective to myself on the genre overall? (Also - take a shot every time I say genre.....not really).